Feudal War - Strategy
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Re: Feudal War, A detailed guide...
Good guide Me-Da, but still not perfect. I could kick your ass any day of the week


- Me-Da-MiNoRiTY
- Posts: 181
- Joined: Fri Jan 04, 2008 8:19 pm
- Gender: Male
- Location: New Zealnd (FTW)
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Re: Feudal War, A detailed guide...
i need to update it lol... it is kinda old 
Re: Feudal War, A detailed guide...
Me-Da-MiNoRiTY wrote:i need to update it lol... it is kinda old
Here is the only way to go (from Game 2718145 with me and MDM). Just repeat my steps in round 1 as this is the best strategy ever
2008-06-25 10:24:42 - kletka gets bonus of 5 armies added to Imperial Dynasty Castle
2008-06-25 10:24:42 - kletka receives 3 armies for 1 territories
2008-06-25 10:24:48 - kletka deployed 3 armies on Imperial Dynasty Castle
2008-06-25 10:25:00 - kletka attacked Imperial Dynasty 5 from Imperial Dynasty Castle and conquered it from neutral player
2008-06-25 10:25:05 - kletka attacked Imperial Dynasty 6 from Imperial Dynasty 5 and conquered it from neutral player
2008-06-25 10:25:13 - kletka attacked Imperial Dynasty 4 from Imperial Dynasty 5 and conquered it from neutral player
2008-06-25 10:25:18 - kletka attacked Imperial Dynasty 3 from Imperial Dynasty 4 and conquered it from neutral player
2008-06-25 10:25:24 - kletka attacked Imperial Dynasty 2 from Imperial Dynasty 3 and conquered it from neutral player
2008-06-25 10:25:53 - Incrementing game to round 2
Learning the force to control the dice (highest ever score: 3128, highest ever rank: 40)
- Me-Da-MiNoRiTY
- Posts: 181
- Joined: Fri Jan 04, 2008 8:19 pm
- Gender: Male
- Location: New Zealnd (FTW)
- Contact:
Re: Feudal War, A detailed guide...
*sigh* i need to learn to control my temper a little though and i still have never beaten you Kletka
Re: Feudal War, A detailed guide...
kletka wrote:Game 2718145
it took you 47 rounds to win...and not even knock out all the players! just get the castles!?
Re: Feudal War, A detailed guide...
kletka wrote:Me-Da-MiNoRiTY wrote:i need to update it lol... it is kinda old
Here is the only way to go (from Game 2718145 with me and MDM). Just repeat my steps in round 1 as this is the best strategy ever![]()
that was ridiculously lucky! how did u do that?
Re: Feudal War, A detailed guide...
kemmler and i would like to appologize for bashing your shite strat in feudal.
i mean, now that we know that you've played a whopping 46 games, and you are a private 1st class at it, we dont dare bash you.
with all that experince you could beat anyone.
i mean, now that we know that you've played a whopping 46 games, and you are a private 1st class at it, we dont dare bash you.
with all that experince you could beat anyone.
Re: Feudal War, A detailed guide...
Me-Da-MiNoRiTY wrote:*sigh* i need to learn to control my temper a little though and i still have never beaten you Kletka
Kletka's good. But not when someone suicides on him

Re: Feudal War, A detailed guide...
nice guide there mate.....why dont u just explain it to me in eco at school instaed of keeping me guessing coz corporal first class doesnt get any respect

Re: Feudal War - Strategy
By the way, when you revamp this map, make sure you change the numbers so that there aren't two "6's" bordering the same '5' for example.
That's true, I've lost good men trying to get to Lake Minstello 6 and instead attacked Barbarians 6 accidently.
Re: Feudal War - Strategy
My outlook is a little different about this board
Best starting position: Has to be Feudal Empire
If you're playing 1 v 1 (and if i remember you get 2 castles) and one of them is feudal, i would not attack with my other castle. Id just attack from feudal and go towards rhu village area. Leaving the other castle to build up, and this is really good with fog on, will definitely surprise your opponent once he finally gets to your castle.
