Fractured America [Quenched]

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porkenbeans
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Re: Fractured America [D] *V10.3* - pg.24

Post by porkenbeans »

The background images of the bonus areas, needs more opacity.
The black shadow on the edges, needs less opacity.
The water could be a lighter shade to help some of the text to be more clear, and bring some needed contrast to the map.
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jefjef
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Re: Fractured America [D] *V10.3* - pg.24

Post by jefjef »

New font is kinda bland.....& Industrial H.. Libertarian is the new confederacy. :D
This post was made by jefjef who should be on your ignore list.
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isaiah40
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Re: Fractured America [D] *V10.3* - pg.24

Post by isaiah40 »

porkenbeans wrote:The background images of the bonus areas, needs more opacity.
The black shadow on the edges, needs less opacity.
The water could be a lighter shade to help some of the text to be more clear, and bring some needed contrast to the map.

I'll work on these and see. The backgrounds on the bonuses some of them if I get to light you won't see them, or they get washed out, like the Canadian flag for instance. Any more and it gets washed out. It is good where it is. A few of the others could be brought down a smidge.

jefjef wrote:New font is kinda bland.....& Industrial H.. Libertarian is the new confederacy. :D

Yes it is kinda bland, but for clarity sakes I think it will stay, unless anyone has any other font ideas.

Industrial Helix wrote:Nice improvements since I've last checked. I'd like to petition for the Libertarians to be called the New Confederacy though... seems to make more sense.

Thank you! :) Taken and noted! Any others like this idea? Let me know!

I'll get the next version posted as soon as I can, RL stuff you know.
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jefjef
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Re: Fractured America [D] *V10.3* - pg.24

Post by jefjef »

Version 8 fonts. Canada and Deseret are neat.

Name change? Libertarian is good. New Confederacy? Better check with the lawyers.
This post was made by jefjef who should be on your ignore list.
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porkenbeans
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Re: Fractured America [D] *V10.3* - pg.24

Post by porkenbeans »

isaiah40 wrote:
porkenbeans wrote:The background images of the bonus areas, needs more opacity.
The black shadow on the edges, needs less opacity.
The water could be a lighter shade to help some of the text to be more clear, and bring some needed contrast to the map.

I'll work on these and see. The backgrounds on the bonuses some of them if I get to light you won't see them, or they get washed out, like the Canadian flag for instance. Any more and it gets washed out. It is good where it is. A few of the others could be brought down a smidge.

jefjef wrote:New font is kinda bland.....& Industrial H.. Libertarian is the new confederacy. :D

Yes it is kinda bland, but for clarity sakes I think it will stay, unless anyone has any other font ideas.

Industrial Helix wrote:Nice improvements since I've last checked. I'd like to petition for the Libertarians to be called the New Confederacy though... seems to make more sense.

Thank you! :) Taken and noted! Any others like this idea? Let me know!

I'll get the next version posted as soon as I can, RL stuff you know.

No No, just the opposite. I think they need to be more visible, -not less.
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Re: Fractured America [D] *V10.3* - pg.24

Post by isaiah40 »

porkenbeans wrote:No No, just the opposite. I think they need to be more visible, -not less.


Well, I did post when I was tired so yes!
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Astoria
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Re: Fractured America [D] *V10.3* - pg.24

Post by Astoria »

This font in the legend is alright. Your map is already differ a lot from the others a whole lot, so why do you need a font to be special? I think you don't need it to be anything extraordinary or eye-catchy, because, again the concept behind the map is really awesome.
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soundman
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Re: Fractured America [D] *V10.3* - pg.24

Post by soundman »

porkenbeans wrote:No No, just the opposite. I think they need to be more visible, -not less.

I think that would make the map too messy looking... Worth a try though. :)
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porkenbeans
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Re: Fractured America [D] *V10.3* - pg.24

Post by porkenbeans »

soundman wrote:
porkenbeans wrote:No No, just the opposite. I think they need to be more visible, -not less.

I think that would make the map too messy looking... Worth a try though. :)
You might be right, but I think that those images should somehow be more clear to the viewer, as some may not even see them, or know exactly what they are supposed to be.
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isaiah40
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Re: Fractured America [D] *V10.3* - pg.24

Post by isaiah40 »

Changes made for V10.4:

- Rearranged legend bonuses to reflect left to right top to bottom order
- Decreased opacity of bonus backgrounds a little
- Increased opacity of water to make text easier to read
- Shrunk legend bonus boxes back down and moved game play instructions back up
- Changed the Libertarians color to a little darker shade

If I keep this up. I'll probably get the GR stamp before the GP stamp :lol:

V10.4!
[bigimg]http://img169.imageshack.us/img169/2676/fracturedamericav104.png[/bigimg]
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jefjef
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Re: Fractured America [D] *V10.4* - pg.24

Post by jefjef »

No can see Libertarian symbol.
This post was made by jefjef who should be on your ignore list.
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Re: Fractured America [D] *V10.4* - pg.24

Post by isaiah40 »

jefjef wrote:No can see Libertarian symbol.


