How many armies do you need to take out another player?

The SoC Training Academy and its Training Grounds provide basic training for new and old members looking to enhance their game strategy. "Train a Cook today, lose to a Sergeant tomorrow"

Moderator: Academy Team

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
macbone
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Gender: Male
Location: Running from a cliff racer
Contact:

How many armies do you need to take out another player?

Post by macbone »

When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?
slowreactor
Posts: 1356
Joined: Tue Jan 20, 2009 3:34 pm
Gender: Male
Location: Ithaca, NY

Re: How many armies do you need to take out another player?

Post by slowreactor »

Well, I always try to have AT LEAST 5-10 more than the number of troops that I'll have to kill with that 1 stack, which means if I'm splitting up to attack, I'll have even more. If there are quite a few 1's also, I'll add a few more troops for that.
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: How many armies do you need to take out another player?

Post by jefjef »

4 X as many with these "random" dice is a good idea.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
dhallmeyer
Senior SoC Training Instructor
Senior SoC Training Instructor
Posts: 7750
Joined: Thu Sep 04, 2008 2:47 pm
Location: the un-nutty part of CA

Re: How many armies do you need to take out another player?

Post by dhallmeyer »

macbone wrote:When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?



I like this theory, but it sounds vaguely familiar... I've found that if you have average dice it will work 75% of the time or better. If you can't get those numbers, cash and spread, and hope for a hanging. I've made quite a few sweeps lately on the turn AFTER I cashed because the targets didn't line up just right.
Image
mpjh
Posts: 6714
Joined: Mon Jun 30, 2008 1:32 am
Location: gone

Re: How many armies do you need to take out another player?

Post by mpjh »

I think for a minimum you need 1.5 superiority plus 1 for each territory, when dealing with relatively small stacks. This works about 75-80% of the time. Large stacks are different and sometimes less than 1.5 superiority works.

You can get dice analyzer and look at each play if you are interested in real odds calculations.
User avatar
macbone
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Gender: Male
Location: Running from a cliff racer
Contact:

Re: How many armies do you need to take out another player?

Post by macbone »

Much appreciated, guys. I think I'll use the formula for larger stacks, and 1.5 fir smaller ones.
User avatar
b00kw0rm
Posts: 118
Joined: Tue Mar 16, 2010 2:45 pm
Gender: Male
Location: Stage 8-7

Re: How many armies do you need to take out another player?

Post by b00kw0rm »

I find that there is absolutely no way to tell whether or not you have enough. I've had games where I took out all 10 of an enemy with 6 of my own, with 2 casualties, and other games where 12 wasn't enough for 2 enemies.

Basically, I just get at least twice as many units as my target has and hope for the best.
User avatar
Beckytheblondie
Posts: 970
Joined: Tue Jun 03, 2008 3:38 pm
Location: Where ♥ Miracles ♥ Happen ◕‿◕

Re: How many armies do you need to take out another player?

Post by Beckytheblondie »

macbone wrote:When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?



Download assault odds calculator. This 1.5x rule is incorrect. Truth is that you only need 87 troops to take out 100 half of the time.

Here's a summary:

20 v 8, 3, 3, 2, 1, 1 = 48% chance of success.
21 = 55%
22 = 62%
23 = 68%
24 = 74%
25 = 79%
26 = 83%
27 = 86%
28 = 89%
29 = 92%
30 = 94%
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
Image
User avatar
Denise
Posts: 1376
Joined: Fri Oct 09, 2009 3:43 am

Re: How many armies do you need to take out another player?

Post by Denise »

macbone wrote:When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?


I use this method but add at least 5 or 6 armies on top of it. Sometimes it is more than enough, other times no. :( Yesterday I had 14 armies on 2 terr to take out 6 (which would have given me the game) and the dice failed. Guess I forgot to touch the dice with my lucky wand.
User avatar
Beckytheblondie
Posts: 970
Joined: Tue Jun 03, 2008 3:38 pm
Location: Where ♥ Miracles ♥ Happen ◕‿◕

Re: How many armies do you need to take out another player?

Post by Beckytheblondie »

Lock this thread. I already gave the correct answer :-^ . Thanks
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: How many armies do you need to take out another player?

Post by natty dread »

When I go for a kill I try to have twice the amount of armies of my opponent. Sometimes you can get really unlucky... and sometimes you can get lucky. But I usually don't risk it with less troops, unless it's kill or get killed...
Image
Prankcall
Posts: 741
Joined: Tue Jun 19, 2007 1:38 am
Gender: Male
Location: Grand Rapids,Michigan

Re: How many armies do you need to take out another player?

Post by Prankcall »

macbone wrote:When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?

What kinda game is this? Escalating,flat rate or no cards? Makes a difference..
Image
knubbel
Posts: 117
Joined: Thu Sep 11, 2008 10:29 pm

Re: How many armies do you need to take out another player?

Post by knubbel »

in an 8 player esc game I might go for a kill with only 30 % success. (if i will be able to win the game after the kill). Only if i think my chances will raise if I don't go for it i won't take the risk. like always it depends on the situation.
User avatar
Denise
Posts: 1376
Joined: Fri Oct 09, 2009 3:43 am

Re: How many armies do you need to take out another player?

Post by Denise »

Prankcall wrote:
macbone wrote:When I'm deciding whether I have enough armies to take out someone else, I add up all of the player's armies and add 1 for each territory I need to conquer.

Say the enemy has six territories, with 8, 3, 3, 2, 1, 1. I'd make sure I have at least 24 armies in this case.

Is my estimation too low? Is there a better gauge for armies needed to eliminate another player?

What kinda game is this? Escalating,flat rate or no cards? Makes a difference..


Is escalating :)
Post Reply

Return to “SoC Training Grounds”