Battle of Waterloo [Quenched]

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yeti_c
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Re: Battle of Waterloo [Quenched]

Post by yeti_c »

Capitino wrote:It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08


Capitano would appear to have a point here - surprised this has never been spotted before!!!

The current code is as follows:

Code: Select all

   <territory>
      <name>Ney 04</name>
      <borders>
         <border>Ney 05</border>
         <border>Alton 03</border>
         <border>Alton 01</border>
         <border>Clinton 09</border>
         <border>Imperial Guard 08</border>
         <border>Ney 03</border>
         <border>Ney 06</border>
         <border>Alton 02</border>
         <border>Alton 04</border>
         <border>Imperial Guard 07</border>
         <border>Clinton 08</border>
         <border>Clinton 02</border>
         <border>Clinton 03</border>
         <border>Hougomont 02</border>
      </borders>
      <coordinates>
         <smallx>230</smallx>
         <smally>296</smally>
         <largex>308</largex>
         <largey>386</largey>
      </coordinates>


C.
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cairnswk
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Re: Battle of Waterloo [Quenched]

Post by cairnswk »

yeti_c wrote:
Capitino wrote:It looks like Ney04 cannot attack Reille06 at the moment, but it should be able to do so since Ney04 is cavalry and it can therefor attack Reille06 through ImperialGuard08


Capitano would appear to have a point here - surprised this has never been spotted before!!!
....
C.

Perhaps no-one has tried that attack before.

Anyways, has anyone checked for anything further before i upload this again to MrBenn.
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Re: Battle of Waterloo [Quenched]

Post by the.killing.44 »

Well shit, he's right. Update it, cairns.
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cairnswk
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Re: Battle of Waterloo [Quenched]

Post by cairnswk »

the.killing.44 wrote:Well shit, he's right. Update it, cairns.


When some has checked if there are no others to be included in the update...perhaps you could take on that task ;)
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the.killing.44
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Re: Battle of Waterloo [Quenched]

Post by the.killing.44 »

cairnswk wrote:
the.killing.44 wrote:Well shit, he's right. Update it, cairns.


When some has checked if there are no others to be included in the update...perhaps you could take on that task ;)

I checked the cavalry and didn't see any other errors:

http://h1.ripway.com/killing44/Waterloo.xml

Second opinion would be good I presume.
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cairnswk
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Re: Battle of Waterloo [Quenched]

Post by cairnswk »

Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Jan 22, 2010 10:44 pm

the.killing.44 wrote:

cairnswk wrote:

the.killing.44 wrote:Well shit, he's right. Update it, cairns.



When some has checked if there are no others to be included in the update...perhaps you could take on that task ;)


I checked the cavalry and didn't see any other errors:

http://h1.ripway.com/killing44/Waterloo.xml

Second opinion would be good I presume.



Thanks .44
Yes a second opinion would be good.
Last edited by cairnswk on Sun Jan 24, 2010 3:51 pm, edited 2 times in total.
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samuelc812
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Re: Battle of Waterloo [Quenched]

Post by samuelc812 »

Was just about to report this, but i see someone has already done so. I deployed on N04 and assumed i would be able to assault R06 from N04 but the option was unavailable to me...

Good to know you're already sorting this out.

~Sam
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Re: Battle of Waterloo [Quenched]

Post by cairnswk »

lackattack wrote:waterloo has been updated :)
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yeti_c
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Re: Battle of Waterloo [Quenched]

Post by yeti_c »

cairnswk wrote:
lackattack wrote:waterloo has been updated :)


Nice work Cairns.

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MrBenn
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Re: Battle of Waterloo [Quenched]

Post by MrBenn »

yeti_c wrote:
cairnswk wrote:
lackattack wrote:waterloo has been updated :)


Nice work Cairns.

C.

Somebody beat me to posting the notification... Cheers for getting this done expeditiously ;-)
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Re: Battle of Waterloo [Quenched]

Post by the.killing.44 »

Can I get a XML medal now :lol:
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yeti_c
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Re: Battle of Waterloo [Quenched]

Post by yeti_c »

the.killing.44 wrote:Can I get a XML medal now :lol:


No

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Re: Battle of Waterloo [Quenched]

Post by the.killing.44 »

yeti_c wrote:
the.killing.44 wrote:Can I get a XML medal now :lol:


No

C.

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Re: Battle of Waterloo [Quenched]

Post by Extraterrestrial »

I have complaint about this game. You need to make it so that if player is stuck in Artillary and cant move out then the game automatically ends with the win going to the player who is in other regions. because game 6404825 this idiot keeps deploying on board and wont take the 1 guy I have in an artillary region and finish the game. So I cant play the game because I cant move and so theres no more point in game to continue. So it should be auto-finish when game gets to a point like that.
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Re: Battle of Waterloo [Quenched]

Post by natty dread »

Your opponent is breaking the rules by holding you hostage, report him in C&A...
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yeti_c
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Re: Battle of Waterloo [Quenched]

Post by yeti_c »

Just Deadbeat out.

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Re: Battle of Waterloo [Quenched]

Post by Evil DIMwit »

I'm in my first game on this map right now. It is absolutely beautiful gameplay-wise! Well done, cairns.
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Re: Battle of Waterloo [Quenched]

Post by Bärsärk »

Greatest map I´ve ever played. Thanks!
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Re: Battle of Waterloo [Quenched]

Post by skillfusniper33 »

This would be weird if there is an issue with the XML, but are people really supposed to get 3 bonuses for holding 3 villages?

I thought if you held all 3 villages then it would counteract the holding of 2 villages

here's a screenshot
[bigimg]http://i601.photobucket.com/albums/tt93/rhodesb1/Screenshot2010-11-18at71330PM.png[/bigimg]
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MrBenn
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Re: Battle of Waterloo [Quenched]

Post by MrBenn »

skillfusniper33 wrote:This would be weird if there is an issue with the XML, but are people really supposed to get 3 bonuses for holding 3 villages?


The 3 Villages does override the any 2 village bonuses:

Code: Select all

<continent>
   <name>All Three Villages</name>
   <bonus>7</bonus>
   <components>
      <territory>Chapel S Lambert 01</territory>
      <territory>Chapel S Lambert 02</territory>
      <territory>Mont St Jean 01</territory>
      <territory>Mont St Jean 02</territory>
      <territory>Plancenoit 01</territory>
      <territory>Plancenoit 02</territory>
   </components>
   <overrides>
      <override>Any Two Villages</override>
   </overrides>
</continent>


The glitch you are seeing is related to the way BOB displays the bonuses you (or your opponent) hold
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kunal2222
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Re: Battle of Waterloo [Quenched]

Post by kunal2222 »

why do i not get any bonus army for holding 3 villages
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Re: Battle of Waterloo [Quenched]

Post by cairnswk »

kunal2222 wrote:why do i not get any bonus army for holding 3 villages

did you hold all 6 territories....MJ1&2, CL1&2 and PL1&2
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MrSour
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Re: Battle of Waterloo [Quenched]

Post by MrSour »

This map sucks or I thought it did..

so hard even with bob to tell who and what is going on.
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Re: Waterloo Map suggestion

Post by chapcrap »

Just moved this old thread over from Suggestions.
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Re: Waterloo Map suggestion

Post by thenobodies80 »

chapcrap wrote:Just moved this old thread over from Suggestions.


[Merged] the old posts with the map thread.
Thanks for moving them Chap. ;)
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