Really looking forward to this map - simple and original idea well executed
Chinese Checkers [Quenched] May '07 re-opener?
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- RenegadePaddy
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- everywhere116
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- AndyDufresne
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I think the original ones are best. They look the cleanest if that makes any sense. Red and orange are definately a no go, but the green one's are okay. However, I don't like how the look on the centre part of the board and I guess we'd need to see them on every part of the board to make a final call.
Wisse wrote:the ones in the red and the normal ones
agreed. i like the depth ones in blue the best because you erased all of the original outline, some of that is still on the red circles.
but my second choice would just be the original
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
Enigma wrote:i like the depth ones in blue the best because you erased all of the original outline, some of that is still on the red circles.
but my second choice would just be the original
I did this version the easy way - just laid circles on top of existing circles, so I didn't get all of them right. Call it a beta.
I could play with the depth circles, but ultimately I don't think they're as good for game play. I have som other ideas to make the original white circles fit better with the map around them, the first being to change the shadow from the grey to a color that is already in the palette of the background, so the circles don't seem out of place. That's probably the way it'll go.

oaktown wrote:Enigma wrote:i like the depth ones in blue the best because you erased all of the original outline, some of that is still on the red circles.
but my second choice would just be the original
I did this version the easy way - just laid circles on top of existing circles, so I didn't get all of them right. Call it a beta.
I could play with the depth circles, but ultimately I don't think they're as good for game play. I have som other ideas to make the original white circles fit better with the map around them, the first being to change the shadow from the grey to a color that is already in the palette of the background, so the circles don't seem out of place. That's probably the way it'll go.
that sounds good too, either way the map will look good. but the more i look at the depth ones the more they grow on me- not the ones in orange, because you took out the texture. but the ones in blue are perfect.
sorry, i realize that was "beta", i didnt mean to criticise.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
OK, I don't like the deep circles. I don't think they work with the board, it doesn't make sense to give them texture, and I think it makes it harder to read the army counts. Below are two versions I'd like opinions on. Please continue to ignore any out of place army counts - the coordinates aren't anywhere near finalized.
1. Original white circles... much the same as before, but with some little things cleaned up.
2. Slightly softer circles, using colors drawn from the surrounding palette.

1. Original white circles... much the same as before, but with some little things cleaned up.
2. Slightly softer circles, using colors drawn from the surrounding palette.

Last edited by oaktown on Wed Feb 14, 2007 1:18 am, edited 2 times in total.

- Sargentgeneral
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yup, second.
just fyi- this version of the map doesnt have the circle in the middle. not sure if that was removed on purpose or just an older version of the map.
just fyi- this version of the map doesnt have the circle in the middle. not sure if that was removed on purpose or just an older version of the map.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
Enigma wrote:just fyi- this version of the map doesnt have the circle in the middle. not sure if that was removed on purpose or just an older version of the map.
Oops! Good catch Enigma. Sometime I go back a step when I want to rework something - in this case the circles, which i wanted to work on pre-texture - but the danger is that I sometimes forget a change that happened along the way. The circle will be replaced.

- everywhere116
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OK, softer circles in large and small versions... no numbers, but take a look and make sure I haven't lost any changes we've made along the way.
Large, 740x500:
and small, 600x405:
I really will take one more crack at giving the circles the illusion of depth, but if it doesn't produce the desired effect I'm sticking with the circles above. I'd rather have flat circles that are easy for game play than throw in a cool effect that makes the numbers hard to read.
Large, 740x500:
and small, 600x405:
I really will take one more crack at giving the circles the illusion of depth, but if it doesn't produce the desired effect I'm sticking with the circles above. I'd rather have flat circles that are easy for game play than throw in a cool effect that makes the numbers hard to read.
Last edited by oaktown on Wed Feb 14, 2007 1:19 am, edited 1 time in total.

depth
I think we've all grown accustomed to the 'flat' circles. And they're fine. But I like the circles with depth more. Maybe not quite as deep as your mock-up (a page or two ago), a little less contrast maybe?
To me, the board is made of wood, and painted, so the holes for the marbles might not have the same texture, and they might not have the color (maybe they were cut out after the surface was painted).
I'd be happy to play on the flat circles as shown above, but if you put it to a vote I'm going for the circles with depth.
To me, the board is made of wood, and painted, so the holes for the marbles might not have the same texture, and they might not have the color (maybe they were cut out after the surface was painted).
I'd be happy to play on the flat circles as shown above, but if you put it to a vote I'm going for the circles with depth.
- gavin_sidhu
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Chinese Checkers Board
I remember looking at this map awhile ago. It looks great, I like all the changes you made since I last glanced upon it. It looks so much different compared to the first and second version I saw. I really like the background, the softer tones and the wooden board feel that it now has been given. I agree the white with gray gravitating or outlining looks good.
Anyway, it looks like you put a lot of t.l.c. into making it and the result shows...can't wait to play it someday.
Anyway, it looks like you put a lot of t.l.c. into making it and the result shows...can't wait to play it someday.
- AndyDufresne
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Re: depth
EvilOtto wrote:I think we've all grown accustomed to the 'flat' circles. And they're fine. But I like the circles with depth more. Maybe not quite as deep as your mock-up (a page or two ago), a little less contrast maybe?
To me, the board is made of wood, and painted, so the holes for the marbles might not have the same texture, and they might not have the color (maybe they were cut out after the surface was painted).
I'd be happy to play on the flat circles as shown above, but if you put it to a vote I'm going for the circles with depth.
I agree with EvilOtto on all his points.
One thing to consider, enlarging the title a little (though I see there isn't much room), or perhaps making the bonus description slightly smaller, to better differentiate between the two visually. Maybe, add an interesting themed lined seperating the two? Perhaps that'd be better.
Also, is the font you used for signing the same as the opposite side? I noticed the right side has the black outline, but I'm curious to see how that and the title and such would look if it was similar to your name.
Also, one more thing bugging me. I like symmetry in some things. Could you make the lines in purple more similar to that of blue? As then you could have the bottom triangles having the same color lines, the middle trianges, and the top.
--Andy
