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Have to delete where it says delete!!! But back on topic, I think it would be a good idea, but only for larger maps. Imagine fitting twelve different players on a map like Doodle Earth.
would def have to group maps AOR's and Feudal War already can only have 6 Feudal Epic, maybe a couple others are made for a max of 8 Doodle Earth, 12 people, shoot myself in the face (same for Lux. and sort of Madagascar)
But for larger maps (Hive, World 2.1, Charleston, etc.) this would be a good idea the mods will definitely do this sometime, or at least up it to 10, idk if there is a way to get them to do it faster (that's what she said)
Black and blue, gray and purple and pretty close there. Find 2 more colors (at least for me) and you would be good to go maybe brighten blue and purple.
maasman wrote:Black and blue, gray and purple and pretty close there. Find 2 more colors (at least for me) and you would be good to go maybe brighten blue and purple.
some sort of gay purple-pink hybrid puke green a better looking grey tan salmon
I use color codes, and IMO... you could give me 12 different color codes and it would be very easy to distinguish between them. However, everyone I know doesn't use them... and therefore we need 12 easily distinguishable colors...
I think dual colours would look more complicated and confusing than 12 basic colours. There have been discussions on finding 12 colours before, they're around here somewhere...
You have to be careful with shades of red and green as more people have difficulty telling them apart, so anything like burgundy or khaki is riskier. Personally I sometimes have difficulty telling yellow and orange apart (depending on the map), but maybe that's just me
Important Tournament Notice
The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
Tupence wrote:I think dual colours would look more complicated and confusing than 12 basic colours. There have been discussions on finding 12 colours before, they're around here somewhere...
You have to be careful with shades of red and green as more people have difficulty telling them apart, so anything like burgundy or khaki is riskier. Personally I sometimes have difficulty telling yellow and orange apart (depending on the map), but maybe that's just me
I have difficulty telling yellow from white apart
Game 1675072 2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
I often have to go to color codes on some maps to tell multiple colors apart. There's no way that there are 12 colors I would be able to distinguish. If I played games this large, I would need to use color codes (or BOB line things)
Anything but one solid color would kill me, they aren't big enough numbers
Even if it went up to 9 so we could do three team triples it would be a nice bonus. The reason I picked 12 is because it's functional for all 4 team types, single, doubles, triples and quads.
What if in the code it used player number instead of the first letter of color or both. The number denoting which player it is could be small while the number of troops could be the size it is now.
Kind of like 1735211113123
Or 1r73b52g1111b312l3
Not that I think I would look at b for blue and mix it up with b for burgandy but. I probably could.
2dimes wrote:Even if it went up to 9 so we could do three team triples it would be a nice bonus. The reason I picked 12 is because it's functional for all 4 team types, single, doubles, triples and quads.
What if in the code it used player number instead of the first letter of color or both. The number denoting which player it is could be small while the number of troops could be the size it is now.
Kind of like 1735211113123
Or 1r73b52g1111b312l3
Not that I think I would look at b for blue and mix it up with b for burgandy but. I probably could.
Only problem I see with it is that some people will confuse their 'player number' (as you put it) with their army size. I doubt I would, but I can foresee that a lot of people will complain about that if it is implemented.
Yeah, someone will complain no matter what. The player number is the one that is small, on the left and you can turn it on and off. I'm sure there will still be people complaining and mixing them up.
In my opinion there's only two times color's critical. When my team mates color can be confused with a foe or I'm about to take someone out in terminator and he's got one hiding somewhere else on the map where I might miss one territory.
The concept is great - the reality of playing a 12 player map where 6 noobs time out without taking a turn at the start could be more painful lol, you'd be there for a month waiting for round 4
If u join a Doodle Earth game that's got 10 or 12 players then u will know to expect mayhem. That works for me.
Dunno if it's possible to code something where the enemy troops are highlighted, backlighted or flash on the screen if u float ur mouse pointer over their name or player colour?
I like the idea, just think of all those points for winning a Standard game :D:D
it has already been stated that this isn't feasible for a lot of small maps, plus maps like feudal epic and City Mogul. However, this is not a problem in terms of allowieng 12 player games, there are already at least 4 maps that only allow 6 players or fewer (AOR's and Feudal War)
I love Halmir's idea of being able to "highlight" a specific foe's troops......too bad it's already in BOB