Good Morning Woodboro (V7.X) -- Home for the Holidays

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yeti_c
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by yeti_c »

Why hasn't this been Que... er I mean BETA'd?!

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DubWarrior
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by DubWarrior »

Looking forward to play this one...Why isn't it in beta already?
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

Forza AZ wrote:Hi,

Found 1 mistake:
-station to antenna is 1-way in XML, but that isn’t mentioned on the map

Forza AZ


Of course, since the antenna is a killer neutral and each antenna can only be attacked by its own station, it would normally not happen that a player is holding the antenna and not the station. However, it is technically not impossible for that to happen, so I just fixed the XML so an antenna can attack its station.
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ender516
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by ender516 »

The reverse attack could be useful as a reinforcement path, couldn't it? Especially if you accidentally advance troops to the antenna that you would like back.
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

True as well. I doubt if that'll happen too often, though.
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natty dread
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by natty dread »

Or if you're playing freestyle, and you advance to antenna, then your enemy takes your station... you'll want to be able to attack back to the station.
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MrBenn
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by MrBenn »

Evil DIMwit wrote:
Forza AZ wrote:Hi,

Found 1 mistake:
-station to antenna is 1-way in XML, but that isn’t mentioned on the map

Forza AZ


Of course, since the antenna is a killer neutral and each antenna can only be attacked by its own station, it would normally not happen that a player is holding the antenna and not the station. However, it is technically not impossible for that to happen, so I just fixed the XML so an antenna can attack its station.


You didn;t post it here, but I double-checked the adjusted XML and....



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MrBenn
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by MrBenn »

          Beta - Quenching

---The Final Forge period has concluded for the Good Morning Woodboro Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

Wahey!
I wonder if it'll be fun...
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ender516
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by ender516 »

After all this, I certainly hope so! Actually, I strongly suspect that it will be great fun.
carlpgoodrich
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by carlpgoodrich »

Sorry for being a Noob to the Foundry process, but why is this map not in Beta yet? As in why can't I play games yet on it? Is it just waiting for Lack to upload the files or something?
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natty dread
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by natty dread »

yes
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army of nobunaga
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by army of nobunaga »

nice friggin map dimwit..

im pretty excited, i discovered two maps today in beta that will be staples of mine.



very very very very nice map... like 1000 thumbs up.


plays like a champ
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army of nobunaga
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by army of nobunaga »

lol, to be honest... I dreaded this one... but its damn near genius.

I didnt think a low army fed system like this would work on suck an open map. Happy to say i was wrong.
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

No way, really? Boy, is that a relief.
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DubWarrior
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by DubWarrior »

Congrats with the Beta! This one looks really really nice.
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thenobodies80
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by thenobodies80 »

Congrats! I wish you the same success you have had with your other map. ;)
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Riazor
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Riazor »

Slaydio antenna army number is not centered... just thought i'd mention that :) here's hoping for a fun game on this map!
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Master Fenrir
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Master Fenrir »

Forgive me if this was already brought up, but Ott is a neutral 2 while McKay is a neutral 1. Is this intentional, or a mistake? Shouldn't the fanatics hold the same value?
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

No, it's intentional. McKay is lower because there's less going on in its section of town, so I made it easier to access.
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natty dread
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by natty dread »

Hm, I like the map, but only getting 1 troop in the beginning makes it a bit tedious and dependant on dice. I'd prefer if you would change the territory bonus to 2 troops.
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Halmir
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Halmir »

Hi there's a bug I've noticed?

Carlin can attack Ott despite Klein being in the way.

(Sorry if this has been reported already, I wasn't about to read 18 pages to check:) )
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

Halmir wrote:Hi there's a bug I've noticed?

Carlin can attack Ott despite Klein being in the way.


That's not a bug. Carlin is a pirate so it can assault fanatics directly.
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Evil DIMwit
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by Evil DIMwit »

Riazor wrote:Slaydio antenna army number is not centered... just thought i'd mention that :) here's hoping for a fun game on this map!


Oh, the large version. Okay, I see it now. Hope this fixes it:
http://rassyndrome.webs.com/CC/Woodboro.xml
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dolomite13
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Re: Good Morning Woodboro (V7.8) -- Homing In

Post by dolomite13 »

Really enjoying the games i've played so far, although I have been getting my ass kicked... then again thats just business as usual for me ;)
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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