Adjacent Attacks
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- -=- Tanarri -=-
- Posts: 884
- Joined: Wed Jul 08, 2009 2:02 pm
- Location: The Underworld
Re: Adjacent Attacks [Last Call ~ TFO]
Yes you may pmchugh. Any troops that are left behind in the attacking region may attack other adjacent enemy regions.
Re: Adjacent Attacks [Last Call ~ TFO]
The simple rule is: "You can only attack from a region if you owned it at the begining of your turn".
This rule changes a bit for maps with killing neutrals, and becomes "You can only attack from a region if you owned it the begining of yout turn, or if it is a killing neutrals region".
This rule changes a bit for maps with killing neutrals, and becomes "You can only attack from a region if you owned it the begining of yout turn, or if it is a killing neutrals region".
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks [Last Call ~ TFO]
Thanks guys, i like this idea would certainly add something completly different from wat we have now.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
Re: Adjacent Attacks [Last Call ~ TFO]
jakewilliams wrote:I'd like to invite lack to a private game if he'd like to see how this works on the honor-based rule. There are plenty of regulars here who would be happy to play on the Canada map (or another of his choice). And let's face it, we're going to remember it's AA when we see lackattack in the game
I've played a number of 1v1 AA games against OliverFA, n00blet, and denominator, which were fun. We haven't played a lot of team games yet in the AA format, although there has been some interest. If lack wishes, we can set up some team games to show him that AA works well in a team format as well as individual.
Jake
May I suggest that, if this game takes place, you choose Feudal War as the map? AA works in all maps, but Feudal War is the one that best releases the full potential of this game type. You will find everything AA in this map.
If you need some people for those test games, I'm always ready for another AA game
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks [Last Call ~ TFO]
pmchugh wrote:Thanks guys, i like this idea would certainly add something completly different from wat we have now.
You can try to play a game in the tournament and see by yourself
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks [Last Call ~ TFO]
Always up for another one. That would be pretty crazy. I'd definitely be in favor of said game.OliverFA wrote:jakewilliams wrote:I'd like to invite lack to a private game if he'd like to see how this works on the honor-based rule. There are plenty of regulars here who would be happy to play on the Canada map (or another of his choice). And let's face it, we're going to remember it's AA when we see lackattack in the game
I've played a number of 1v1 AA games against OliverFA, n00blet, and denominator, which were fun. We haven't played a lot of team games yet in the AA format, although there has been some interest. If lack wishes, we can set up some team games to show him that AA works well in a team format as well as individual.
Jake
May I suggest that, if this game takes place, you choose Feudal War as the map? AA works in all maps, but Feudal War is the one that best releases the full potential of this game type. You will find everything AA in this map.
If you need some people for those test games, I'm always ready for another AA game
- fumandomuerte
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Re: Adjacent Attacks [Last Call ~ TFO]
I haven't tried the AA games but I would love to see this option implemented because it is a solid proposition with a high gameplay experience value (at least on paper).

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
Re: Adjacent Attacks [Last Call ~ TFO]
i am up for test games 2
Re: Adjacent Attacks [Last Call ~ TFO]
OliverFA wrote:pmchugh wrote:Thanks guys, i like this idea would certainly add something completly different from wat we have now.
You can try to play a game in the tournament and see by yourself
Sure i'll give it a go, just would be better has an option so no mistakes can be made.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
- -=- Tanarri -=-
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- Joined: Wed Jul 08, 2009 2:02 pm
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Re: Adjacent Attacks [Last Call ~ TFO]
I am wondering if anyone who plays (or would like to try them out) AA games would be interested in arranging speed games?
The thought that I had was maybe have a standard password setup for any AA specific speed games that are set up... say 'AA' for the password. There's no specific way to announce that the private game is an AA game, but I would think that anyone who's seen this thread and is interested could just try putting in the standard password and if it works, then they know it's an AA game and they're in it.
Any thoughts?
P.S. If anyone's interested in trying out the gameplay, I'd be happy to play casual test games as well.
The thought that I had was maybe have a standard password setup for any AA specific speed games that are set up... say 'AA' for the password. There's no specific way to announce that the private game is an AA game, but I would think that anyone who's seen this thread and is interested could just try putting in the standard password and if it works, then they know it's an AA game and they're in it.
Any thoughts?
P.S. If anyone's interested in trying out the gameplay, I'd be happy to play casual test games as well.
Re: Adjacent Attacks [Last Call ~ TFO]
Why is this stickied all of a sudden?!
Is it going to be implemented?
C.
Is it going to be implemented?
C.

