Choose Amount of Dice to Roll

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fireheart
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Choose Amount of Dice to Roll

Post by fireheart »

* Suggestion Idea: Like in Risk, It would be good to be able to choose how many dice you want to attack with.
* Specifics: When you choose to roll only one dice, you lose only one army. Defenders always get two, unless they are down to one army.
* Why it is needed: It would mean you could choose to roll only one die when the number of armies on your country is small. In exchange for lower chances to win the roll, you know you will not lose more than one army.
soundout9
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Post by soundout9 »

This is what seporates risk from CC
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fireheart
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Post by fireheart »

I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.
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unriggable
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Post by unriggable »

fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.


Who in their right damn mind wants to do this?
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fireheart
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Post by fireheart »

I've never been accused of actually being in my right damn mind, so I'm out! :D

The advantage to this, is if you have a territory with only a few armies, you won't lose two in one roll. You can roll one at a time, and stop if you get down to three, but do not want to risk going down further.
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cena-rules
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Post by cena-rules »

unriggable wrote:
fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.


Who in their right damn mind wants to do this?


*raises hand*
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insomniacdude
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Post by insomniacdude »

cena-rules wrote:
unriggable wrote:
fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.


Who in their right damn mind wants to do this?


*raises hand*


*Follows suit*

If we did this, i'd like to see the rule added where one must move a minimum of how many dice are rolled as well. Attack with three dice? Gotta move at least three troops into the country. Greatly increases strategy and prevents massive steamrolls a bit.
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Kaplowitz
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Post by Kaplowitz »

easy to do in RL, but not so easy via the internet
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Shelter417
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Suggestion: Option to throw only one die

Post by Shelter417 »

Concise description:
  • The game automatically throws the maximum number of dice permitted. In certain cases, it can be advantageous to throw only one die, and this should be an option.

Specifics:
  • Basically, in addition to the "Attack" and "Auto Attack" options, there should be a "One Die" option, which only throws one die.

This will improve the following aspects of the site:
  • Here's an example. You have small armies on China and India. An opponent is holding Australia, with all of his armies on Siam. You attack Siam with, say, India, and get down to something like: 8 armies on China, 3 on India, and 2 on Siam. In this case, you'd like to have as many armies to invade Australia with, so your best strategy could, in some situations, be to attack Siam with only one die from India (in effect, "suiciding" those armies) in the hope of reducing the opposition on Siam to 1, leaving your eight China armies a somewhat greater chance of successfully invading the country. Granted, this is a somewhat minor point and may not occur terribly frequently, but it would be a good option to have.
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jiminski
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Re: Suggestion: Option to throw only one die

Post by jiminski »

I think that this is a nice idea... sometimes you want a speculative nibble with a 3 v 3 - but this is a terrible option as you end up losing more often than not and leave a 1 behind!

if you could take a flyer with 1 dice you would not leave yourself open with the loss.
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Timminz
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Re: Suggestion: Option to throw only one die

Post by Timminz »

While playing the board game, it would sometimes make sense to attack with fewer than the maximum allowable dice, since the rules are that you have to advance at least as many armies as attack dice used. Here at CC, you can advance as few as you'd like, so this option would be pretty useless. Well, maybe not completely useless, but I wouldn't use it.
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cicero
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Re: Suggestion: Option to throw only one die

Post by cicero »

Timminz wrote:While playing the board game, it would sometimes make sense to attack with fewer than the maximum allowable dice, since the rules are that you have to advance at least as many armies as attack dice used. Here at CC, you can advance as few as you'd like, so this option would be pretty useless. Well, maybe not completely useless, but I wouldn't use it.
One tiny flaw in your logic there Timminz ...

Look again at the OP's example ... The reason for only using one die is not related to how many armies the OP wants to move in, it's related to the fact that they want to be 100% sure that they don't wipe out the armies in Siam on a particular attack. Attacking with all available dice in the example described makes it possible/likely that Siam will be conquered. At which point the attacker is forced to move in at least one army to occupy Siam (though as you say there is some flexibility in how many here at CC) and will therefore have isolated the major force in China.

The OP's intention in wanting the choice to use only one dice, against the two on Siam, so that if the attack is successful he can switch to the major force in China to continue.

