[Official] Classic Revamp [Quenched]
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- nesterdude
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Re: [Official] Classic Revamp [Quenched]
Thank you Sulli.
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Re: [Official] Classic Revamp [Quenched]
The Art games should have stayed Art... so the people who hate lines can have the discrete territories. Shapes was lines anyway, so this should have simply replaced Shapes, like Shapes replaced the old Classic... 
natty_dread wrote:Do ponies have sex?
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Re: [Official] Classic Revamp [Quenched]
To be honest, I liked the simplicity of "Shapes". Also, typing "attack F5" is easier than typing "attack Johannesburg". I guess I'll get used to it.
It does look very nice, though.
It does look very nice, though.
Re: [Official] Classic Revamp [Quenched]
Imagine yourself coming to this site for the very first time. You've probably googled "Risk", and you're expecting to see some nice and advanced form of the board game you love.
You come here, have a look around and see that most games are played on this ugly grey thing called "Classic shapes" with codenames instead of actual words.
Would you stay?
You come here, have a look around and see that most games are played on this ugly grey thing called "Classic shapes" with codenames instead of actual words.
Would you stay?
- stahrgazer
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Re: [Official] Classic Revamp [Quenched]
sully800 wrote:stahrgazer wrote:The site has, backhandedly, acknowledged the confusion by allowing those in SoC to somehow see this map with Shapes' overlay (lucky them).
This is the third thread in which I have read this incorrect statement - I'm only responding again in case someone else does not see the correction.
SoC members see the exact same map as everyone else, not Shapes. However in addition to the city names, the letter/number names from shapes are placed on the map. This was done because the SoC has already written strategies using the Shapes names, and they will continue to do so because it is faster and easier for them.
If anything it makes the map more confusing (IMO) since there are two sets of names for each territory. The city names are used in the gamelog for both versions of the map.
Thanks for clarifying
Obviously, I misunderstood what Lack said about it.
However, I still think the regions are horridly difficult to discern with no between-country borders; and the aesthetics of the underlying new map are harmed by all the white arcs that define strike paths.
Regardless, I commend you for working on it.
As for the lack of transition, someone in some thread (this or another) made a suggestion that an announcement get placed within the maps themselves prior to a changeover. If that's at all feasible, that seems reasonable. Or perhaps a daily countdown banner as you come on CC, like they do with some major announcments. While it doesn't help when someone joined one map and it's suddenly another, if they get like a 30-day countdown, it's a better warning system. Then again, is it likely to be needed ever again?

Re: [Official] Classic Revamp [Quenched]
The decision to merge the maps together was taken by lackattack. While I'm sad to see it go, I'm supportive of his decision.
On another subject, let's try and keep the discussion amicable - I don't really want to have to put on my Big Bad Mod Boots to do some stomping!
On another subject, let's try and keep the discussion amicable - I don't really want to have to put on my Big Bad Mod Boots to do some stomping!

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- The Neon Peon
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Re: [Official] Classic Revamp [Quenched]
To be honest, lines make more sense for a map than territories. The only problem is that we've been playing on territories for too long a time.
- In a line map, to see what connects to one territory, you look at the territory, and simply follow the lines and see where they lead.
- In a normal map, to see what connects to one territory, you look at the territory, find the squiggly shape around it, look at the squiggly shapes around that shape, and see how many of them share an edge with that territory. Once you've found the squiggly shape that has a side shared with the territory, you look in the squiggly shape to see what the name of it is.
Isn't that the process you have to go through? On a regular map, you have to go through that process, or a similar one. (although it occurs in a very small amount of time)
Also, line maps allow the maker to do more with the graphics. Just look at the texture and many colors of land on this map. You'd have to get rid of most of it if you were to color the territories. (I know someone will say that the lines detract from the image, but aren't the territory borders on normal maps also lines, except ones that don't go in a very straight path?)
But, as I said, we've been playing on territories for a much longer time and we've gotten used to it. So for everyone (unless you've played mostly rail maps or Midkermil), you'll be slower in playing this map than you would have been, and it will seem more confusing. But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.
- In a line map, to see what connects to one territory, you look at the territory, and simply follow the lines and see where they lead.
- In a normal map, to see what connects to one territory, you look at the territory, find the squiggly shape around it, look at the squiggly shapes around that shape, and see how many of them share an edge with that territory. Once you've found the squiggly shape that has a side shared with the territory, you look in the squiggly shape to see what the name of it is.
Isn't that the process you have to go through? On a regular map, you have to go through that process, or a similar one. (although it occurs in a very small amount of time)
Also, line maps allow the maker to do more with the graphics. Just look at the texture and many colors of land on this map. You'd have to get rid of most of it if you were to color the territories. (I know someone will say that the lines detract from the image, but aren't the territory borders on normal maps also lines, except ones that don't go in a very straight path?)
But, as I said, we've been playing on territories for a much longer time and we've gotten used to it. So for everyone (unless you've played mostly rail maps or Midkermil), you'll be slower in playing this map than you would have been, and it will seem more confusing. But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.
- natty dread
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Re: [Official] Classic Revamp [Quenched]
But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.
Right on! Then maybe there's still hope for my Nordic countries map...

Re: [Official] Classic Revamp [Quenched]
Gilligan wrote:The XML says 'Beunos Aires'
I believe a corrected version of the XML has already been sent to lackattack....