Highest score : 2297
- TheForgivenOne
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Re: Adjacent Attacks [Last Call ~ TFO]
yeti_c wrote:Why is this stickied all of a sudden?!
Is it going to be implemented?
C.
Pretty soon it will be forwarded to lack, as it has a tremendous amount of support
- fumandomuerte
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Re: Adjacent Attacks [Last Call ~ TFO]
TheForgivenOne wrote:yeti_c wrote:Why is this stickied all of a sudden?!
Is it going to be implemented?
C.
Pretty soon it will be forwarded to lack, as it has a tremendous amount of support

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
- -=- Tanarri -=-
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Re: Adjacent Attacks [Last Call ~ TFO]
Just to clarify for everyone before they get too excited, and TheForgivenOne can correct me if I'm wrong here, but:
Forwarded to Lack = Good chance of being added to his to-do list = Added to Lack's to-do list = Implemented 3 years from now if we're lucky.
Not to be pessimistic or anything, but as much as I love the site and lack, his turn-around time for implementing things on the to-do list is legendary.
Forwarded to Lack = Good chance of being added to his to-do list = Added to Lack's to-do list = Implemented 3 years from now if we're lucky.
Not to be pessimistic or anything, but as much as I love the site and lack, his turn-around time for implementing things on the to-do list is legendary.
Re: Adjacent Attacks [Last Call ~ TFO]
True, but the movement is certainly exciting for all of us who've been with this idea for a good two years now.-=- Tanarri -=- wrote:Just to clarify for everyone before they get too excited, and TheForgivenOne can correct me if I'm wrong here, but:
Forwarded to Lack = Good chance of being added to his to-do list = Added to Lack's to-do list = Implemented 3 years from now if we're lucky.
Not to be pessimistic or anything, but as much as I love the site and lack, his turn-around time for implementing things on the to-do list is legendary.
Also, we do always set up private games when we are testing it out. As far as I know we always use the same password
- Ace Rimmer
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Re: Adjacent Attacks [Last Call ~ TFO]
I'm hopeful that lack is trying to make sure there's a solid backlog of work to do before he hires his new coder
Plus he has been pretty busy lately with the tourney database and other things - I am hopeful that enhancements are coming down the pipe faster in the future!
- TheForgivenOne
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Re: Adjacent Attacks [Last Call ~ TFO]
Sometime during this weekend i will be forwarding this to Lack.
- TheForgivenOne
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Re: Adjacent Attacks [Last Call ~ TFO]
-=- Tanarri -=- wrote:Just to clarify for everyone before they get too excited, and TheForgivenOne can correct me if I'm wrong here, but:
Forwarded to Lack = Good chance of being added to his to-do list = Added to Lack's to-do list = Implemented 3 years from now if we're lucky.
Not to be pessimistic or anything, but as much as I love the site and lack, his turn-around time for implementing things on the to-do list is legendary.
Actually, if you read how Suggestions work, you will see that Lack's To-do List has been scrapped
- TheForgivenOne
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Re: Adjacent Attacks [Last Call ~ TFO]
Well, i have thought about this, and i am moving this into Submitted Suggestion. Seems no more can be added, and has a lot of support
Re: Adjacent Attacks [Last Call ~ TFO]
TheForgivenOne wrote:Well, i have thought about this, and i am moving this into Submitted Suggestion. Seems no more can be added, and has a lot of support
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks [Last Call ~ TFO]
TheForgivenOne wrote:Well, i have thought about this, and i am moving this into Submitted Suggestion. Seems no more can be added, and has a lot of support
So should we expect official comment on it from the head turtle himself? Or just wait for possible implementation?
- TheForgivenOne
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Re: Adjacent Attacks [Submitted Suggestion]
When he decides to implement a new feature, he will look through all the Submitted Suggestions
Re: Adjacent Attacks [Submitted Suggestion]
Hey hey hey hey...Just noticed we're the *first* submitted suggestion evaaaaaaaahhhhh
That's exciting!
That's exciting!
- AndyDufresne
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Re: Adjacent Attacks [Submitted Suggestion]
Good work! With Conquer Club bringing on a web developer soon...who knows what is in our future this year!
--Andy
--Andy
- SuicidalSnowman
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