Nuclear Spoils (and more!)

Archival storage for Announcements. Peruse old Announcements here!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
cyrenius
Posts: 308
Joined: Mon Jan 07, 2008 11:37 am
Gender: Male
Location: Romania

Re: Nuclear Spoils (and more!)

Post by cyrenius »

This new option is great, how about making a medal for it?
Image
Proud member of Image XiGames
Our deepest fear is not that we are inadequate.Our deepest fear is that we are powerful beyond measure
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Nuclear Spoils (and more!)

Post by Bruceswar »

Gotta say after finally getting to test this one out. I really enjoyed it. Thanks for a cool update!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
machrs
Posts: 310
Joined: Sun Jul 12, 2009 10:51 pm
Gender: Male
Location: Washington State USA

Re: Nuclear Spoils (and more!)

Post by machrs »

I like the Idea of Nuclear BUT.... you have to Nuke your own Positions....kinda silly to do that.... I wish CC would adjust this........... =D>
User avatar
soundman
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Gender: Male
Location: Washington

Re: Nuclear Spoils (and more!)

Post by soundman »

lackattack wrote:Thanks everyone for the feedback. I intended to address previous concerns about the game layout, but it seems like the extra tweaks I threw in didn't go over well. In 3 weeks I will start another feedback topic with mockups to vote on (and I will stick to the mockups when making the next update :-) )

You almost got those mockups done?
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Nuclear Spoils (and more!)

Post by isaiah40 »

soundman wrote:
lackattack wrote:Thanks everyone for the feedback. I intended to address previous concerns about the game layout, but it seems like the extra tweaks I threw in didn't go over well. In 3 weeks I will start another feedback topic with mockups to vote on (and I will stick to the mockups when making the next update :-) )

You almost got those mockups done?


He's on vacation.
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Nuclear Spoils (and more!)

Post by Mr_Adams »

Has it yet been observed what possibilities are now present in assassins? has there yet been a game where two people's last territories are nuked simultaneously? :?
Image
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Nuclear Spoils (and more!)

Post by j35t3r.us »

In a terminator game, if you cash in a set of Nuke cards and it eliminates YOURSELF from the game, who gets your remaining cards? And who gets your points?

I'd like to see it where nuking can't hit yourself. Would simplify everything.
eddie2
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Gender: Male
Location: Southampton uk

Re: Nuclear Spoils (and more!)

Post by eddie2 »

nuclear is okay but not when players start to abuse timing out to stop having to cash in as what is hapening in game Game 6255223 not only they have 2 v 1 but also playing reinforcing but not finishing shot to stop themselfs getting card 5
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Nuclear Spoils (and more!)

Post by Queen_Herpes »

Put an end to the new endless scrolling format and change it back.

When Coca-Cola came out with "New Coke" in the 80s, they realized their mistake and changed back to the old formula.

Be like Mike. Like Mike, if Lack could be like Mike. (another 80s song advertisement) Michael Jordan changed sports. Lackattack changed the site. Change it back.
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Nuclear Spoils (and more!)

Post by captainwalrus »

When people say change it back, does that mean change it back to what it was before there was the statistics for everyone, or to what it was like when they were first added?
I like the statistics, but not the layout.
~ CaptainWalrus
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Nuclear Spoils (and more!)

Post by j35t3r.us »

HAHAHA Game 6246450, I just nuked myself when I had one territory left and had the nuke.

I eliminated myself and scored no points and I kept my cards I had left over...

I wonder if the winner gets my points?

Kinda like if someone leaves in Terminator and then at end of game you count as eliminating them....

/sigh


Nuked myself? LAMZORZ, I had 5 cards and had to turning....
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Nuclear Spoils (and more!)

Post by Mr_Adams »

It gives you credit, in the log, for the nuking, but it gives your elimination to the "neutral player". :lol:
Image
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Nuclear Spoils (and more!)

Post by j35t3r.us »

Yeah, but does that mean the same thing as deadbeating? Where the points go to the winner of the game? That would suck.
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Nuclear Spoils (and more!)

Post by drunkmonkey »

Mr_Adams wrote:I may have missed the response, but I mentioned earlier that the game stats now tell more information than the log in fog/nuc games in the territory colum. you can't tell who lost terrs by a cash in nuc games by the log, but it is taken into account in the statistics.


Came to the thread to say this. Is anything being done about it?
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Nuclear Spoils (and more!)

Post by drunkmonkey »

Mr_Adams wrote:Has it yet been observed what possibilities are now present in assassins? has there yet been a game where two people's last territories are nuked simultaneously? :?


I brought this up in Q&A, and was told whoever's card was "first" was eliminated first.
pacmule8
Posts: 2
Joined: Wed Feb 27, 2008 8:52 pm

Re: Nuclear Spoils (and more!)

Post by pacmule8 »

Sounds great! Will have to try!
conquerhero
Posts: 119
Joined: Thu Jun 07, 2007 11:41 pm

Re: Nuclear Spoils (and more!)

Post by conquerhero »

I sending this regarding nuclear: nuclear is fun! great to knock off an opponents armies! however, there is 1 drawback: since no new armies are received, once you get behind in a game, you can't catch up. consider having nuclear and giving armies at a flat rate also. thanks for your consideration!
User avatar
Teflon Kris
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Gender: Male
Location: Lancashire, United Kingdom

Re: Nuclear Spoils (and more!)

