And Strongholds here are like the Gates and tunnels of Moria from the Lord Of The Rings. Enormous chambers, corridors and halls built by the Dwarves inside the Misty mountains
The Dawn Of Ages - Quenched
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
well, I just think that 'built' word gives a more realistic flavour.
And Strongholds here are like the Gates and tunnels of Moria from the Lord Of The Rings. Enormous chambers, corridors and halls built by the Dwarves inside the Misty mountains
And Strongholds here are like the Gates and tunnels of Moria from the Lord Of The Rings. Enormous chambers, corridors and halls built by the Dwarves inside the Misty mountains
- natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Yes... but isn't the foundry guideline "function over form"?
Anyway, it's not a big deal. Just do it your way, if it results in lots of complaints in the beta stage you can always change it.
Anyway, it's not a big deal. Just do it your way, if it results in lots of complaints in the beta stage you can always change it.

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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Changes done!!!! posted in 1st page.
Also, we have an OK from Forza concerning the XML.
Also, we have an OK from Forza concerning the XML.
- fumandomuerte
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Smells like a classic around here 

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
That's inspiring!! 
fumandomuerte wrote:Smells like a classic around here
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
I got another option for the legend board. More dynamic and intuitive, but maybe, less old parchment style..... (took it from the schematic guide i've posted in pg1)
What do you guys think?
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img.png[/bigimg]
What do you guys think?
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img.png[/bigimg]
- natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Dwarves Gateway can attack the adjacent territory too, it should be reflected in the schematics.

- natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Yes, a two way arrow next to the gateway would make it ultra-clear to anyone.

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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Guys, 2 arrows pointing each way:
(poor map, I'm done with changes)
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img-1.png[/bigimg]
(poor map, I'm done with changes)
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img-1.png[/bigimg]
Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.
yes to both !
- natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Btw, you should be submitting the XML for the XML check in the appropriate thread (stickied on this forum).
this thread -> viewtopic.php?f=64&t=50034
this thread -> viewtopic.php?f=64&t=50034

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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Thanks for reminding me Natty! I'll do that.
Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1
Kabanellas wrote:ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.
yes to both !
'Underground Pass' works equally well - it takes up less room too, so wouldn't look so squeezed in.
In other news...


PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Great!!!!! Thanks!!
Eager to see it 'Betafied'
Eager to see it 'Betafied'
- fumandomuerte
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Another great addition to the CC offer!
Congrats. Kabanellas, this map is awesome.
Congrats. Kabanellas, this map is awesome.

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
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Kabanellas
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- ViperOverLord
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Color! Where's the color? Boring Design.
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Luckily for you, CC has such a wide variety of other, more colorful and certainly less boring maps for you to choose!
Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Kabanellas wrote:Great!!!!! Thanks!!
Eager to see it 'Betafied'
We'll need your updated images with the final amendments first :p

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Kabanellas wrote:here they are:
Large map
http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta_Large_img.png
Small map
http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta_Small_img-1.png
Sorry to be a pain, but could you also post the latest XML link too.
Thanks

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA
- Beta - Quenching
---The Final Forge period has concluded for the Dawn of Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).
Conquer Club, enjoy!


PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that

