WWII:Poland [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

Attempt Number #2 to fix the legibility problem, what do you think?


[bigimg]http://i672.photobucket.com/albums/vv83/samc812/PolandV19Small.jpg[/bigimg]

[bigimg]http://i672.photobucket.com/albums/vv83/samc812/PolandV19Large.jpg[/bigimg]

~Sam
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

It looks good to me, but then I never had any problems with the original version...
Image
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: WWII:Poland [Beta]

Post by the.killing.44 »

Too blurry…
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: WWII:Poland [Beta]

Post by ender516 »

I think the new light text is an improvement on the black.
User avatar
Nola_Lifer
Posts: 819
Joined: Mon Oct 13, 2008 4:46 pm
Location: 雪山
Contact:

Re: WWII:Poland [Beta]

Post by Nola_Lifer »

It makes it complete.
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII:Poland [Beta]

Post by MrBenn »

Having spoken with sam, he's going to try and make the text a bit less blurry: Then we'll get the image uploaded and out of beta
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

Update: Made the text less blurry, now we're ready to go i think ;)

[bigimg]http://i672.photobucket.com/albums/vv83/samc812/PolandV20Small.jpg[/bigimg]
[bigimg]http://i672.photobucket.com/albums/vv83/samc812/PolandV20Large.jpg[/bigimg]

~Sam
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII:Poland [Beta]

Post by MrBenn »

That look heaps better.

I'll send those images to lack forthwith...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: WWII:Poland [Beta]

Post by ender516 »

MrBenn wrote:That look heaps better.

I'll send those images to lack forthwith...

Best of all, the new text colour matches the legend border, which looks better than either the black or white.
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: WWII:Poland [Beta]

Post by SirSebstar »

i wanted to comment the one center commander cannot reacht the paf, this should be rectified
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

SirSebstar wrote:i wanted to comment the one center commander cannot reacht the paf, this should be rectified


It doesn't matter if they do or not, as players do not start with the centre Commanders.

~Sam
joriki
Posts: 198
Joined: Fri Jul 11, 2008 2:07 pm

Re: WWII:Poland [Beta]

Post by joriki »

This is very good idea for a map -- two-player games are interesting because with the secure +3 autodeploys you always have a chance to catch up even if you fall behind a bit, whereas on most maps once you're down by a couple of territories the difference in deployment becomes decisive.

One thing you might want to reconsider, though: the starting positions differ significantly. Each starting position can directly attack one plane and one tank (let's call them "DA" for directly attackable). But some of the DA planes can be attacked from opponents' DA tanks, some can only be attacked from their own DA tank and some can only be attacked from non-DA tanks. That makes it more or less difficult to attack them. I've played two two-player games so far and won them both partly because I was able to attack my opponents' DA planes from my DA tanks but they weren't.

It's OK to have some degree of variability in the starting positions, so this might be an intended feature; just thought I'd point it out.

Anyway, thanks for a great map!
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: WWII:Poland [Beta]

Post by SirSebstar »

samuelc812 wrote:
SirSebstar wrote:i wanted to comment the one center commander cannot reacht the paf, this should be rectified


It doesn't matter if they do or not, as players do not start with the centre Commanders.

~Sam

actually it does, there is a weak spot in the card on the left and a strong one on the right because of the 'wrong' placement of the commanders. taking the one that does not connect to paf just blows
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII:Poland [Beta]

Post by MrBenn »

Having had a closer look at the map and discussed it with the other CAs, we are of the opinion that while the commander positions are not equally/perfectly evenly distributed.

The differences allow for different strategies in different gametypes, and the distance from PAF provides a useful place to stack armies in a foggy game, for example...

Despite the differences, they are not substantial enough to cause significant imbalance, particualrly when considered in conjunction with the neutral values of surrounding territories.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: WWII:Poland [Beta]

Post by MrBenn »

              Quenching

---The Beta period has concluded for the WWII: Poland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations samuelc812, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Quenched]

Post by samuelc812 »

MrBenn wrote:
              Quenching

---The Beta period has concluded for the WWII: Poland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations samuelc812, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn


Thanks MrBenn :)

~Sam
alfredv
Posts: 1
Joined: Thu Jul 06, 2006 6:12 am

Re: WWII:Poland [Quenched]

Post by alfredv »

This map has a serious problem - i was left with only one airfield and from there on i could not capture any other country - so i couldn't continue my game although i was still alive
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Quenched]

Post by natty dread »

alfredv wrote:This map has a serious problem - i was left with only one airfield and from there on i could not capture any other country - so i couldn't continue my game although i was still alive


Yeah, it happens. Get premium and it doesn't matter.
Image
jleonnn
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Gender: Male
Location: The Communist Republic of Aoria

Re: WWII:Poland [Quenched]

Post by jleonnn »

Gratz, sam ;) I made a fortune off your map
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: WWII:Poland [Quenched]

Post by jefjef »

I notice that there are dead plane terts. Why not make it so each deploy has 2 planes it can attack. That would improve the game and put to use some never used terts.

Heck even have shared plane terts to combat over. That would add another dimension to the map.

Enjoy the btw. Good work.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: WWII:Poland [Quenched]

Post by lostatlimbo »

How did this map get quenched????

There's a major flaw - at the bottom, it appears very clear that you can attack SU01 to Edward Rydz-Smigly.

After the impassable ends, there is a line that looks just look the other normal territory borders. Though it is lightly obscured by the frilly golden ornamental shit, you can still clearly make out a territory line.

Why don't you make the impassable go all the way to the edge? This is stupid.

Image
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Quenched]

Post by samuelc812 »

What difference does it make? It says clearly in the Legend that Planes can ONLY bombard tanks, they cannot attack anything. So who would be mistaken to think that SU01 could attack Edward Rydz-Smigly ?

Hardly a Major flaw.

~Sam
User avatar
00iCon
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Gender: Male
Location: Sydney NSW

Re: WWII:Poland [Quenched]

Post by 00iCon »

What about vice versa? ERS attacks Su01.
Though I agree it is so minor only someone whining about losing too many games would pick up on it. If it takes no effort though it should be fixed.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Quenched]

Post by natty dread »

00iCon wrote:What about vice versa? ERS attacks Su01.
Though I agree it is so minor only someone whining about losing too many games would pick up on it. If it takes no effort though it should be fixed.


Yeah this has never caused me any problems. But I don't suppose it would be a huge effort to extend the barb wire all the way down.
Image
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: WWII:Poland [Quenched]

Post by lostatlimbo »

samuelc812 wrote:What difference does it make? It says clearly in the Legend that Planes can ONLY bombard tanks, they cannot attack anything. So who would be mistaken to think that SU01 could attack Edward Rydz-Smigly ?

Hardly a Major flaw.

~Sam


Then why have the impassable border with SU02? Or any of the other commander/plane borders?

The legend is not clear. "Planes can only bombard tanks" can be taken to mean that Planes cannot attack tanks, only bombard them. I took it to mean they can attack other territories normally, but that tanks are the only ones limited to bombardment.

It is not clear that this is their only available action for all territories. You need to be more careful with your wording.
Post Reply

Return to “The Atlas”