Monsters! - Battle for the Powerstones
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- fumandomuerte
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
finally! 

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- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
It's now available for Beta and I created a ton of games of various types. If you create a (non-speed) game and invite me I will be happy to accept your invite... come kick my but =)
=D=
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- fumandomuerte
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
as soon as I get under 40 my current games I'll try this map calmly 

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- natty dread
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- army of nobunaga
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
trying it now. the instructions make no sense.
Maps Maps Maps!
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- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
;)natty_dread wrote:Already live? Wow, that was fast.
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- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
army of nobunaga wrote:trying it now. the instructions make no sense.
In what way? you will need to be more specific as we have been clarifying instructions for two years now.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- Industrial Helix
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
Congrats! You should get a medal for patience
I'm looking forward to this one.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
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Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
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- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- soccerghost
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
how do you attack shields?
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Three Strikes and You're Out
GR’s Common Map Tour
Ever Decreasing Circles II
Serbia's Euro 2012(Czech Republic)
Game 5955212
Game 6000000
Game 6760347
Game 10361079
Game 10364001
Game 10881389
Why did Bobby drop his Ice Cream?
He was hit by a bus.
Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
soccerghost wrote:how do you attack shields?
Bombard them from powerstones through lightning bolt. Conquer from the monster pair associated with that wizard.
BOB is a godsend on this map.
- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
Copied from the first post of this thread explaining connections and bonuses etc...
Territories: 88
- 40 Basic Monsters
- 8 Runebound Monsters
- 8 Powerstones
- 16 Spells
- 8 Wizards
- 8 Shields
Connections
- Wizards can attack runebound monsters with the same rune as their own.
- Runebound monsters can assault the shield of the wizards with the same rune as their own.
- Wizards can only be assaulted from their shield.
- Spells can only be assaulted from their powerstone.
- Spell "Mind Blast" can assault any runebound monster.
- Spell "Lightning Bolt" can bombard any powerstone or shield.
Bonus Forces
+2 for each runebound monster.
+3 for each powerstone.
Standard territory bonus is applied only to monsters - Minimum +3
0-11 = +3
12=14 = +4
15-17 = +5
18-20 = +6
21-23 = +7
24-26 = +8
27-29 = +9
30-32 = +10
33-35 = +11
36-38 = +12
39-41 = +13
42-44 = +14
45-47 = +15
48 = +16
Deployment
- Wizards autodeploy 1.
- Shields reset to 8 when controlled.
- Spells reset to 3 when controlled.
Spells - Each powerstone has 2 "spell" locations detailed below.
- "Mind Blast" can assault any runebound monster.
- "Lightning Bolt" can bombard any powerstone or shield.
Victory Conditions
- Defeat all opponents or control all 8 powerstones for one round.
Territories: 88
- 40 Basic Monsters
- 8 Runebound Monsters
- 8 Powerstones
- 16 Spells
- 8 Wizards
- 8 Shields
Connections
- Wizards can attack runebound monsters with the same rune as their own.
- Runebound monsters can assault the shield of the wizards with the same rune as their own.
- Wizards can only be assaulted from their shield.
- Spells can only be assaulted from their powerstone.
- Spell "Mind Blast" can assault any runebound monster.
- Spell "Lightning Bolt" can bombard any powerstone or shield.
Bonus Forces
+2 for each runebound monster.
+3 for each powerstone.
Standard territory bonus is applied only to monsters - Minimum +3
0-11 = +3
12=14 = +4
15-17 = +5
18-20 = +6
21-23 = +7
24-26 = +8
27-29 = +9
30-32 = +10
33-35 = +11
36-38 = +12
39-41 = +13
42-44 = +14
45-47 = +15
48 = +16
Deployment
- Wizards autodeploy 1.
- Shields reset to 8 when controlled.
- Spells reset to 3 when controlled.
Spells - Each powerstone has 2 "spell" locations detailed below.
- "Mind Blast" can assault any runebound monster.
- "Lightning Bolt" can bombard any powerstone or shield.
Victory Conditions
- Defeat all opponents or control all 8 powerstones for one round.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
So far the games i have been involved in have been decided by the dice ... or at least they seem that way so far ... but I have been having lots of fun playing the map =)
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
One thing I have noticed is that some people do not understand "assault" vs "bombard" when it comes to the "spells" on the map.
Currently I am considering doing a slightly more detailed description for all map connections and attacks etc and putting it in the first post of this thread.
=D=
=====================================================================================
First ting to remember is that the attacks to the spells from the powerstones are one way attacks. You will NOT be able to move the spell armies back to the powerstone.
From the official rules
Assault:
You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region.
The Mind Blast spell uses this type of attack and allows you to attack from a powerstone to its corresponding mind blast then to any runebound monster on the map and conquer it.
Bombardment:
Some maps allow a special type of assault called bombardment. Bombardment doesn't allow you to conquer once the opponent's forces are destroyed, instead it converts the opposing region to neutral.
The lightening bolt spell is this type of attack. You may bombard any shield or powerstone on the map. This is mainly used for cleaning your opponents off of the powerstones. However the added benefit of bombarding the shield may allow you to weaken an opponent's shield for a teammate to take out that wizard.
Currently I am considering doing a slightly more detailed description for all map connections and attacks etc and putting it in the first post of this thread.
=D=
=====================================================================================
First ting to remember is that the attacks to the spells from the powerstones are one way attacks. You will NOT be able to move the spell armies back to the powerstone.
From the official rules
Assault:
You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region.
The Mind Blast spell uses this type of attack and allows you to attack from a powerstone to its corresponding mind blast then to any runebound monster on the map and conquer it.
Bombardment:
Some maps allow a special type of assault called bombardment. Bombardment doesn't allow you to conquer once the opponent's forces are destroyed, instead it converts the opposing region to neutral.
The lightening bolt spell is this type of attack. You may bombard any shield or powerstone on the map. This is mainly used for cleaning your opponents off of the powerstones. However the added benefit of bombarding the shield may allow you to weaken an opponent's shield for a teammate to take out that wizard.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- rishaed
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
excuse me for saying this, but it seems that there is no way to assault between monster groupings.
.. and if there is what is it 
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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ManBungalow
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
rishaed wrote:excuse me for saying this, but it seems that there is no way to assault between monster groupings... and if there is what is it
You may attack regions all over the map via each Powerstone. From each Powerstone you can attack the corresponding "M" (mindblast) region (found along the borders of the map) and attack any coloured (runebound) monster from there.
- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
I created a graphic to explain the connections between wizards, runebound monsters, and shields and a graphic to explain the connections between powerstones, their spells, runebound monsters, and shields.
=D=
First we have the wizard connection lines. A wizard can one way assault their corresponding runebound monster (represented by the red arrow). Runebound monsters can one way assault the shield of their corresponding wizard (represented by green arrows). Shields can assault their corresponding wizard (represented by yellow arrows). Shields reset to 8 and cannot reinforce back to the monster that can assault them therefore any unused army will be lost at the beginning of your next turn.