Post by Teflon Kris »

Nuking yourself is so stupid!!

Can we not at least have the option to not nuke ourselves? I'm sure it wouldn't take much coding?

Even a war monger as stupid as George Dubya wouldn't nuke his own troops!
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Nuclear Spoils (and more!)

Post by natty dread »

But you have the option not to nuke yourself.

a) be smart enough not to leave your troops to a territory you are going to nuke

or if (a) proves impossible,

b) don't play nuclear games.
Image
User avatar
DJPatrick
Posts: 533
Joined: Fri Mar 14, 2008 9:56 pm
Location: ipswich, queensland, Oztralia

Re: Nuclear Spoils (and more!)

Post by DJPatrick »

Question for the masses...was recently in an escalating terminator nuke game...I had one territory left but could cash...I owned the territory so I wld have nuked myself...given that you can nuke your own territories, does this version of CC allow you to nuke yourself out of existence and if so, do you get points, or at least no point loss, for taking yourself...
I know I should have just done it to find out these answers but hey, I'm not emo enough to take that step yet...lol!!! :P
nippersean
Posts: 784
Joined: Sat May 30, 2009 7:47 am

Re: Nuclear Spoils (and more!)

Post by nippersean »

DJ look a page further up the thread, somebody did this. Looks like you get no pts and kill goes down to neutral player Game 6246450 not sure if winner of the game got them tho - it's terminator i assume
User avatar
DJPatrick
Posts: 533
Joined: Fri Mar 14, 2008 9:56 pm
Location: ipswich, queensland, Oztralia

Re: Nuclear Spoils (and more!)

Post by DJPatrick »

6246450...sorry don't know how to make this active...looks like you lose no points by eliminating self...
there are other precedents which may be set with this one; it hasn't finished yet...but anyone playing a lot of NUKE games should keep an eye on it...
thanx nippersean :roll:
User avatar
2dimes
Posts: 13126
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Wut

Post by 2dimes »

Better names for that option would be. Freindly fire spoils, Suicide spoils, Rebellion spoils, Repeating cards spoils...
joriki
Posts: 198
Joined: Fri Jul 11, 2008 2:07 pm

Re: Nuclear Spoils (and more!)

Post by joriki »

drunkmonkey wrote:
Mr_Adams wrote:I may have missed the response, but I mentioned earlier that the game stats now tell more information than the log in fog/nuc games in the territory colum. you can't tell who lost terrs by a cash in nuc games by the log, but it is taken into account in the statistics.


Came to the thread to say this. Is anything being done about it?


I was also going to say the same thing. The information gap only lasts until the player's next turn, since then the log tells you the territory count, but still, it might be valuable.

On the other hand:

When statistics were introduced, they were designed to only contain information that could be deduced from the log, in order not to change any of the existing game types. But nuclear spoils didn't exist then. So the requirement that the statistics don't contain any extra information isn't as important in this case -- the statistics don't "change" how the game with nuclear spoils works; there was a choice what the statistics would contain when the nuclear spoils were introduced, and it wasn't constrained by backward compatibility. Given what the log says when you nuke, there were basically three options for the statistics:

a) always display the territory count (the current behaviour)
b) never display the territory count in fog+nuke games
c) display the territory count in fog+nuke games whenever it can be easily deduced from the log

Both options b) and c) have disadvantages -- b) is a bit of an overkill, and c) would involve more programming and would lead to the territory count column being an ever-changing mixture of numbers and question marks. Another solution would have been to put more information in the log. The straightforward way of doing this, saying for each card whose region it nuked, like for a bombardment, would actually have disclosed even more information; to disclose only the information that's currently being disclosed in the statistics, the log would have to say something like ", annihilating A's troops in two regions and B's troops in one region", which again would involve more programming and would seem a bit artificial -- tayloring the log to correspond to the statistics rather than putting what one would naturally put there.

So all options had some disadvantage, and it might be argued that violating the principle that the statistics shouldn't disclose more than the log (the main reason for which had been not to change existing game types) was the least of them.

I'd be interested to know what others think about this. If you want something "done about it", please specify what exactly should be done. The only option that wouldn't change the game now (in the same sense in which introduction of the statistics didn't change the game at the time) would be the one putting something like ", annihilating A's troops in two regions and B's troops in one region" into the log -- every other option (in particular every option that would change the statistics so they don't reveal more than the log) would now, somewhat ironically, violate the principle underlying the principle "statistics shouldn't go beyond the log" -- namely, "the game shouldn't change" :-)
j35t3r.us
Posts: 66
Joined: Tue Nov 18, 2008 8:32 pm

Re: Nuclear Spoils (and more!)

Post by j35t3r.us »

nippersean wrote:DJ look a page further up the thread, somebody did this. Looks like you get no pts and kill goes down to neutral player Game 6246450 not sure if winner of the game got them tho - it's terminator i assume


Hey that's my game, hahahaha!

I have a World Famous game!!! I'm a Celebrity!
Locked

Return to “Announcement Archives”