Whats one of the most common flaws you see in new players?
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- got tonkaed
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Whats one of the most common flaws you see in new players?
Though certainly new members might be good from the get go, one would figure that players who are new to the site would probably not do very well until they understood some of the elements of the game that come with a bit more practice.
So for all those who have played a game or two and feeling like sharing, what are some of the simple things that beginners could do to get a little bit better and hopefully keep playing?
So for all those who have played a game or two and feeling like sharing, what are some of the simple things that beginners could do to get a little bit better and hopefully keep playing?
- Ninja-Town
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- banana_hammocks
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- Neflhim
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As a new player myself, still possessed of the Red Question Mark of Newbiosity, I see one consistent thing about most newer players, myself included.
We are too reluctant on the attack. When presented with a chance to extend a strike, or risk attacking at even or slightly below even odds, we tend to back down. This is, I have found, exploited by the more experienced players, resulting in sudden reversals of fortune for the newer, more timid, player.
We are too reluctant on the attack. When presented with a chance to extend a strike, or risk attacking at even or slightly below even odds, we tend to back down. This is, I have found, exploited by the more experienced players, resulting in sudden reversals of fortune for the newer, more timid, player.
- mandalorian2298
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This is something I noticed playing my friends Fran2298, Puška and ZlaZwer RT. New players often try to to take a big continent early in the game wich they later cant defend plus it makes them a target.
Mishuk gotal'u meshuroke, pako kyore.


Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
- Supermarioluigi
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mandalorian2298 wrote:This is something I noticed playing my friends Fran2298, Puška and ZlaZwer RT. New players often try to to take a big continent early in the game wich they later cant defend plus it makes them a target.
I'm guilty of that.
Of course, I only do it if it's small...like four places or something and I control at least 50%.
I can't help myself...<_<
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Rahm Es Hestos
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Rahm Es Hestos wrote:The guys dont read the stupid chat box. I find that in alot of my double games with new players, im talking to myself when trying to discuss startegy!
I concur - or worse is people that read it and don't reply - they seem to do what you ask/suggest but can't be bothered to write a reply!?
C.
My advise would be "don't play if you don't have the patience to play a game that lasts a week or longer."
From what I have seen, a lot of new players deadbeat because it sometimes takes 2 or 3 days before they get their first turn. One might also want to keep in mind how many people are Ritalin.
From what I have seen, a lot of new players deadbeat because it sometimes takes 2 or 3 days before they get their first turn. One might also want to keep in mind how many people are Ritalin.
There is no luck, only preparation and execution.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
DeCaptain wrote:i dont think a lot of noobs really understand the concept of forting their team in doubles/triples. even in some singles i see noobs leaving themselves open because they dont properly fortify. just my opinion though.
I would agree with that 100% My first doubles game was against yossarian87 and alpine87. I thought that if my partner and I held a continent together we would both get the bonus. It wasn't until yossarian started attacking his partner that I realized my teammate and I had messed up. Then my partner became a deadbeat and left me alone against two Colonels who made quick work of me.
There is no luck, only preparation and execution.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
- NanoSpores
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- Location: Brooklyn, NYC: USA
Dr. Jim wrote:Spelling the word "u" as "you," and other things that makes them sound really, really stupid. Because they speak like that it's hard to take them seriously, and it makes their mistakes in the game seem worse and their victories seem accidental.
not using newspeak is already a crime, eh?
- NanoSpores
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- Location: Brooklyn, NYC: USA
mandalorian2298 wrote:This is something I noticed playing my friends Fran2298, Puška and ZlaZwer RT. New players often try to to take a big continent early in the game wich they later cant defend plus it makes them a target.
i've done alot of this.. asia will always bring you down..
also neutral territories had me a little perplexed..
- tahitiwahini
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NanoSpores wrote:also neutral territories had me a little perplexed..
Neutral countries are the greatest gift one gets from a deadbeat. Well, I guess they're the only gift. I love them... I've never been attacked by a neutral country yet. They change the map in very interesting and useful ways. I didn't like them at first, but I've come to appreciate them a lot.
Cheers,
Tahitiwahini
Tahitiwahini
- dcowboys055
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