WWII:Poland [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

I also agree you could decrease the colour saturation just a nudge on the CCCP area...
Image
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

Sorry guys, but i have to disagree here, red armies show up just as fine as grey armies appear on the other side, this is the first i've heard of anyone having this problem so unless there is an overwhelming want for change, i'll be leaving the map unchanged ;)

Thanks for the comments though :)

~Sam
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: WWII:Poland [Beta]

Post by Mr_Adams »

Whatever floats your boat. it doesn't get in the way of play, It just seemed like a good change for asthetics.
Image
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

samuelc812 wrote:Sorry guys, but i have to disagree here, red armies show up just as fine as grey armies appear on the other side, this is the first i've heard of anyone having this problem so unless there is an overwhelming want for change, i'll be leaving the map unchanged ;)

Thanks for the comments though :)

~Sam


Fine with me, it doesn't bother me as I have quite good eyes. However I've heard at least one guy complain about it in game chat...
Image
shimmydig
Posts: 3
Joined: Thu Jul 02, 2009 5:51 pm

Re: WWII:Poland [Beta]

Post by shimmydig »

hi, this is probably a dumb question (and possibly answerd elsewhere, tho 23 pages is too much to red through) but how, if a genral is surounded by barbed wire and only one way attacks out of the area are you suposed to attack it?

the ,aps looking good, am keen to play, just waiting for a slot to open up...
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: WWII:Poland [Beta]

Post by the.killing.44 »

shimmydig wrote:hi, this is probably a dumb question (and possibly answerd elsewhere, tho 23 pages is too much to red through) but how, if a genral is surounded by barbed wire and only one way attacks out of the area are you suposed to attack it?

the ,aps looking good, am keen to play, just waiting for a slot to open up...

P.A.F.
User avatar
crazykasama
Posts: 2
Joined: Fri Mar 23, 2007 2:17 am
Gender: Male

Re: WWII:Poland [Beta]

Post by crazykasama »

I've become essentialy stuck with only planes un able to win only pester other players untill they finish you off. Its very anoying. Mayby want to fix it. Game #6102612
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

It's part of the gameplay of the map, it even says it in the instructions. It's not anyone's fault but your own if you don't read them.

~Sam
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWII:Poland [Beta]

Post by cairnswk »

sam...recently i mentioned to you in a PM that i couldn't read the legend instructions, and i see that you have made an effort to adjust that....but i am going to request if you would make more of an adjstument as i am still having trouble reading that black text on that dark red background.
i know you wanted to achieve a dark effect, but i can read the white mapmakers details...perhaps some more white text behind the black to bring it out of the dark red...
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

Yes cairns i recall that being brought up before yet for some reason i forgot about it. How is this for a solution?

Before
Image
After
Image

~Sam
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWII:Poland [Beta]

Post by cairnswk »

Sam, it's getting there. but not there yet. I can see that you've lightened the background, and added some white to the text, but it is clearly still not immediately legible what everything is, even though the font size is perfect.
See the Soviet area is legible because of the tomato red background, but the legend has a deeper richer red that doesn't work well with the black text. But the red is the perfect colour ofr the map...can i suggest an offeset of the text with white/grey as the background layer.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: WWII:Poland [Beta]

Post by the.killing.44 »

Why not just make the text color grayish?
Kutas
Posts: 1
Joined: Fri Jun 06, 2008 2:28 pm

Re: WWII:Poland [Beta]

Post by Kutas »

Powstanie Warszawskie map? I think that would be a better idea
User avatar
RexRegis
Posts: 92
Joined: Thu Aug 17, 2006 12:43 am
Location: Sweden

Re: WWII:Poland [Beta]

Post by RexRegis »

This could be an dead end map.
the chances are small, BUT it could happen and you need to find a solution on how to end the game if the situation occurs.

when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.
I could say something interesting, but I wont
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...
Image
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: WWII:Poland [Beta]

Post by ender516 »

natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

ender516 wrote:
natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?


Yep. Lots of guys use the strategy on the old feudal... They keep bombarding at the same territory from the castle every turn, so they get a card each turn without having to conquer a new territory, so they lose very few troops, and build efficiently...
Image
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: WWII:Poland [Beta]

Post by the.killing.44 »

natty_dread wrote:
ender516 wrote:
natty_dread wrote:
when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one can earn spoils to nuke the others.


Negative. You can earn spoils by bombarding neutral territories...

Really? You bombard a territory, leave it essentially unchanged and still get a spoil?


Yep. Lots of guys use the strategy on the old feudal... They keep bombarding at the same territory from the castle every turn, so they get a card each turn without having to conquer a new territory, so they lose very few troops, and build efficiently...

"Old Feudal"?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

Yes, Old feudal. As opposed to the New feudal.
Image
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: WWII:Poland [Beta]

Post by the.killing.44 »

natty_dread wrote:Yes, Old feudal. As opposed to the New feudal.

You mean, Feudal War vs. Feudal Epic? Same strategy for both maps.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: WWII:Poland [Beta]

Post by natty dread »

the.killing.44 wrote:
natty_dread wrote:Yes, Old feudal. As opposed to the New feudal.

You mean, Feudal War vs. Feudal Epic? Same strategy for both maps.


Do you have a point with this or are you just being your usual self ?
Image
User avatar
colton24
Posts: 1935
Joined: Mon Jun 22, 2009 8:27 am
Gender: Male
Location: Alabama

Re: WWII:Poland [Beta]

Post by colton24 »

Queen_Herpes wrote:Potential Bug if playing WWII Poland Nuclear.

If all the tanks, commanders, PAF and non descriptive territories get nuked...and all opponents are confined to the airplanes...

...the game will end in a never-ending stalemate until all but one player deadbeats from missed turns.

highly unlikely that this will happen, but it is worth considering what should be done.
Highest Rank: Lieutenant | Highest Score: 1641
Mr. Squirrel wrote:
pmchugh wrote:BUMP- one more fool needed :mrgreen:

One fool reporting for duty!

Been around for too long...said things that shouldn't have been said...but all that has changed
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: WWII:Poland [Beta]

Post by samuelc812 »

colton24 wrote:
Queen_Herpes wrote:Potential Bug if playing WWII Poland Nuclear.

If all the tanks, commanders, PAF and non descriptive territories get nuked...and all opponents are confined to the airplanes...

...the game will end in a never-ending stalemate until all but one player deadbeats from missed turns.

highly unlikely that this will happen, but it is worth considering what should be done.


It's no Bug. It's a potential problem with gameplay, but a bug? The same could happen in many other maps like Waterloo where there are bombard only territories. The chance of this happening are so minimal, it's not worth the trouble.

~Sam
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Re: WWII:Poland [Beta]

Post by Ogrecrusher »

It's no problem either. You just have to keep bombarding for cards until someone is lucky enough to get the card for the plane that their opponent has.
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: WWII:Poland [Beta]

Post by ender516 »

Ogrecrusher wrote:It's no problem either. You just have to keep bombarding for cards until someone is lucky enough to get the card for the plane that their opponent has.

Well, it is a bit of a problem, because if you have the spoil for your own plane, and keep bombarding to get spoils, you may find yourself forced to cash the set that eliminates you. So the problem is that you might stop bombarding just to protect yourself, and if all the players end up in that situation, they might drag the game out indefinitely. But, as noted above, this will be rare, so what difference does it make? The players have a game that they can drag out as long as they like, or that they can end by making a play. I just hope no one makes a fuss about someone "throwing a game" if that person (especially a freemium, who might want to free up that precious game slot) decides to end it all.
Post Reply

Return to “The Atlas”