As far as Realm of might strategy...Id attack rom 2,3,4 & 6 1st...then let my armies build up on the castle...usually this game is played with fog on so if you see anybody start attacking that 10 on the right side you have a str8 shot from castle - rom 5 - rom 7. Its pretty easy to gain imperial or the great kingdom if they rush in like that.
Most like to attack to get that +1 bonus, but is it worth it if youre dwindling you army to one everytime to do so. I like building up the armies on my castle and just wait for that moment where my armies can run thru the opponents 1s...
Of course im not 13-1 im more like 3-3 lol
Best starting position: Has to be Feudal Empire
If you're playing 1 v 1 (and if i remember you get 2 castles) and one of them is feudal, i would not attack with my other castle. Id just attack from feudal and go towards rhu village area. Leaving the other castle to build up, and this is really good with fog on, will definitely surprise your opponent once he finally gets to your castle.
As far as Realm of might strategy...Id attack rom 2,3,4 & 6 1st...then let my armies build up on the castle...usually this game is played with fog on so if you see anybody start attacking that 10 on the right side you have a str8 shot from castle - rom 5 - rom 7. Its pretty easy to gain imperial or the great kingdom if they rush in like that.
Most like to attack to get that +1 bonus, but is it worth it if youre dwindling you army to one everytime to do so. I like building up the armies on my castle and just wait for that moment where my armies can run thru the opponents 1s...
Of course im not 13-1 im more like 3-3 lol
Re: Feudal War - Strategy
It seems many if not most of the Feudal War games are played with fog of war. If you're playing with fow, you want to watch the game log, and see how much fighting is going on.
In 6-player, as people are eliminated, you want to keep track of how many castles the strongest players have; same thing with towns, but to a lesser extent.
Basically, you want to watch the other armies as best you can in the log.
In Escalating, the castles become less important over time.
In No Spoils games, the castles are important; the same with difficult-to-replace standing armies.
In No Spoils in particular, try to get the other player to break down the neutral 10s.
If one player has 2 or more castles, you have to move out at some point.
In Escalating, you need to time your eliminations.
In Escalating, the end-game is most often about cards. In No Spoils, it's about castles and standing armies.
With Chained, and even moreso Adjacent reinforcements; it's very much about positioning as well.
You can move out early and conquer a neighboring player, but can you hold on to your gains and expand from there, or will yet another player arrive on the scene and mop up?
Do you wait in your castle for the neighbors to come, hopefully weakening themselves by knocking down the 10-walls?
It's about timing, positioning, reading the log.
If hunkered down in a castle and with No Spoils; and the log indicates that someone has 3 or 4 castles, it's probably time to consider moving out.
If people start getting eliminated in Escalating, and the sets are worth 30 or 40 armies, it's probably time to move out if you've been hunkered down to that point.
There was this one No Spoils game where everyone was battling, except for one dude. I went over the log, and realized that he had over 100 armies, and most of the rest of us were near spent! Somehow I manged to win that one.
Got a 20:47 auto-battle where I won and advanced 3.
I was just hoping to cut him down a bit before reinforcing another stack up. I looked and it had me advancing 3! The results of that roll in losses was 15:47!
Another time on this map, there was a 107-104 where I advanced 43. My 44 then turned and took on a 45 of a 3rd player and advanced 8!
It was over a bridge position. They were on both sides of the river facing each other at 104:45 and I took them both out with 107 and 8 to spare.
Salute to the big auto-battle on Feudal!
This map is great. Can't spend all my time playing small, 'drop' boards like Luxembourg, Doodle Earth, and British Isles; need a little bit of that, large-board 'conquest' feudal action baby.
(I do agree with the one dude who mentioned that the numbering of the territories could use some work.)
In 6-player, as people are eliminated, you want to keep track of how many castles the strongest players have; same thing with towns, but to a lesser extent.
Basically, you want to watch the other armies as best you can in the log.
In Escalating, the castles become less important over time.
In No Spoils games, the castles are important; the same with difficult-to-replace standing armies.
In No Spoils in particular, try to get the other player to break down the neutral 10s.
If one player has 2 or more castles, you have to move out at some point.
