Pirate Map Idea

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
BoganGod
Posts: 5873
Joined: Mon Apr 07, 2008 7:08 am
Gender: Male
Location: Heaven's Gate Retirement Home

Re: Pirate Map Idea

Post by BoganGod »

I like the idea of a treasure chest with an auto deploy of 2or3 per turn :)
Image
User avatar
Teflon Kris
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Gender: Male
Location: Lancashire, United Kingdom

Re: Pirate Map Idea

Post by Teflon Kris »

Nice one Bogan.

Some more ideas, hope you like em:

Have more ships:

2 'armada' ships - they can bombard all coastal areas. +1 bonus for holding both. They start as 2 neutrals.

2 Pirate ships - they can bombard 'armada' ships and attack (board) merchant ships and the treasure island. +1 bonus for holding both. They start as 2 neutrals.

2 Merchant ships. +1 bonus for holding both. They start as 2 neutrals.

Move the sea dragon to the centre of the map - It can be attacked from the pirate and armada ships and is a killer neutral (starts as a 3 neutral). It can attack all ships (and maybe the coast).

:D
User avatar
Genoke
Posts: 968
Joined: Thu Nov 01, 2007 9:32 am
Gender: Male
Location: Sweet Belgium!

Re: Pirate Map Idea

Post by Genoke »

I like the fact there will be a map created because of our clan... a pirate clan :p

i sure like the idea and i've seen some nice thoughts aswell... (i'm to tired to think some of my own :mrgreen: )
Keep up the good work chap!! =D> =D> =D>
My CC:
show
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: Pirate Map Idea

Post by army of nobunaga »

Industrial Helix wrote:Yeah, i'd say drop that terr. number down to about 25. We've got enough 40 territory range maps.

Also, I'm in favor of losing the stick and ball arrangement.



I agree... not a huge stick and ball fan, organic chemistry nightmares.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
Squidward
Posts: 16
Joined: Mon Apr 19, 2010 11:44 pm

Re: Pirate Map Idea

Post by Squidward »

Also, I'm in favor of losing the stick and ball arrangement.


What does stick and ball mean?
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: Pirate Map Idea

Post by Industrial Helix »

With the army circles and then the line connecting an army circle to another army circle.

In general, I don't like the dependence on army circles on maps.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
carlpgoodrich
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Pirate Map Idea

Post by carlpgoodrich »

I like the number of territs in the High Seas, but just having the serpent and the boat is a little boring... I think you could add a third object, maybe an innocent ship the pirates are attacking?

Also, I am in favor of some sort of gameplay related to the ships... they shouldn't just be ordinary territories. Being able to bombard each other would be in line with "reality" and would make for interesting gameplay without being complicated at all. Also, maybe a bonus for holding all the ships?

Alternatively, I like DJ Teflon's ideas =D>
Squidward
Posts: 16
Joined: Mon Apr 19, 2010 11:44 pm

Re: Pirate Map Idea

Post by Squidward »

Alright, I think I have enough feedback to start working on a new version. It looks like the main things that people want are: Lose the stick/ball layout, drop the territory count, and somehow work the ships into the gameplay.
Let me know if there's anything else you think I should consider doing. Again, this is my first attempt at making a map, so your feedback and suggestions are really helpful.
User avatar
thewarisnow
Posts: 18
Joined: Wed Oct 08, 2008 6:39 pm
Gender: Male
Location: INVERCARGILL, NEW ZEALAND

Re: Pirate Map Idea

Post by thewarisnow »

hey heres an idea you could incorporate that pirate ships ravage some sort of govt that would be cool
User avatar
skello496
Posts: 32
Joined: Mon Mar 15, 2010 3:04 pm

Re: Pirate Map Idea

Post by skello496 »

I would love to see this map developed. It looks really cool already. I have no suggestions but just wanted to say it looks really cool.
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: Pirate Map Idea

Post by army of nobunaga »

its looking nice brutha... good work so far
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
squishyg
Posts: 2651
Joined: Sun Jan 04, 2009 11:05 pm
Gender: Female

Re: Pirate Map Idea

Post by squishyg »

I like this idea!

early thoughts:

In terms of overall artwork, I like version 2 better. Except for the waterfall, that needs work.

maybe you don't get continent bonuses? maybe you only earn armies for holding treasure?
Image
There is no fog rule and I am no gentleman.
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is [player]squishyg[/player]
Post Reply

Return to “Melting Pot: Map Ideas”