Oooops, forgot to show it! :oops:

Here it is!!
[bigimg]http://img80.imageshack.us/img80/5113/fracturedamericav104y.png[/bigimg]
Last edited by isaiah40 on Fri Oct 16, 2009 1:44 pm, edited 1 time in total.
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Re: Fractured America [D] *V10.4* - pg.24

Post by RedBaron0 »

I think you turned the opacity of the Libertarians up all the way or the layers are in the wrong order you can't see the flag at all now.

EDIT - jefjef beat me to it
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soundman
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Re: Fractured America [D] *V10.4* - pg.25

Post by soundman »

It doesn't look as cluttered as I thought it would... Don't know if I like it better or not. ;)
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porkenbeans
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Re: Fractured America [D] *V10.4* - pg.24

Post by porkenbeans »

jefjef wrote:No can see Libertarian symbol.
Or Deseret. All of them are very hard to distinguish. You know what they are, but the average viewer dose not.
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soundman
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Re: Fractured America [D] *V10.4* - pg.24

Post by soundman »

porkenbeans wrote:
jefjef wrote:No can see Libertarian symbol.
Or Deseret. All of them are very hard to distinguish. You know what they are, but the average viewer dose not.

Isaiah forgot to put it on. That's what he's saying, not that it's too light. ;)
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Re: Fractured America [D] *V10.2* - pg.23

Post by iancanton »

isaiah40 wrote:moved the NM border to the left and took out the panhandle of Neuvo Arizona. I alos moved the left border of Amarillo to the left as well so the text would fit better, as well as moved the Baja California/Neuvo Arizona border down a little to get rid of the four way corner.

these are good changes that add clarity.

is there a need for grand forks to be such a strange shape? it seems natural for grassland to be able to fort to an adjacent minnesota.

the presence of long island makes the east coast of the usa look like the east coast, even though it seems strangely darker than new jersey.

isaiah40 wrote:I moved San Diego from Amexica to Ecovnia. Amexica already has 13 territories so 1 less won't change the bonus.

that was excellent, to avoid amexica becoming a wasteland that is ignored in favour of the smaller bonuses. in fact, please go further by merging zacatecas into durango (both of them rather insignificant places) to reduce amexica to 11 regions and adding either la or san fran to ecovania, next to bakersfield (la looks more likely, since there's space in the western part of san diego). at 6 regions, ecovania, along with democrats, will become one of only 2 medium-sized bonus zones on the map.

isaiah40 wrote:we would have Montana, Havana, Quebec, Winnipeg, Illinois, SLC, Iowa, and I think adding in Ecoville as capitals that start with 3 neutrals.

sounds good! ecoville can start normally if ecovania has 6 regions. this means there will be 87 regions on the map, of which 7 capitals start with 3 neutrals, leaving 80 regions to be shared out randomly (a nice number for all sizes of game, whereas 79 isn't great for 8-player).

other than the above, i have little to add gameplay-wise and we're almost at a stage when we can lock the basic structure of the connections to allow the bonuses to be finalised.

ian. :)
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Re: Fractured America [D] *V10.2* - pg.23

Post by isaiah40 »

iancanton wrote:is there a need for grand forks to be such a strange shape? it seems natural for grassland to be able to fort to an adjacent minnesota.


Um, no so I redid all the Metis borders. Enlarged Winnipeg so that the text wasn't crammed in, and connected Grassland to Minnesota.

iancanton wrote:the presence of long island makes the east coast of the usa look like the east coast, even though it seems strangely darker than new jersey.


Yes it is because of the inner glow.

iancanton wrote:
isaiah40 wrote:I moved San Diego from Amexica to Ecovnia. Amexica already has 13 territories so 1 less won't change the bonus.

that was excellent, to avoid amexica becoming a wasteland that is ignored in favour of the smaller bonuses. in fact, please go further by merging zacatecas into durango (both of them rather insignificant places) to reduce amexica to 11 regions and adding either la or san fran to ecovania, next to bakersfield (la looks more likely, since there's space in the western part of san diego). at 6 regions, ecovania, along with democrats, will become one of only 2 medium-sized bonus zones on the map.


Done, and moved Ecoville to where Bakersfield was and added Redding. Connected Los Angeles with Oasis, Baja California and Neuvo Arizona to avoid the stair-step effect.

