The HIVE [Quenched]

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fumandomuerte
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by fumandomuerte »

Rakio wrote:Beta means that we have to wait for lack to upload the map to the game?


Correct 8-)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by killerpit4e »

lackattack wrote:Hive is live!


The Map Is Now Live :D
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natty dread
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by natty dread »

Finally! Been waiting for this one.

Game 6309349 seq. esc. 6p sunny terminator, public game all welcome!
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ben79
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by ben79 »

big map looks kind of nice but once again they made the regions almost the same colors ( colorblindness ) black line are not dark enough, the rest seems ok, congrats
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Evil DIMwit
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Evil DIMwit »

Here's another one: Game 6310464
7p, Std., Aut., Seq., Esc., Unl., Sun.
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Rakio
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Rakio »

Have different textures on the colours to help the colour blind?

Also is this map slow on BOB/Clicky or just me?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by jman10012 »

Oh man im in the middle of playing and im wondering why cant i cant with this guy. Theres enemy units right next to it. :o Theres a friggin wall right there. I didnt even realise theres walls!
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the.killing.44
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by the.killing.44 »

Rakio wrote:Have different textures on the colours to help the colour blind?

Also is this map slow on BOB/Clicky or just me?

Yes, überlaggy.
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captainwalrus
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by captainwalrus »

Just one little thing, the map name shows up as just "Hive". Doesn't "The Hive" make more sense?
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natty dread
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by natty dread »

I guess it's for consistency, no other map has a "the" in front in the map list... also helps to find the map alphabetically (when it gets out of β)
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jammyjames
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by jammyjames »

Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion
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yeti_c
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by yeti_c »

jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.
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Evil DIMwit
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Evil DIMwit »

natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.
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yeti_c
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by yeti_c »

Evil DIMwit wrote:
natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.


Yeah - such an easy check...

I'm glad that we don't have so many maps that the 'the' gets appended instead of prepended.

C.
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Bruceswar
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Bruceswar »

yeti_c wrote:
jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.



Sounds like a grand idea!
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natty dread
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by natty dread »

yeti_c wrote:
Evil DIMwit wrote:
natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.


Yeah - such an easy check...

I'm glad that we don't have so many maps that the 'the' gets appended instead of prepended.

C.


Ok yeah, The Citadel... ONE map with "The" in front... (and I'm talking about the names that show up on "browse maps" not the actual map names!)
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Rakio
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Rakio »

Unnecessary to have "The" in the map name(as of the create game list etc).
Just messes up the order. "The Citadel" should be "Citadel" to be more consistent with other names and order.
Nothing wrong with "Hive" IMHO. "Beehive" might be even better ;) No big deal but is there a need for appending "The"?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by skeletonboy »

Is anyone else getting patches of the map really blurry? Its so bad its hard to tell between neutral and grey. Probably just my laptop though.
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natty dread
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by natty dread »

Clean your monitor.
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skeletonboy
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by skeletonboy »

Its not blurry anywhere else, just the numbers. Just a mo, ill get a screenshot.
Rakio
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by Rakio »

Maybe your zoom in the browser is on?
That gets the number blurry, not just the white and slate ones.
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skeletonboy
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by skeletonboy »

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The blue number is normal, the orange one is blurred. You can see at the bottom what the orange should look like. Btw i havent edited it at all apart from cropping.
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natty dread
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by natty dread »

You have probably zoomed in in your browser. Try pressing ctrl-0 (if you use firefox) to reset the zoom to 100%.
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skeletonboy
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by skeletonboy »

Thanks, that worked. I probably should have checked that before posting here.
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00iCon
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Post by 00iCon »

yeti_c wrote:
jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.

+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...
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