A minor tweak as you say, Shelter417, but certainly would be useful in some situations.
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Jon Kai-shek
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Re:

Post by Jon Kai-shek »

insomniacdude wrote:
cena-rules wrote:
unriggable wrote:
fireheart wrote:I'm aware that this is one difference between risk and CC, but there have been many times I wished that I could choose to roll only one die, or two.


Who in their right damn mind wants to do this?


*raises hand*


*Follows suit*

If we did this, i'd like to see the rule added where one must move a minimum of how many dice are rolled as well. Attack with three dice? Gotta move at least three troops into the country. Greatly increases strategy and prevents massive steamrolls a bit.


It's been nearly a year since this topic was started... but I'd like to throw my (tiny) support behind this as well. particularly insomniacs more complete interpretation/recreation of the rules.
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Bones2484
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Re: Idea: Choose how many dice to attack with

Post by Bones2484 »

I would like to see this implemented just so that I could never use it and my opponents could have a larger chance of losing an attacking army when they mistakenly use this strategy.
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yeti_c
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Re: Idea: Choose how many dice to attack with

Post by yeti_c »

This only has a point if the rule of "advance attackers" is used... otherwise reducing your attacking armies - only hurts yourself.

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SuicidalSnowman
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Re: Idea: Choose how many dice to attack with

Post by SuicidalSnowman »

I think this is very rare, but sometimes you might have two territories bordering the same enemy territory. You may want to use one territory to weaken the enemy one, but then advance through with the larger pile.

This suggestion would help with this situation...

I guess I just think it would add more buttons for the 2% of the time I actually want to use it.
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walnutwatson
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Re: Idea: Choose how many dice to attack with

Post by walnutwatson »

I play another online game similar to CC and it has this option, to be honest it's quite rare that I use it but it does occasionally come in useful, mainly when you're desperate to win a territory but have only small armies (about 4 troops big) and don't want to risk losing half of them. I can't see any harm in having the option, except to the poor programmer.
Karl_R_Kroenen
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selecting 1,2 or 3 dice on an attack

Post by Karl_R_Kroenen »

I haven't seen this suggested but my search was not extremely granular so here it goes:

Has it been suggested to select the number of dice to roll on an attack?

If the attacker has the ability to roll 3 dice, then so be it.
If the attacker has the ability to roll 3 dice but only wants to roll 2 dice (or even one die), this is the suggestion.

This suggestion would do nothing to the defender's dice as one would want to defend as much as possible.

The reason for the suggestion:
In Risk(r), as the attacker, you have the choice to use 1,2,3 dice to attack assuming the number of attacking armies is +1 to the number of dice used to attack.

Thanks!
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lord voldemort
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Re: selecting 1,2 or 3 dice on an attack

Post by lord voldemort »

this is sort of already incorporated....as when you roll your dice and win...you choose how many you want to advance. Your not locked in as you are in risk...if that made sense.
Also this isnt risk ;)
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Timminz
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Re: selecting 1,2 or 3 dice on an attack

Post by Timminz »

The only point to doing that in Risk, is to make sure you don't have to advance more armies than you want. As LoVo pointed out, at CC you aren't forced to advance, and so there would be no advantage to using fewer than the maximum dice.
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Re: selecting 1,2 or 3 dice on an attack

Post by Karl_R_Kroenen »

lord voldemort wrote:this is sort of already incorporated....as when you roll your dice and win...you choose how many you want to advance. Your not locked in as you are in risk...if that made sense.
Also this isnt risk ;)


yep sure does!
CaptainK
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Choose # attacking dice 1,2 or 3

Post by CaptainK »

Hey, did not see this idea.. sometimes just want to get army down, ability to choose one dice could prevent outright capturing a territory..
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thebest712
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Re: Choose # attacking dice 1,2 or 3

Post by thebest712 »

do you mean the deffender then also throws with 1 dice or with 2?
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Re: Choose # attacking dice 1,2 or 3

Post by Army of GOD »

Hm. Is it just me and my craziness, or is this part of the actual gameplay of Risk?

I feel like I remember that it is.
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drunkmonkey
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Re: Choose # attacking dice 1,2 or 3

Post by drunkmonkey »

Army of GOD wrote:Hm. Is it just me and my craziness, or is this part of the actual gameplay of Risk?

I feel like I remember that it is.


Yes, in a way. In Risk, the # of dice you roll determines how many troops you are required to move if you conquer the territory.

I can't even envision a situation where it would be strategic to roll 1v2 in an attempt to lower their troops from 2 to 1.
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