In Escalating, you need to time your eliminations.
In Escalating, the end-game is most often about cards. In No Spoils, it's about castles and standing armies.
With Chained, and even moreso Adjacent reinforcements; it's very much about positioning as well.
You can move out early and conquer a neighboring player, but can you hold on to your gains and expand from there, or will yet another player arrive on the scene and mop up?
Do you wait in your castle for the neighbors to come, hopefully weakening themselves by knocking down the 10-walls?
It's about timing, positioning, reading the log.
If hunkered down in a castle and with No Spoils; and the log indicates that someone has 3 or 4 castles, it's probably time to consider moving out.
If people start getting eliminated in Escalating, and the sets are worth 30 or 40 armies, it's probably time to move out if you've been hunkered down to that point.
There was this one No Spoils game where everyone was battling, except for one dude. I went over the log, and realized that he had over 100 armies, and most of the rest of us were near spent! Somehow I manged to win that one.
Got a 20:47 auto-battle where I won and advanced 3.
I was just hoping to cut him down a bit before reinforcing another stack up. I looked and it had me advancing 3! The results of that roll in losses was 15:47!
Another time on this map, there was a 107-104 where I advanced 43. My 44 then turned and took on a 45 of a 3rd player and advanced 8!
It was over a bridge position. They were on both sides of the river facing each other at 104:45 and I took them both out with 107 and 8 to spare.
Salute to the big auto-battle on Feudal!
This map is great. Can't spend all my time playing small, 'drop' boards like Luxembourg, Doodle Earth, and British Isles; need a little bit of that, large-board 'conquest' feudal action baby.
(I do agree with the one dude who mentioned that the numbering of the territories could use some work.)
Re: Feudal War - Strategy
I totally disagree with the strategies...i had a brilliant strategy till the dice made me lose on average 5 to 1, then average 8 to 1 on successive turns against my opponent....(happened twice, against 2 Majors....now wondering if they get special treatment)...no strategy can beat that....
Re: Feudal War - Strategy
Thanks to everyone who gave advice for this map. I feel like an expert now 
Re: Feudal War - Strategy
Coleman wouldn't it be better to go after other castles rather than villages first, if it's easier?
Re: Feudal War - Strategy
since i am a noob on that map.. i shall remain silent and listen to these people
keep it up yall... i am immensely enjoying this 
Re: Feudal War - Strategy
I gotta agree with ya on that one danny boy... the blind leading the blind
Tdans Feudal War +7612
K1 Feudal War +3654
...i'm comin for ya
Tdans Feudal War +7612
K1 Feudal War +3654
...i'm comin for ya
Re: Feudal War - Strategy
KraphtOne wrote:I gotta agree with ya on that one danny boy... the blind leading the blind
Tdans Feudal War +7612
K1 Feudal War +3654
...i'm comin for ya
haha if only fuedal was all i played
Re: Feudal War, A detailed guide...
Thanks for the strategy advice ... am playing my first fuedal game so am greatful for any pointers ... the 2 thing is good advice for any game I think ... I'm going to try that on other maps
Re: Feudal War, A detailed guide...
Plutoman wrote:I hate to be critical, but I disagree with much of the play, and I do not think diplomacy really has any place in a feudal game. I also disagree with some of how the human mind thinks, such as with the 10 against 11 or 12, but I do agree with the 2's all around. It does look a bit more intimidating.
I also have to definitely agree with the territory and log watching, as that is extremely important.
My strategy is quite different, and will win against this one most of the time, but I am not quite willing to share it, as if used against me, my odds of winning do go down quite a bit
However, this will improve your game in general on this map. Hopefully it'll spark some more opponents for my feudal games.
Good guide overall, and 10 for the effort. Since I'm not willing to share my own, I can't really complain that this one is bad, especially since it is much better than any average strategy.
ur strategy u use can easily be seen in ur previous games if u look at the game log

[spoiler=TOURNEY WINS]Feudal Wars dubs freestyle
LxDS tourney: New World:
NFL 2008
Matt's 1600+ Random Round Robin
6 Nations 2010
Feudal Epic Quads[/spoiler]
