[Abandoned] - Conquer National Bank

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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

I still like Stashes at 2.

That way you can't steam roll them, especially in the vault.
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

Im going to stay out of the gameplay because i fail at this lol
but try this for graphics
i personally prefer the red but thats me
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-12.jpg[/bigimg]
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

here is what i think it should be, same color but i lowered the opacity so it was too distracting
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-13.jpg[/bigimg]
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

I agree the Orange Sucks

Red Number 2 is muuuuuuuuuuuuuuuuch betttter!
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

to make it easier.. when people read the directions u could color code that as well to the matching color. And maybe try a deeper red than the first one. ;P
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

alright hows this for size?
i edited the red to make it darker
colored the sticky note
and changed the text on the note
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-14.jpg[/bigimg]
if everyone likes it, i just need the thumbs up from lzrman and ill up load it as the official version
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

natty_dread wrote:Vladamir -> Vladimir.

oh wow didnt see this before, that or i forgot!
didnt mean to just ignore you
vladamir is also accepted
but someone else says something ill change it :)
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natty dread
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Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

a.sub wrote:
natty_dread wrote:Vladamir -> Vladimir.

oh wow didnt see this before, that or i forgot!
didnt mean to just ignore you
vladamir is also accepted
but someone else says something ill change it :)


I've never heard the name Vladamir... I do have a russian friend named Vladimir though.
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

natty_dread wrote:
a.sub wrote:
natty_dread wrote:Vladamir -> Vladimir.

oh wow didnt see this before, that or i forgot!
didnt mean to just ignore you
vladamir is also accepted
but someone else says something ill change it :)


I've never heard the name Vladamir... I do have a russian friend named Vladimir though.

then ill change it to vladimir in dedication to your friend :lol:
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

a.sub wrote:
natty_dread wrote:
a.sub wrote:
natty_dread wrote:Vladamir -> Vladimir.

oh wow didnt see this before, that or i forgot!
didnt mean to just ignore you
vladamir is also accepted
but someone else says something ill change it :)


I've never heard the name Vladamir... I do have a russian friend named Vladimir though.

then ill change it to vladimir in dedication to your friend :lol:

lets get lrzman in here then
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

doe the red seem fuzzy?
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

a.sub wrote:doe the red seem fuzzy?


YES.

It looked fine before.......... whatdya do??? :lol:
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

Hopscotcher wrote:
a.sub wrote:doe the red seem fuzzy?


YES.

It looked fine before.......... whatdya do??? :lol:


lol nothing actually? awkward
ill try posting it again tomorrow when i feel less lazy
but gameplay wise
what does it need? i wanna get it to the graphics section
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

a.sub wrote:
Hopscotcher wrote:
a.sub wrote:doe the red seem fuzzy?


YES.

It looked fine before.......... whatdya do??? :lol:


lol nothing actually? awkward
ill try posting it again tomorrow when i feel less lazy
but gameplay wise
what does it need? i wanna get it to the graphics section


The only UNRESOLVED debate we've had has been Stashes at 1 V. Stashes at 2

I don't think either "camp" has strong feelings. I am pretty sure we are good to go. Adith is a neutral now, right?
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natty dread
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Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

a.sub wrote:
Hopscotcher wrote:
a.sub wrote:doe the red seem fuzzy?


YES.

It looked fine before.......... whatdya do??? :lol:


lol nothing actually? awkward



I can tell you what happened. Photobucket re-compresses all JPG:s, to save their HD space... which crappifies your map image most of the time.

There's 2 solutions:

a) save the images as PNG:s, it is a lossless format so crapbucket can't mess with it.

b) host your images in imageshack.
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

thats really really annoying!
kk ill start posting in PNG format from now on
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

iancanton wrote:to even up the distribution of thugs a bit, i propose swapping the positions of sonny and mo. 3 people will then have access to that thug, in a corner that has little else going for it.

Hopscotcher wrote:I like the switch for Sonny and Mo

this is not reflected in the latest update. the gun still needs to be moved from sonny to mo.

Hopscotcher wrote:The only UNRESOLVED debate we've had has been Stashes at 1 V. Stashes at 2

the objective is a difficult target. i suspect that stashes will be held only when someone goes for it so, if each stash has 2 neutrals, then an objective of only 4 stashes plus the getaway car might be more suitable; this means killing 12 neutrals spread over at least 3 different areas. we need input from [player]lzrman[/player] on this.

there's a rogue 4-neutral floating around to the right of tlane. where does that belong, or is it a mistake?

ian. :)
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

made the Mo change, and moved the images to PNG files from now on
:)

again i have no idea for the goal because im not a huge gameplay person :oops:
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-15.png[/bigimg]
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iancanton
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Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

a.sub wrote:made the Mo change

swap the names? sonny sounds like a gangster-type name.

the white 4 to the right of tlane's troop circle is still there.

a.sub wrote:spell sheriff and getaway properly :oops:

still to be done, along with backup!

http://www.chambersharrap.co.uk/chamber ... title=21st

ian. :)
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lzrman
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Re: Conquer National Bank - Updated P25 [D]

Post by lzrman »

iancanton wrote:
iancanton wrote:to even up the distribution of thugs a bit, i propose swapping the positions of sonny and mo. 3 people will then have access to that thug, in a corner that has little else going for it.

Hopscotcher wrote:I like the switch for Sonny and Mo

this is not reflected in the latest update. the gun still needs to be moved from sonny to mo.

Hopscotcher wrote:The only UNRESOLVED debate we've had has been Stashes at 1 V. Stashes at 2

the objective is a difficult target. i suspect that stashes will be held only when someone goes for it so, if each stash has 2 neutrals, then an objective of only 4 stashes plus the getaway car might be more suitable; this means killing 12 neutrals spread over at least 3 different areas. we need input from [player]lzrman[/player] on this.

there's a rogue 4-neutral floating around to the right of tlane. where does that belong, or is it a mistake?

ian. :)


Yes, O....... I do exist!

I believe the stashes in the Vault be Neutral 1 as they are harder to get at because of the Neutral 4 to get into the Vault. However the stash's in the general common area, should be Neutral 2 as they are in a more open area and accessible by Non-Bonus-able Spots.
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rishaed
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Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

I would agree that that would be a fair solution.. can a.sub get the updated map around.. and get rid of that rogue neutral :roll:
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-16.png[/bigimg]
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Hopscotcher
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Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

w00t! can we play now??? :lol: =D>

The red is still too dark, but i love it loveit
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a.sub
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Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

made the red lighter, even though thats not gameplay lol
it makes a small difference but does help a little imo
oh and i didnt update the official version on the first page because idk if the red is right
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natty dread
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Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

I've been wanting to ask this for a while, but didn't because the answer probably is in the thread... however I'm too lazy to browse the whole thread through... so... why is that one alarm named "Major Major Major Major"? seems a bit repeatative to me...
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