[Abandoned] - City of New Orleans

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isaiah40
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[Abandoned] - City of New Orleans

Post by isaiah40 »

Okay, in co-operation with Paulus, here is a map of the City Of New Orleans!

City of New Orleans

City of New Orleans in Orleans Parish Louisiana

73 Territories
10 bonuses
1 territory with a 1 autodeploy
For now standard gameplay

Things needing done:

- Add in a couple more attack routes
- Get your comments and suggestions! :lol:

[bigimg]http://img682.imageshack.us/img682/8273/neworleansv21.png[/bigimg]

Please tell us what you think!
Last edited by isaiah40 on Thu Nov 05, 2009 1:44 am, edited 4 times in total.
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natty dread
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Re: City of New Orleans V1

Post by natty dread »

I like it much, looks nice. Looks very professional, and easy to read.

There could be a problem with some territories being too small, it could get a bit cramped on the small map. Look at the territories G.D. and W.D. for example. Zoom out with your browser, and you'll see... how will you fit troop numbers there?

Otherwise this looks nice.
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jefjef
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Re: City of New Orleans V1

Post by jefjef »

Howdy!

Why is the gold bonuworth 6?

I like a jump from Lake terrace to Lake Shore.

Maybe replace one of the red bonus regions with Tan?

Nice start.
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colton24
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Re: City of New Orleans V1

Post by colton24 »

Image

You saw nothing 8-[ .

Very nice I love it.
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jleonnn
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Re: City of New Orleans V1

Post by jleonnn »

I agree with natty_dread. Also, I think the map is bigger than the minimum size for a small img draft. The diemensions for small img should be 630x400 and big img 800x600.
isaiah40
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Re: City of New Orleans V1

Post by isaiah40 »

jleonnn wrote:I agree with natty_dread. Also, I think the map is bigger than the minimum size for a small img draft. The diemensions for small img should be 630x400 and big img 800x600.


I also agree with natty, but if you right click (windows) on the image, you will see that this map is 800x600, the large version. You can do this with any map. I am working on an update as I type this.
Ogrecrusher
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Re: City of New Orleans V1

Post by Ogrecrusher »

Too many big bonuses, not enough smaller ones.
That's my first impression.
andrew000
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Re: City of New Orleans V1

Post by andrew000 »

I agree with the bonuses seeming a bit high. I think there should be a bridge between Lake Shore and Laketerrace. Also, technically the bridge to Algiers Point should probably connect to the CBD.
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Premier2k
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Re: City of New Orleans V1

Post by Premier2k »

Ok, the first few things I notice....

Colourful map, but at the same time it's boring. There is nothing to it but some bright colours
The minimap needs changing, I can't read the yellow and green bonus numbers, there appears to be something under the number. That will HAVE to be changed
G.D = Garden Sitrict? I assume this is a typo and it should be District?
You have another (island?) on the right hand side of the map. Where does this fit in?

That should be enough for now, see how you get on with the next draft. I'll be watching.

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colton24
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Re: City of New Orleans V1

Post by colton24 »

Change the arrows to bridges. It would make it more realistic.
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Re: City of New Orleans V1

Post by the.killing.44 »

jleonn is wrong: 840x800 large; 630x600 small. You're fine. Nice looking start, a bit plain though. Some texture would be nice.
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Re: City of New Orleans V1

Post by captainwalrus »

jleonnn wrote:I agree with natty_dread. Also, I think the map is bigger than the minimum size for a small img draft. The diemensions for small img should be 630x400 and big img 800x600.

:lol: If those were the size restrictions I would be pushing ten times as hard for larger maps.
Back on topic though, this reminds me too much of fractured America. If you just find some other graphic for the arrows connecting things across water, then I think it would be less similar.
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isaiah40
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Re: City of New Orleans V1

Post by isaiah40 »

captainwalrus wrote:
jleonnn wrote:I agree with natty_dread. Also, I think the map is bigger than the minimum size for a small img draft. The diemensions for small img should be 630x400 and big img 800x600.

:lol: If those were the size restrictions I would be pushing ten times as hard for larger maps.
Back on topic though, this reminds me too much of fractured America. If you just find some other graphic for the arrows connecting things across water, then I think it would be less similar.


Working on it. I put them there as an aide as to where the attack routes are that's all. I am also working on some impassables such as interstates, and main roads. I'm thinking of using the highways like you would normally. Get on at one point and get off at another point. This would be limited to 2 - 3 territories away from where you got on. The main roads would be impassable except for where the breaks are. These are some things I'm working on so please be patient as I have this map and one other plus of course RL.

I will get the next update posted as soon as I can.
isaiah40
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Re: City of New Orleans V1

Post by isaiah40 »

Premier2k wrote:Ok, the first few things I notice....

