How to improve new game layout-examples-page 1

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Qwert
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Re: How to improve new game layout-examples-page 1

Post by Qwert »

by Falkomagno » Sun Dec 27, 2009 10:14 pm

I would say option 2 but with some fix in the way that the links refresh maps and that are presented, since it seems a bit overwhelmed in that corner

Now i see-well maybe i can move something in Bottom right(belove Time remaining),there we have empty space,but im not sure what we need to put in this area(this is for version 2).

I must say that version 2 its better then version 1,so i will go with this.
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Dafydd
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Re: How to improve new game layout-examples-page 1

Post by Dafydd »

I like the first suggestion!

Maybe it would be possible to move the menu bar on the left to the top for game-play pages? That way it could create space for larger maps and also provide enough space for everything as in the first suggestion?
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Re: How to improve new game layout-examples-page 1

Post by AAFitz »

All I know is this:

The RATINGS HAVE TO GO BACK NEXT TO THE GAME. Ratings are a vital and necessary part of information with which to play the game.

I realize you can click on the player, but honestly, thats too much work to do. Id rather know what his rating is, rather than his number of territories, because the rating is often more important than a number of territories, because it can give real insight into what he might do next.

As much as they've been argued about, the ratings are a huge success, because they really do tell you what to expect, and they are right so often its not even funny.

Please for the love of God, but them back next to the name in the game.
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Re: How to improve new game layout-examples-page 1

Post by stahrgazer »

It's my understanding that Lack fully understood that people were not going to like some of the options he was trying, and that nothing is fully settled.

So for those who say, "quit bitching," um.. sorry, but Lack wanted feedback. I'd say, maybe, be a little nicer about the bitching, and more constructive about it ( some of the ideas that were posted here WERE constructive) but bitch away so Lack gets a better feel for what the community wants.

Personally, I like the stats additions *at times* and at other times I don't. It depends on the map and how aggressively the site is trying to update. Refreshing the map itself seems to be more sluggish with the stats on it; instead of normal map refresh, I often have to go to the explorer refresh. Not sure why that is, and doubt it's isolated to my piece of junk system but even that's possible.

I would like the stats gathered. While I could care less of a person's rating once I'm in the game, others want it, so no problem, I'm sure Lack will review the omission on his next attempt. I'm hoping the next attempt will gather the data, rather than some here, some there. Maybe put the person's spoils details just below that person's stats, if that's possible.

One major thing I appreciate with this recent change is that the game isn't dragging as much, they've somehow optimized the updates so there's less dice-interface interference than the prior change caused.
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Re: How to improve new game layout-examples-page 1

Post by jefjef »

Option 2 looks godd. The only thing I really do not like about the update are the spoils above the map.
This post was made by jefjef who should be on your ignore list.
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Re: How to improve new game layout-examples-page 1

Post by Qwert »

The RATINGS HAVE TO GO BACK NEXT TO THE GAME. Ratings are a vital and necessary part of information with which to play the game.

what you mean?
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Re: How to improve new game layout

Post by StephenB »

Optimus Prime wrote:I've purchased over $600 worth of memberships in my time

8-)


Dako wrote:Even bad changes are better than no changes.

lackattack doesn't do much, so when he does do something I expect it to be good. There's a lot of good things that can be done at cc, so if there's only going to be one update a month I don't want that update to be wasted on something nobody really wants.

What annoys me most about the current layout is that I have to scroll to see how many cards everyone has.
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StephenB wrote:Why did JR get the special help medal?

I don't know. Needing special help isn't giving it.
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