Age of Realms: Magic [Quenched]

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mibi
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Post by mibi »

DiM wrote:
mibi wrote:has anyone won by objective? And not when you already dominated the map.


it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.

for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)


yeah I like that idea...although the -10 really scares people off tho
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DiM
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Post by DiM »

mibi wrote:
DiM wrote:
mibi wrote:has anyone won by objective? And not when you already dominated the map.


it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.

for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)


yeah I like that idea...although the -10 really scares people off tho


the -10 only kicks in when you begin your turn. so let's say you leave 10 troops in url, they will be a very effective defence until you begin your turn. then those 10 will die but it won't really matter if you already hold the sanctuary. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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wcaclimbing
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Post by wcaclimbing »

when will the 3rd in the trilogy be released to the map foundry?
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DiM
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Post by DiM »

wcaclimbing wrote:when will the 3rd in the trilogy be released to the map foundry?


when i get the graphic skills needed for what i have in mind and when some xml issues are solved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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jwithington
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Post by jwithington »

this map is the best thing in conquer club since dice.

esp with fog or war! thanks for a great great addition that made the game new again.
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DiM
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Post by DiM »

jwithington wrote:this map is the best thing in conquer club since dice.

esp with fog or war! thanks for a great great addition that made the game new again.


you're welcome mate. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Qwert
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Post by Qwert »

why Sancuary have 75 neutral army? :?
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Post by Sir. Ricco »

Cuase if you take it and hold it for 1 round you win the game.
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Qwert
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Post by Qwert »

its a litle bad idea?
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Post by The1exile »

Why do you think so? I don't. Might consider reducing it to about 50 to allow it to be taken earlier, but that might make it too easy for many player games.
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Post by DiM »

it was a debate on the number of neutrals between 50 and 100. because no consnsus was reached 75 was chosen. 50 would have been to easy to get especially since the bonuses can become quite big and 100 seemed too big. i think 75 is ok.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by bryguy »

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DiM
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Post by DiM »

bryguy wrote:http://www.conquerclub.com/game.php?game=1640708



niiice :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Age of Realms: Magic [Quenched]

Post by jarrett155 »

When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?
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DiM
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Re: Age of Realms: Magic [Quenched]

Post by DiM »

jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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edbeard
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Re: Age of Realms: Magic [Quenched]

Post by edbeard »

DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?
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DiM
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Re: Age of Realms: Magic [Quenched]

Post by DiM »

edbeard wrote:
DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?



about the total number of reinfs on the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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edbeard
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Re: Age of Realms: Magic [Quenched]

Post by edbeard »

yea. obviously.

is this the only map with 450 as the max?
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t-o-m
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Re: Age of Realms: Magic [Quenched]

Post by t-o-m »

the max re-enforcements ive ever gotten on Magic is about 320ish
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DiM
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Re: Age of Realms: Magic [Quenched]

Post by DiM »

edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Age of Realms: Magic [Quenched]

Post by WidowMakers »

DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM
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DiM
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Re: Age of Realms: Magic [Quenched]

Post by DiM »

WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Age of Realms: Magic [Quenched]

Post by WidowMakers »

DiM wrote:
WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic
Well no if I eliminate the +454 I will have less than magic. haha

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Re: Age of Realms: Magic [Quenched]

Post by NotNowKato »

Game 6596726

I experienced a glitch in game on turn 3. I should have recieved 14 troops but only got 3.

I hold both Ghyr & Borun along with 1 village (Gunn) & 1 resource pair (Iron Mine & Blacksmith) http://www.conquerclub.com/game.php?game=6596726#map-cell

Have posted in Bug Reports subforum.
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natty dread
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Re: Age of Realms: Magic [Quenched]

Post by natty dread »

Not the map's fault. Bugs in CC.
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