Colourful map, but at the same time it's boring. There is nothing to it but some bright colours
The minimap needs changing, I can't read the yellow and green bonus numbers, there appears to be something under the number. That will HAVE to be changed
G.D = Garden Sitrict? I assume this is a typo and it should be District?
You have another (island?) on the right hand side of the map. Where does this fit in?

That should be enough for now, see how you get on with the next draft. I'll be watching.

Premier2k


Yes there was something under the minimap. I fixed it and will be on my next update.

That island is a continuation of that bonus on the right side. Any suggestions as to help make that clearer? I put the territory names in both spots to try and make it clear. G.D. yes that is a typo - fixed for next update.
isaiah40
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Re: City of New Orleans V1

Post by isaiah40 »

Here's the new version!

Changes made:

- Added Interstates as impassable
- Added boat attack routes
- Added a couple of bridges
- Changed a couple of the bonuses for clarity
- Changed a couple of bonuses to match up with the interstate
- Merged a few territories for clarity
- Enlarged a few territories for clarity
- Added impassables, attack routes and instructions to the top of the map

Need to do:

- Change a couple of the colors for our color blind friends
- Somehow tie in the inset for New Orleans East bonus to the rest of the bonus
- Add some texture to the bonuses
- Add some more impassables
- Redo Interstate route markers
- Rearrange some 4 way borders
- Get your suggestions and comments

V1.1
[bigimg]http://img197.imageshack.us/img197/2913/neworleansv11.png[/bigimg]
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Re: City of New Orleans *V1.1* Pg1

Post by jleonnn »

so you mean all territories on the attack routes can attack each other?
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Hatchman
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Re: City of New Orleans *V1.1* Pg1

Post by Hatchman »

Nice map! Would be a blast to play.
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Premier2k
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Re: City of New Orleans *V1.1* Pg1

Post by Premier2k »

ok, this draft is much better.

One thing, why is there only so much light blue? Does the sea run out? (Assuming it's sea)

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isaiah40
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Re: City of New Orleans *V1.1* Pg1

Post by isaiah40 »

jleonnn wrote:so you mean all territories on the attack routes can attack each other?


Yes that is correct.

Premier2k wrote:ok, this draft is much better.

One thing, why is there only so much light blue? Does the sea run out? (Assuming it's sea)

Premier2k


Thank you! The light blue is Lake Pontchartrain (top of map), and the light blue ribbon is the Mississippi River.
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natty dread
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Re: City of New Orleans *V1.1* Pg1

Post by natty dread »

Looks better, but there's still a few territories with size problems. Try zooming out the map so you'll see how it looks like as the small version, and you'll see what I mean.
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andrew000
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Re: City of New Orleans *V1.1* Pg1

Post by andrew000 »

The changes are great.

Two things:

I think the Uptown area (lower left red area) might be worth a point or two too much, considering there are no highways in there.

Also, the "D" in Superdome is not capitalized.
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soundman
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Re: City of New Orleans *V1.1* Pg1

Post by soundman »

I'm not liking the look of the bridges.... Could you use roads or something instead? Looking great!
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Re: City of New Orleans *V1.1* Pg1

Post by Nola_Lifer »

Good lookin map, but I think Fountainbleau is the more common name for Marleyville. Never heard of it refered to as marleyville. Just small details.
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Paulus
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Re: City of New Orleans *V1.1* Pg1

Post by Paulus »

Hello everyone. I'm a local of New Orleans and working with isaiah40 as a New Orleans reference on any name corrections and things of that nature while he does his best to incorporate any changes into the third draft of the map. Keep in mind that this map is difficult to work with given the small amount of space for territory names, places where unit numbers will be shown, etc, which means that not every idea is possible to include in the map's design for CC. Isaiah40 is doing a great job so far so keep the comments and suggestions coming if you have any. If there any other local New Orleanians who feel the need to address a certain "local" issue on the map, please PM me and I'll pass it on to isaiah40 as I work with him. :) So, continue to give isaiah40 your support as he works hard to make this map a reality!
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jefjef
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Re: City of New Orleans *V1.1* Pg1

Post by jefjef »

The dark brown bonus at 4.... 2 seems to make more sense. 3 at the very most.

The purple seems too high also. 5?

The lower left red should probably be reduced to 7. May wanna go with a tan to get away from 2 red bonuses also.

The bridges. Can ya come up with suspension style? That could be cool.

Upper attack route. i didn't count terts but you could add a couple ferry boat terts & make a +1 bonus for holding them. Or not. Just an idea to look at.
Last edited by jefjef on Tue Oct 20, 2009 8:56 pm, edited 1 time in total.
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