Here is the new Version with the changes noted plus:

- Reduced Canada bonus to 6 (due to a miscount of territories)
- Increased Ecovania bonus to 5
- Reduced Amexica bonus to 8
- Cleaned up the Libertarian bonus due to color bleed over

Need to do:

- Get this Gp'd! :lol:

That's it for now. Version 10.5
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Alaskan Viking
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Re: Fractured America [D] *V10.5* - pg.25

Post by Alaskan Viking »

I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

The only thing I would suggest, is to break Canada in two, IMHO it is too big and drawn out. I would make Washington state, (major businesses have headquarters in Washington, Boeing, Microsoft, etc.) Alberta,(Alberta is like a Canadian Texas; very conservative, large oil sector.) British Columbia and Vancouver be an extreme Anarcho-Capitalist faction. Maybe name it "Oil Barons" or "The Corporation".

Also; I'd really like to see the South Rise again. I love the Libertarian Party, but, the map already has a libertarian faction in the form of the Gadsden flag wielding Freemens. I think the map would have even more character if the Libertarian south was changed to the Confederacy--if no one is offended, of course.
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Re: Fractured America [D] *V10.5* - pg.25

Post by captainwalrus »

Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.
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isaiah40
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Re: Fractured America [D] *V10.5* - pg.25

Post by isaiah40 »

Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

The only thing I would suggest, is to break Canada in two, IMHO it is too big and drawn out. I would make Washington state, (major businesses have headquarters in Washington, Boeing, Microsoft, etc.) Alberta,(Alberta is like a Canadian Texas; very conservative, large oil sector.) British Columbia and Vancouver be an extreme Anarcho-Capitalist faction. Maybe name it "Oil Barons" or "The Corporation".

Also; I'd really like to see the South Rise again. I love the Libertarian Party, but, the map already has a libertarian faction in the form of the Gadsden flag wielding Freemens. I think the map would have even more character if the Libertarian south was changed to the Confederacy--if no one is offended, of course.


First of all welcome to CC!! =D> Who would have thought someone would join just because they saw a map that wasn't even a real payable map (at least someone who saw this map :lol: ). I thank you!!

I had thought about breaking up Canada at one point early in this maps development, but decided not to as I have 14 bonuses already with 87 territories, quite enough for this map. If you look, Canada has a bonus of 6 with 9 territories, fairly easy to hold, yet hard enough to lose with all the bordering territories. I believe the map is/will be a challenge for a lot of players requiring a little skill.
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Re: Fractured America [D] *V10.5* - pg.25

Post by Alaskan Viking »

captainwalrus wrote:
Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.


I was browsing the board-game-geek forums, and saw a thread about Conquer Club, I was intrigued so I checked out the CC forums and found this thread.

Back on topic; Is the mafia faction set in stone? I think the area makes more sense as an Islamic faction than the west coast did. Dearborn Michigan could be the capital. lol
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Re: Fractured America [D] *V10.5* - pg.25

Post by isaiah40 »

Alaskan Viking wrote:
captainwalrus wrote:
Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.


I was browsing the board-game-geek forums, and saw a thread about Conquer Club, I was intrigued so I checked out the CC forums and found this thread.

Back on topic; Is the mafia faction set in stone? I think the area makes more sense as an Islamic faction than the west coast did. Dearborn Michigan could be the capital. lol


It pretty much is, unless someone comes up with a really GOOD idea. I had an Extremist Islamic Faction in the earlier maps, but someone complained that (I also had a Democratic Socialist Party Faction) I was being too right wing and bigoted so this thread was locked down for about 5 days. I then changed some of the names to be more 'PC' for some people so I could move this map along. So an Islamic Faction will not be on this map. The Outfit capital is Chicago (Illinois), and that is staying.
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Re: Fractured America [D] *V10.5* - pg.25

Post by Alaskan Viking »

Yeah, I read through this thread and saw that guy's post, complaining about the "bigoted map". It seems a little silly to complain about a faction being Islamic, when said faction is situated right next to a faction which is Mormon... :roll: (Ironically, Salt Lake City has a large Muslim population.)
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Re: Fractured America [D] *V10.2* - pg.23

Post by iancanton »

having a muslim zone is inappropriate because there are so few muslims in the usa and no cities where they are the majority. for example, michigan, which is used in the example above, has 10 million people, of whom 2 million are roman catholic, 110,000 are jews, 80,000 are muslims and most of the rest protestant christians. muslims are a minority even in dearborn.

http://en.wikipedia.org/wiki/Michigan#Religion

isaiah40 wrote:Need to do:

- Get this Gp'd! :lol:

have u considered expanding winnipeg to meet the river, so that grassland becomes an internal region? lengthen the st croix river too, so that minnesota no longer borders wisconsin, to give to the metis zone a bit more protection. possibly lose the iowa-missouri arrow to let the missouri river be more of a barrier and put an extra mountain between colorado and amarillo to make it clear that these regions are not adjacent.

now to run those bonus calculator spreadsheets and see what they tell us.

ian. :)
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