[Abandoned] - Conquer National Bank

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

I like alot 8-)
go with it and don't look back =D>
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

I still like at least 4 stashes, but 3 seems to be the popular vote

Stamp it! :lol: Stamp it! :lol: Stamp it! :lol: Stamp it! :lol:
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Gillipig
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Re: Conquer National Bank - Updated P25 [D]

Post by Gillipig »

a.sub wrote:i made all the edits including spelling
if we can all agree ill update the pic on the first post :)
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-18.png[/bigimg]

Too bad you didn't decide to change the gameplay as I would've liked. But at least you made it easier to win as a thief! 3 stashes are possible to hold even when the game is quite close.

By the way who's making this map? Izrman obviously created the thread but it seems like a.sub is in control here !
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

its lzrman's map
i do the graphics hes doing XML and the gameplay since i know little to nothing about them
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

Hopscotcher wrote:I still like at least 4 stashes

Gillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...

Hopscotcher wrote:I still like Stashes at 2.

That way you can't steam roll them, especially in the vault.

i also prefer 4 stashes plus getaway car to win because the vault alone has 3 stashes, all with a single neutral. to secure an objective win, a requirement for 4 stashes forces a player to break the vault as well as hold any stash elsewhere. it's also easier to code because there are fewer combinations - a minor point.

3 stashes plus getaway car is probably still playable, giving a much easier objective win.

iancanton wrote:
a.sub wrote:
natty_dread wrote:why is that one alarm named "Major Major Major Major"? seems a bit repeatative to me...

catch 22?

please change the name to avoid copyright issues. inspector inspector inspector (or something similar) doesn't seem to have the same ring to it though.

natty_dread wrote:Would copyright infringment be avoided if it was called just "Major Major"?

major major is probably fine. major major major major is not.

a.sub wrote:spell sheriff and getaway properly :oops:

getaway's been done. sheriff still isn't quite there!

ian. :)
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

Done, and yeah i thought i changed sheriff, but apparently not lol my bad
anything else, specifically anything else gameplay related?
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-19.png[/bigimg]
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

No matter which way you go into the vault, you only have to get past 1 Alarm to hold 3 stashes. If win condition is 3 stashes, is this fair?

I'm all for sending off the map, but I think 4 stashes minimum.
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

I'll agree w/ Hopscotcher and Iancanton on this one, 4 stashes for consenus b/c if you get vault you get stashes :? .. if it doesn't work then we can always change it in BETA. :roll:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

poll?
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

when in doubt, hold a vote
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

this slipped through the net: substitute detective avi for private avi.

iancanton wrote:incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.


there's a dot in the middle of sir. fred that shouldn't be there.

[player]a.sub[/player], can u number ur versions, so that we can refer to them more easily?

[player]lzrman[/player], can u amend the topic title to show the latest update (which is not on page 25 any more)? u will also need to set up a poll (preferably one that runs for a week or less), unless u already know the exact objective that u want for the map.

ian. :)
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

my apologies, idk what version this is, so lets just call it 20 :)
VERSION 20
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-20.png[/bigimg]
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

A.SUB... you still haven't fixed sheriffyou are spelling it with two r's :lol: .... other that that doing good. :P
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

wait but it was fixed a few version ago?!?!?
GAHHHHHHHH :evil:
VERSION 21
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-21.png[/bigimg]
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

what's ur opinion, [player]lzrman[/player]?

ian. :)
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fumandomuerte
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Re: Conquer National Bank - Updated P25 [D]

Post by fumandomuerte »

Looking great. Where are the stamps? :roll:
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Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
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natty dread
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Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

I agree, this should be stamped already. There's nothing but nitpicks left, if there are any strategic flaws the beta period will see to them.
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

i also agree!
but im kinda biased lol :lol:
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Thomassaurus
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Re: Conquer National Bank - Updated P25 [D]

Post by Thomassaurus »

How about making the territory "Charlie" into a thug or even a stash.
Just thought I'd suggest that since its sitting kinda out of the way with no real reason anyone would conquer it.
Theres also Joey, Mo, & Brian just leading to a dead end.

But sweet map.
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

natty_dread wrote:I agree, this should be stamped already. There's nothing but nitpicks left, if there are any strategic flaws the beta period will see to them.


STAMP!!!!!!!!!!!!!!

STAMP!!!!!!!!!!!!!

:lol: :idea: =D> 8-[ :---) \:D/ :ugeek:
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

Hopscotcher wrote:
natty_dread wrote:I agree, this should be stamped already. There's nothing but nitpicks left, if there are any strategic flaws the beta period will see to them.


STAMP!!!!!!!!!!!!!!

STAMP!!!!!!!!!!!!!

:lol: :idea: =D> 8-[ :---) \:D/ :ugeek:

I think that we all agree that it should be stamped :mrgreen: ... wheres the people you need when you need them :roll:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

we'll stamp it for gameplay after [player]lzrman[/player] tells us which version we're meant to be stamping. in the meantime, since the graphics workshop is the correct place for this map now, onward it goes!

ian. :)
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

iancanton wrote:we'll stamp it for gameplay after [player]lzrman[/player] tells us which version we're meant to be stamping. in the meantime, since the graphics workshop is the correct place for this map now, onward it goes!

ian. :)

the "correct version" is on the front page, its constantly updated because i delete the old picture and upload a new one with the same name to photobucket so he doesnt have to change the links

EDIT: god damn where are my manners.
And thank you for moving this to the graphics department, as usual the hard work the carto staff and community has worked to push this map forward :)
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lzrman
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Re: Conquer National Bank - Updated P25 [D]

Post by lzrman »

As A.Sub has stated the one on the main post which is consistantly a a static of our most up to date map :)

Sorry guys was on vacation volunteering =P I am back.
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

welcome back, [player]lzrman[/player]! for the benefit of those new to the thread, while u were away, we discussed changing the objective to holding any 3 stashes for the win, with the stashes inside the vault being single neutrals and the stashes outside being neutral-2s.
a.sub wrote:the goal shouldnt be too hard to get, so maybe another vote is needed? what will be

A) enough to prevent an easy win
B) easy enough to prevent it from being impossible
C) made so that no position has a major advantage.

i personally say 3 so they can either go for the vault or the ones out of the vault, since trying a bit of both would be stupid
any other opinions?

iancanton wrote:
Hopscotcher wrote:I still like at least 4 stashes

Gillipig wrote:May I suggest holding 4 stashes along with the get away car in order to win...

Hopscotcher wrote:I still like Stashes at 2.

That way you can't steam roll them, especially in the vault.

i also prefer 4 stashes plus getaway car to win because the vault alone has 3 stashes, all with a single neutral. to secure an objective win, a requirement for 4 stashes forces a player to break the vault as well as hold any stash elsewhere. it's also easier to code because there are fewer combinations - a minor point.

3 stashes plus getaway car is probably still playable, giving a much easier objective win.

since u like the latest image, i'm happy to issue an appropriate stamp for the map that has a 3-stash objective.

Image

ian. :)
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