Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes: 454

Catarah
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Re: Adjacent Attacks [Submitted Suggestion]

Post by Catarah »

=D> =D> =D> =D> =D>

awesome news, the sooner we implent this the awesomer:D
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yeti_c
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Re: Adjacent Attacks [Submitted Suggestion]

Post by yeti_c »

I think this calls for a W00T!

C.
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n00blet
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Re: Adjacent Attacks [Submitted Suggestion]

Post by n00blet »

W00T!
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-=- Tanarri -=-
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Re: Adjacent Attacks [Submitted Suggestion]

Post by -=- Tanarri -=- »

Just in case anyone's interested, I'm trying to organize AA speed games. If you are interested, check out the thread in Callouts at http://www.conquerclub.com/forum/viewtopic.php?f=31&t=118228
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ViperOverLord
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Re: Adjacent Attacks [Submitted Suggestion]

Post by ViperOverLord »

I like the idea, but if you start making to many settings, the common CC'er is going to struggle. If you created an advanced games option at some point and included that as an option then that'd be good.
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TheForgivenOne
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Re: Adjacent Attacks [Submitted Suggestion]

Post by TheForgivenOne »

ViperOverLord wrote:If you created an advanced games option at some point and included that as an option then that'd be good.


Make this a new suggestion for this
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2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
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-=- Tanarri -=-
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Re: Adjacent Attacks [Submitted Suggestion]

Post by -=- Tanarri -=- »

Just out of curiosity, has there been any discussion on how adjacent attacks would work in freestyle games?
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TheForgivenOne
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Re: Adjacent Attacks [Submitted Suggestion]

Post by TheForgivenOne »

My guess is yes, but i may get N00blet in here to clarify, as he probably knows more about the thread then me
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2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
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n00blet
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Re: Adjacent Attacks [Submitted Suggestion]

Post by n00blet »

-=- Tanarri -=- wrote:Just out of curiosity, has there been any discussion on how adjacent attacks would work in freestyle games?

I believe we did discuss it briefly....I think we decided it should be about the same. Meaning, you can only attack from the territories you start from, but as soon as you lose a territory its taken off the list of territories you can attack with.

So if you lose your front line armies to a quick first-5 second push, you can conquer back those territories with the ones you had behind them, but you can't attack with that newly-reacquired front line until the next round. Does that make sense?
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

n00blet wrote:
-=- Tanarri -=- wrote:Just out of curiosity, has there been any discussion on how adjacent attacks would work in freestyle games?

I believe we did discuss it briefly....I think we decided it should be about the same. Meaning, you can only attack from the territories you start from, but as soon as you lose a territory its taken off the list of territories you can attack with.

So if you lose your front line armies to a quick first-5 second push, you can conquer back those territories with the ones you had behind them, but you can't attack with that newly-reacquired front line until the next round. Does that make sense?


Right. When the turn starts, the list of "attacking territories" is created. As the turn evolves, some territories will be removed from the list as they change ownership. But no territory can be added until next turn begins.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Ace Rimmer
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Re: Adjacent Attacks [Submitted Suggestion]

Post by Ace Rimmer »

OliverFA wrote:
n00blet wrote:
-=- Tanarri -=- wrote:Just out of curiosity, has there been any discussion on how adjacent attacks would work in freestyle games?

I believe we did discuss it briefly....I think we decided it should be about the same. Meaning, you can only attack from the territories you start from, but as soon as you lose a territory its taken off the list of territories you can attack with.

So if you lose your front line armies to a quick first-5 second push, you can conquer back those territories with the ones you had behind them, but you can't attack with that newly-reacquired front line until the next round. Does that make sense?


Right. When the turn starts, the list of "attacking territories" is created. As the turn evolves, some territories will be removed from the list as they change ownership. But no territory can be added until next turn begins.


When your turn starts, not the round, correct? It would be basically the same thing, but you wouldn't need to generate the list until you actually started your turn.
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

Right again. It would be a lot more efficient to do it when yout turn starts, because you save adding a lot of territories to the list that will change ownership before you actualy begin your turn.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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n00blet
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Re: Adjacent Attacks [Submitted Suggestion]

Post by n00blet »

OliverFA wrote:[But no territory can be added until next turn begins.
With the exception of Killer Neutrals of course ;)
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

To make it more efficient. Killer neutrals shoul always be in the list. No need to remove or add it ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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n00blet
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Re: Adjacent Attacks [Submitted Suggestion]

Post by n00blet »

OliverFA wrote:To make it more efficient. Killer neutrals shoul always be in the list. No need to remove or add it ;-)
Oh yeahhhh...

I knew that :D
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

I guess we are too eager to have this feature implemented that we jump to provide any possible help ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Catarah
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Re: Adjacent Attacks [Submitted Suggestion]

Post by Catarah »

i just cant wait for this to be implented!
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-=- Tanarri -=-
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Re: Adjacent Attacks [Submitted Suggestion]

Post by -=- Tanarri -=- »

Very much looking forward to it being implemented as well. I love playing this way as it adds so much more strategy to the game. Unfortunately it's also way too easy to mix up the AA games with the non-AA games and make mistakes, which sometimes can kill a game without the actual code being implemented.
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

I am looking forward to it too. Games are much more exciting in AA mode.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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fumandomuerte
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Re: Adjacent Attacks [Submitted Suggestion]

Post by fumandomuerte »

please please please implement it, I beg you all mighty CC coder :)
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Catarah
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Re: Adjacent Attacks [Submitted Suggestion]

Post by Catarah »

yeah, i´m getting tired of making mistakes in our tournament because the actual rule still aint implented.. pretty please with sugar on top, implement it!
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

Please please!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Post by OliverFA »

The recent XML update brings me new hopes that this suggestion could be implemented soon :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Victor Sullivan
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Re: Adjacent Attacks [Submitted Suggestion]

Post by Victor Sullivan »

Yeah, can't ignore almost 200 supporters.
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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rdsrds2120
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Re: Adjacent Attacks [Submitted Suggestion]

Post by rdsrds2120 »

Victor Sullivan wrote:Yeah, can't ignore almost 200 supporters.


I betcha' you could...it just wouldn't be wise (:
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