KING of the MOUNTAINS MAP [Quenched]
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- AndyDufresne
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WidowMakers
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Kupo666 wrote:The connection between P1 and S1 looks incomplete...
Other than that, I think it's ready to be quenched.
Here is the map with the P1/S1 connection fixed. Also there are 2 versions one with army shadows beveled and one with onle slight drop shadow. Which one does everyone like.
BEVELED SHADOWS:
SMALL VERSION:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_14a.S.jpg
FLAT SHADOWS:
SMALL VERSION:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_14b.S.jpg
- AndyDufresne
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WidowMakers
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I will have a final version Monday night (EST). It will have beveled army shadows, the P1>S1 connection will be fixed and the Purple/Yellow Kings will have a different color to distinguish them from the rest of their respective mountain colors. Did I miss anything?
Oh and the XML will be double checked and cleaned up to make it good for play.
Oh and the XML will be double checked and cleaned up to make it good for play.
- Guiscard
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AndyDufresne wrote:I'd have to agree with Keyogi, the top image is consistent with the overall feel and look of the map.
One minor thing that I noticed, the Yellow King seems to be of the same color as Y2, or very close at least. Consider using a different tone of yellow. Perhaps purple also
--Andy
Agreed.
Only thing for me is that in the legend for the 2, 3, 4 or 5 Kings they are all diagonal backgrounds apart from the 5 which is horizontal. Shouldn't they all be horizontal gradients between the colours? (if that makes any sense...)
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
QUENCH THIS MAP!!!
QUENCH THIS AWESOME MAP!!!
It's been good to go for so long seriously.
We could nitpick forever but then we could never play it!
QUENCH!!
It's been good to go for so long seriously.
We could nitpick forever but then we could never play it!
QUENCH!!
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WidowMakers
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OK here are the new versions. I added a new style bevel with some texture. What does everyone think.
Here are the fixes:
1)Adjusted the connection between P1 and S1
2)Fixed the gradient behind the 5 King Bonus to be consistent with the other 3.
3)Changd the glows around the Kins to better let the color of the territory show.
Style #1 Army Shadows have Current Bevel
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15a.S.jpg
Style #2 Army Shadows have newer Profile Bevel with Texture
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15b.S.jpg
XML:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM9.xml
This is the corrected XML.
I personally like the 2nd option better. What does everyone think? I believe that most of the issues have been resolved. The map has improved TONS from the first pic. Thanks for all of the input and ideas.
Here are the fixes:
1)Adjusted the connection between P1 and S1
2)Fixed the gradient behind the 5 King Bonus to be consistent with the other 3.
3)Changd the glows around the Kins to better let the color of the territory show.
Style #1 Army Shadows have Current Bevel
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15a.S.jpg
Style #2 Army Shadows have newer Profile Bevel with Texture
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15b.S.jpg
XML:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM9.xml
This is the corrected XML.
I personally like the 2nd option better. What does everyone think? I believe that most of the issues have been resolved. The map has improved TONS from the first pic. Thanks for all of the input and ideas.
Last edited by WidowMakers on Mon Feb 26, 2007 1:40 pm, edited 1 time in total.
#1
I still think some of the shadows are in the wrong places...
can you try putting the kings shadows just off the mountain?
and try best as possible to keep shadows on one side of the mountains? .eg. P3 moved over to the right, so it isn't on a ridge.
I still think some of the shadows are in the wrong places...
can you try putting the kings shadows just off the mountain?
and try best as possible to keep shadows on one side of the mountains? .eg. P3 moved over to the right, so it isn't on a ridge.
"It is fatal to enter any war without the will to win it."
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- General Douglas MacArthur
- AndyDufresne
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#1 is more consistent with the rest of the map, but it depends on the look WidowMakers is going for. I like #1 because it ties in with the legend, helipads and just the map in general. However, #2 works well if the shadows are moved so they completely fit within an area as it looks as though they would be set within each object. That would be too much work to make it worthwhile IMO, so I'd stick with #1.
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WidowMakers
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KEYOGI wrote:#1 is more consistent with the rest of the map, but it depends on the look WidowMakers is going for. I like #1 because it ties in with the legend, helipads and just the map in general. However, #2 works well if the shadows are moved so they completely fit within an area as it looks as though they would be set within each object. That would be too much work to make it worthwhile IMO, so I'd stick with #1.
I agree that #1 fits the Legend and map well. However, #2 fits the mountains and texture. In light of all the changes to make #2 fit lets stick with #1 then. Does everyone agree?
- Lt. Valerian
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