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: [Official] Classic Revamp [Quenched]
MrBenn wrote:Gilligan wrote:The XML says 'Beunos Aires'
I believe a corrected version of the XML has already been sent to lackattack....
My bad. Too many of unread pages to have gone back and searches them

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)
bedub1 wrote:I saw the message it was updated, had to go check it out.
I still think it's retarded in order to see all the maps you first click on "start a game" and then on "browse maps". There should be a link to "map gallery" right below "game finder" or something....but on to the map.
It looks okay, except for Novosibirsk. Those 3 lines, 1 running all the way down to manila, is very poorly done.
Looking back through the revisions, R6 looks to be where it went from "Awesome start" to "now we are going down hill".
I guess i'm the only one then....
- stahrgazer
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Re: [Official] Classic Revamp [Quenched]
natty_dread wrote:But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.
Right on! Then maybe there's still hope for my Nordic countries map...
I disagree that lines crossing over non-attack terrs makes more sense. If you want lines, why bother with graphics at all?

Re: [Official] Classic Revamp [Quenched]
That doesn't make sense. Graphics contain lines no matter what, lines connecting dots or lines enclosing regions.
sully800...
I hadn't noticed until now - you totally forgot about Jo'burg???
Edit: no, you didn't. You moved it on the large but not on the small?
sully800...
I hadn't noticed until now - you totally forgot about Jo'burg???
Edit: no, you didn't. You moved it on the large but not on the small?
- sully800
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Re: [Official] Classic Revamp [Quenched]
saaimen wrote:That doesn't make sense. Graphics contain lines no matter what, lines connecting dots or lines enclosing regions.
sully800...
I hadn't noticed until now - you totally forgot about Jo'burg???
Edit: no, you didn't. You moved it on the large but not on the small?
The large had been way further off than the small, so it was moved inland. On the small map, the circles are the same size but the land is smaller so the circle still covers Johannesburg.
- stahrgazer
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Re: [Official] Classic Revamp [Quenched]
saaimen wrote:That doesn't make sense. Graphics contain lines no matter what, lines connecting dots or lines enclosing regions.
If you can't see the difference between connectors and criss-crossers, I feel sorry for you

Little mistake
In the new Classic Map, "Buenos Aires" is correctly written on the map, but appears as "Beunos Aires" in the log and in the list of regions when you attack or reinforce.
Really little. Not even a bug or problem. I leave in the city, that´s why I noticed.
Thanks.
Really little. Not even a bug or problem. I leave in the city, that´s why I noticed.
Thanks.
Re: [Official] Classic Revamp (V11, page 37, 12/29/09)
bedub1 wrote:bedub1 wrote:I saw the message it was updated, had to go check it out.
I still think it's retarded in order to see all the maps you first click on "start a game" and then on "browse maps". There should be a link to "map gallery" right below "game finder" or something....but on to the map.
It looks okay, except for Novosibirsk. Those 3 lines, 1 running all the way down to manila, is very poorly done.
Looking back through the revisions, R6 looks to be where it went from "Awesome start" to "now we are going down hill".
I guess i'm the only one then....
I agree, V6 looks nicer than the current version. And those lines going down from Novosibirsk are a bit ugly and confusing.
Also... I'm sorry for not reading through the whole thread, but why was Port Moresby added, which was not in V6?
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sensfan
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Re: [Official] Classic Revamp [Quenched]
Bug.
On the map, territory S4 (Buenos Aires) appears on the picklist as Beunos Aires! A minor spelling error, but it's still a error.
On the map, territory S4 (Buenos Aires) appears on the picklist as Beunos Aires! A minor spelling error, but it's still a error.

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Re: [Official] Classic Revamp [Quenched]
sensfan wrote:Bug.
On the map, territory S4 (Buenos Aires) appears on the picklist as Beunos Aires! A minor spelling error, but it's still a error.
i reckon that has been dealt with mate, it's because the image is of the older version.
Re: [Official] Classic Revamp [Quenched]
jiminski wrote:sensfan wrote:Bug.
On the map, territory S4 (Buenos Aires) appears on the picklist as Beunos Aires! A minor spelling error, but it's still a error.
i reckon that has been dealt with mate, it's because the image is of the older version.
Since the error shows in the picklist, that means the problem is in the XML, and a quick peek at http://www.conquerclub.com/maps/Classic.xml shows that to be the case. However, I think this was mentioned earlier by MrBenn so we are just waiting for another upload by lack.
- edwinissweet
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Re: Little mistake
sebaojeda wrote:In the new Classic Map, "Buenos Aires" is correctly written on the map, but appears as "Beunos Aires" in the log and in the list of regions when you attack or reinforce.
Really little. Not even a bug or problem. I leave in the city, that´s why I noticed.
Thanks.
hmm, true
Last edited by samuelc812 on Mon Jan 11, 2010 6:30 am, edited 1 time in total.
Reason: Added quote because of merge
Reason: Added quote because of merge

- samuelc812
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Re: Little mistake
Merged with the Classic Map Thread 
~Sam
~Sam
Re: [Official] Classic Revamp [Quenched]
sully800,
is there really no way to make the in-game image resemble what you produced here?
It's a disgrace...
is there really no way to make the in-game image resemble what you produced here?
It's a disgrace...



