Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
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Re: Atlantis --v42--XML army numbers v5 -- P31 [D, Gp, Gr, FF]
Are these the correct and final links?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- NemesisChild
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Re: Atlantis - v43 - Awaiting BETA - P32[D,Gp,Gr,FF,XML]
Yep thats them
Re: Atlantis - v43 - Awaiting BETA - P32[D,Gp,Gr,FF,XML]
- Beta - Quenching
---The Final Forge period has concluded for the Atlantis Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).
Conquer Club, enjoy!


PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
YAY!
I think I can speak on Nem's behalf here as well when I say:
Thanks to everyone who's contributed to this map with comments and suggestions.
Special thanks go to Ender for sticking with us the whole way through this! Your comments and suggestions have really pushed us and we valued your input into this map. Thanks again!
We also need to thank Samuel for making a few modifications to the map that made the whole thing much clearer, we really turned a corner when we got your draft back and that helped spur us on to improve further.
Now all we gotta do is get this through BETA and it can be live.
Thanks again everyone!
Premier2k and Nemesischild
I think I can speak on Nem's behalf here as well when I say:
Thanks to everyone who's contributed to this map with comments and suggestions.
Special thanks go to Ender for sticking with us the whole way through this! Your comments and suggestions have really pushed us and we valued your input into this map. Thanks again!
We also need to thank Samuel for making a few modifications to the map that made the whole thing much clearer, we really turned a corner when we got your draft back and that helped spur us on to improve further.
Now all we gotta do is get this through BETA and it can be live.
Thanks again everyone!
Premier2k and Nemesischild
- samuelc812
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Congratulations guys, can't wait to play it 
~Sam
~Sam
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
samuelc812 wrote:Congratulations guys, can't wait to play it
~Sam
My sentiments exactly! Watching this process has taught me a lot that I can use if I ever get a map idea out of my head and onto paper. Or should I say onto a hard drive?
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Yay, Beta!!
erm when do they get uploaded?
I wanna play!!

erm when do they get uploaded?
I wanna play!!
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Apparently the XML has failed the www.conquerclub.com/mapmaker check... could you have a look at it please...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Ok
I see what the problem is
it is to do with the XML update of Dec 30
[quote MrBenn]
[quote Lackattack]
<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are gone and determined automatically. The mapmaker tool has been updated accordingly and will reject any xmls that still use those tags. Anyone can now get dimension information about a map using the API e.g. http://www.conquerclub.com/api.php?mode=map&mp=Africa
[/quote]
[/quote]
<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are still included int the supplied XML,
Here is the updated xml link
I have passed it through mapmaker successfully and got a pass
http://www.fileden.com/files/2009/1/10/2261497/Atlantis.xml
N.
I see what the problem is
it is to do with the XML update of Dec 30
[quote MrBenn]
[quote Lackattack]
<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are gone and determined automatically. The mapmaker tool has been updated accordingly and will reject any xmls that still use those tags. Anyone can now get dimension information about a map using the API e.g. http://www.conquerclub.com/api.php?mode=map&mp=Africa
[/quote]
[/quote]
<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are still included int the supplied XML,
Here is the updated xml link
I have passed it through mapmaker successfully and got a pass
http://www.fileden.com/files/2009/1/10/2261497/Atlantis.xml
N.
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
In my opinion, you should have stuck with the water texture of version 10.0
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.
Great map! 
Nukes"R"us: We have all your nuking needs!
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.
Nukes"R"us: We have all your nuking needs!
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
NukesRus wrote:In my opinion, you should have stuck with the water texture of version 10.0
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.
Cheers Nuke
I liked that sea texture too, took me bloody ages to do
although I think the one there now, fits the overall feel of the map more.
We are looking forward to playing it too
NukesRus wrote:I
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.Great map!
I did look at temples for a bit but it looked rubbish, they didn't even make it to a postable version
Nem.
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
I've sent the amended XML to lack - just need to wait for him to upload the files 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Thank you [player]MrBenn[/player]
We await with Baited Breath
Nem
We await with Baited Breath
Nem
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
NemesisChild wrote:Thank you [player]MrBenn[/player]
We await with Baited Breath
Nem
Do you use worms or minnows to bait your breath?
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Ender
why would I use worms or minnows thats just weird!, I use Boilies and occasionally maggots
N.
why would I use worms or minnows thats just weird!, I use Boilies and occasionally maggots
N.
Last edited by NemesisChild on Fri Feb 12, 2010 5:44 pm, edited 1 time in total.
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Lol!
please lets not talk about fishing...........
please lets not talk about fishing...........
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
ATLANTIS
AVAILABLE AND PLAYABLE ON BETA!!!!

AVAILABLE AND PLAYABLE ON BETA!!!!
- NemesisChild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
To all
If you come on here after playing our mapwhile it is in Beta and have a comment regrading any problems on the map please PM me as well so i know what we need to look at
Thank you
Nem
If you come on here after playing our mapwhile it is in Beta and have a comment regrading any problems on the map please PM me as well so i know what we need to look at
Thank you
Nem
- Ace Rimmer
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Premier2k mentioned in gamechat that you are planning to start all docks neutral. This would lead to an 11 terit drop in 4p games, correct? That would be more balanced than the existing 13 terit start.
Jake
Jake
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
As long as the number of starting terrs remains a "golden number", it shouldn;t be a problem either way.
Are the docks being seen as a potential issue?
Are the docks being seen as a potential issue?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Ace Rimmer
- Posts: 1911
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
The docks aren't an issue, just the fact that you start with 13. However you get it down to 11 would be good, right now there's too much of a first-turn advantage. In my sole Atlantis game so far (Game 6454753), my partner had fantastic dice and knocked the next guy down to 10, since then we've been firmly in control.
Jake
Jake
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
There is a def advantage dropping the docks. I'm going to make a small modification over the weekend and start them as neutral. I'll post the link when I'm done.
Premier2k
Premier2k
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?
Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.
Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
ender516 wrote:Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?
Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.
So too would aligning the symbols to the right of the text...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