In this graphic I have color coded the different locations and have provided an explanation of how they attack each other.

=D=
First we have the wizard connection lines. A wizard can one way assault their corresponding runebound monster (represented by the red arrow). Runebound monsters can one way assault the shield of their corresponding wizard (represented by green arrows). Shields can assault their corresponding wizard (represented by yellow arrows). Shields reset to 8 and cannot reinforce back to the monster that can assault them therefore any unused army will be lost at the beginning of your next turn.

In this graphic I have color coded the different locations and have provided an explanation of how they attack each other.

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
The guides you're putting together will definitely be very helpful!
I'm just updating some of the guidance I post with the Beta stamp; here's an addendum to it
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
--MrBenn
I'm just updating some of the guidance I post with the Beta stamp; here's an addendum to it
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuabces or the location/size of any starting neutrals etc.)
2. Please update the Map Information Portal with details of your map
3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
--MrBenn

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- stahrgazer
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
Neat idea, but the gameplay is far too one-sided to make for real fun challenge. Need to consider making the magic symbols harder to get and/or reduce the bonuses.

- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
stahrgazer wrote:Neat idea, but the gameplay is far too one-sided to make for real fun challenge. Need to consider making the magic symbols harder to get and/or reduce the bonuses.
Hmmm what do you mean one sided? The map is completely symmetrical.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
dolomite13 wrote:Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.
=D=
Most CC users do not know what BOB or Grease is.. we need a better solution...
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- dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
1) I looked it over and think I have his up to date.
2) How do I do this I don;t see instructions in that thread?
3) Doing my best =)
2) How do I do this I don;t see instructions in that thread?
3) Doing my best =)
MrBenn wrote:The guides you're putting together will definitely be very helpful!
I'm just updating some of the guidance I post with the Beta stamp; here's an addendum to it
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuabces or the location/size of any starting neutrals etc.)
2. Please update the Map Information Portal with details of your map
3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
--MrBenn
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!
Bruceswar wrote:dolomite13 wrote:Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.
=D=
Most CC users do not know what BOB or Grease is.. we need a better solution...
I can try adding a more opaque unit circle and see if that helps.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- fumandomuerte
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Re: Monsters! [D,GP,GR,XML,BETA] - Battle Has Begun!
In my humble opinion the starting neutrals for runebound monsters and powerstones should be lowered to something around 4.

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!

