You've gotta fix the deadbeat rules!
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- HoustonNutt
- Posts: 419
- Joined: Tue Dec 12, 2006 5:03 pm
You've gotta fix the deadbeat rules!
Eddy and I have lost (at least) two games because one person deadbeated his first three turns and his partner benefited from getting all the extra armies. If a person is kicked out, even in a doubles or triples game, his armies should go neutral. That would punish the deadbeat's team and not the teams playing against him.
Or, an even better thought, just make it so that you can select a minimum rank when setting up your games. It's rare that Sgts deadbeat.
Effin' noobs.
Or, an even better thought, just make it so that you can select a minimum rank when setting up your games. It's rare that Sgts deadbeat.
Effin' noobs.
"Look, Chalmers, let's understand each other... I don't like you."
- HoustonNutt
- Posts: 419
- Joined: Tue Dec 12, 2006 5:03 pm
- wcaclimbing
- Posts: 5598
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- Location: In your quantum box....Maybe.
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- Kyle Trite
- Posts: 20
- Joined: Sat Jan 13, 2007 6:26 pm
- Location: Classified
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- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
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lacks to-do list wrote:Gameplay
Army Color Alteration
Choose Army Color At Start
Game Log 2.0
Game Finder - Tick Boxes
More Game Types
No Points For New Recruit Deadbeats
Random Map Button
Terminator Deadbeats
Varying Turn Time Limits
War Fog
Team games hidden from New Recruits
team games hidden is on the todo list.

- HoustonNutt
- Posts: 419
- Joined: Tue Dec 12, 2006 5:03 pm
Well Dr. Jim, I was referring to people deadbeating completely out of a game. The issue of getting your missed armies is a whole other creature (and another one that I think should be addressed). Lack's to-do list should read more like:
Get dice that don't suck
Fix the deadbeat rules
Address gameplay options
Ban hendy
Get dice that don't suck
Fix the deadbeat rules
Address gameplay options
Ban hendy
"Look, Chalmers, let's understand each other... I don't like you."
I don't really agree - I've never found this to be to anyone's advantage. I think it is as fair a way as possible to keep the games even. AND please stop complaining about the dice - they're always going to be cruel and we will just have to face that. Apparently they come from a totally random number generator anyway
- pitbull 993
- Posts: 168
- Joined: Sat Dec 30, 2006 6:29 pm
- Location: A2, holding it down at the hot corner
I think the missed turn muliplyer thing should be stopped because like Dr. Jim said it is an advantage. I also think that you should be able to kick deadbeats off your team . I mean in a couple of my games, ive had teammates who started off with great positioning that just deadbeat out and i lose the game. I Agree with Houston about the list except ban hendy, who ive never had a problem with. Jamie on the other hand......
Hail, Hail, to Michigan, the leaders and the best
-
Nous-irons
- Posts: 110
- Joined: Sun Oct 01, 2006 4:33 pm
HoustonNutt wrote:It's especially frustrating on a large map. All of the sudden, the guy who remains has 50 or 70 freakin' armies. Great. If you are playing no cards, might as well kiss your ass goodbye.
WTH are you talking about? The deadbeat team still has a disadvantage.
The only reason only don't like it because you were complacent during gameplay and thought you could ignore the inactive opponent, and suddenly you realise you might have to account for his armies again.
You realise that the other team - especially if it's a card game, is at a disadvantage because they can get one less card per turn, compared to the other teams that would get 2 or 3.