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RedBaron0
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Re: RAIL AFRICA [D] (V12)P10: Colour additions

Post by RedBaron0 »

The relief texture on the continent itself was pretty good I thought, now it's just tan. I know USA and Europe are just black, but you've got some texture on Australia which is a rugged continent same as Africa. I think you need a bit of texture on the land, not necessarily what was there before, just a little something.
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Re: RAIL AFRICA [D] (V12)P10: Colour additions

Post by cairnswk »

RedBaron0 wrote:The relief texture on the continent itself was pretty good I thought, now it's just tan. I know USA and Europe are just black, but you've got some texture on Australia which is a rugged continent same as Africa. I think you need a bit of texture on the land, not necessarily what was there before, just a little something.


Does this look any better RedBaron0?

I've also tidied up the centering on the LIne letters on each station.
And of course given some texture to the background.

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[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/RAIL%20AFRICA/_rail_africa_V13L.jpg[/bigimg]
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Re: RAIL AFRICA [D] (V13)P11: Texture Continent

Post by AndrewB »

I'd say it definitely looks better with a texture behind.

otherwise is was too bland i thought...
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Re: RAIL AFRICA [D] (V13)P11: Texture Continent

Post by RedBaron0 »

I like the texture, maybe just a smidgen lighter.

The EL Pharaoh express color at Cairo is different than the others in the same line.
In the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.

For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?
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Re: RAIL AFRICA [D] (V13)P11: Texture Continent

Post by cairnswk »

Please F5 for the above image guys...

AndrewB wrote:I'd say it definitely looks better with a texture behind.
otherwise is was too bland i thought...

Thanks AndrewB

RedBaron0 wrote:I like the texture, maybe just a smidgen lighter.
Done
The EL Pharaoh express color at Cairo is different than the others in the same line.
Done
In the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.
I've added a border to those texts in the legend so they should come up clearer now
EDIT: no that didn't happen, so i might have to change the font in the legend...let me see.
EDIT 2. Changed the font and spacing in the legend but i don't know if it's changed much. Perhaps the angle gives the distortion and the translation to .jpg also.

For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?
Changed to 4, 5 would be too much. and yes, the neutrals are already on the map. :)
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Re: RAIL AFRICA [D] (V13)P11: Texture Continent

Post by isaiah40 »

Looking good cairns. F and M on the legend are a little blurry, but I can at least read them now :) So when can we play this :D
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Re: RAIL AFRICA [D] (V13)P11: Texture Continent

Post by cairnswk »

isaiah40 wrote:Looking good cairns. F and M on the legend are a little blurry, but I can at least read them now :) So when can we play this :D
That's something good at least :)
Play? When it gets stamped three more times by the Mods, sorry but even i can't hurry them along. :(
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by captainwalrus »

what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.

does it have to be logical? afterall it is simply meant to be a representation.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs..... ;)
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by ender516 »

cairnswk wrote:
captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.

does it have to be logical? afterall it is simply meant to be a representation.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs..... ;)

Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by RedBaron0 »

On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by ender516 »

RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I thought the neutrals were all selected to prevent bonuses on the initial drop, and I could have sworn that the Madagascar line had been covered that way.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

ender516 wrote:
cairnswk wrote:
captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.

does it have to be logical? afterall it is simply meant to be a representation.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs..... ;)

Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.

Well i'm sorry too that it doesn't work for you, but it does work for me.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I'd prefer to leave PRA neutral where it is since that was worked by another person.
I'll add one to O-ATV, if that makes you happy.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by RedBaron0 »

cairnswk wrote:
RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I'd prefer to leave PRA neutral where it is since that was worked by another person.
I'll add one to O-ATV, if that makes you happy.


I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory. ;)
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

RedBaron0 wrote:
cairnswk wrote:
RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I'd prefer to leave PRA neutral where it is since that was worked by another person.
I'll add one to O-ATV, if that makes you happy.


I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory. ;)

Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry. ;)
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by number five »

wutever i will not be playing this unless i choose random
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by ender516 »

cairnswk wrote:
RedBaron0 wrote:
cairnswk wrote:
RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I'd prefer to leave PRA neutral where it is since that was worked by another person.
I'll add one to O-ATV, if that makes you happy.


I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory. ;)

Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry. ;)

I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.

Sometimes I wonder if good-looking maps like this one suffer from complacency among the viewers of map threads: "Hmm, that looks good, it will fit right in with the other Rail maps, no need for me to stick my oar in..." And it probably doesn't help that those who post just to say "Yay, lookin' good!" can be slapped down for not making a real contribution. I don't think I have seen it in this thread, but it does happen. The guidelines say a map needs community support, and if someone is completely satisfied with a map as it is, how else can support be shown?
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

number five wrote:wutever i will not be playing this unless i choose random

and that's ok to have that choice.
Thanks for dropping by though and letting us know. :)
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Re: RAIL AFRICA [D] (V14)

Post by cairnswk »

Andrew B. Please note for the xml.
ATV - O has 3 neutral starts on it, thanks,

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[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/RAIL%20AFRICA/_rail_africa_V14L.jpg[/bigimg]
Last edited by cairnswk on Fri Oct 16, 2009 3:56 pm, edited 1 time in total.
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Re: RAIL AFRICA [D] (V13)P11: Stamps?

Post by cairnswk »

ender516 wrote:...
I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.
Done.

Sometimes I wonder if good-looking maps like this one suffer from complacency among the viewers of map threads: "Hmm, that looks good, it will fit right in with the other Rail maps, no need for me to stick my oar in..." And it probably doesn't help that those who post just to say "Yay, lookin' good!" can be slapped down for not making a real contribution. I don't think I have seen it in this thread, but it does happen. The guidelines say a map needs community support, and if someone is completely satisfied with a map as it is, how else can support be shown?

Sometimes, i think some just don't bother at all. :(
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Re: RAIL AFRICA [D] (V14)P12

Post by AndrewB »

Version 4 of the XML is created:

http://bolonniy.com/CC/Rail_Africa_v4.xml

Changes:

Added 3 neutrals to ATV
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Re: RAIL AFRICA [D] (V14)P12

Post by thenobodies80 »

I think you should use starting positions instead of using 4 neutrals regions.
Now you have 78 regions, 4 neutrals...with 74 regions in the starting drop you have only bad numbers (24 in 2/3 players, 18 in 4 players, 12 with 6 and 9 with 8p.
With two groups of two starting positions you can avoid from easy small bonuses dropped at the start and in the same time you will have 26 regions for 2/3 players game, 19 with 4p and respectively 15,13,11,9 for the others.
With 78 regions you have the 10,25% that ANY player will start with a 3 regions bonus in a 3p game, that is an acceptable percentage.

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Re: RAIL AFRICA [D] (V14)P12

Post by Danyael »

thanks for changing the m bonus on the ticket(colour) now i can read everything
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Re: RAIL AFRICA [D] (V14)P12

Post by iancanton »

is there any possibility of adding johannesburg and lagos?

from the rail map below, johannesburg appears to be the main long-distance hub of the south african rail system. it also has, by some measures, africa's largest railway station. there's probably not enough room to put it on our map if we put in 3 platforms, but it is a glaring omission, given the city's prominence in recent african history. how about letting one of the lines go through JNB johannesburg, or substituting it for PRA pretoria?

although nigeria has 15% of africa's population and about twice as many people as the second country, egypt, it doesn't have any stations on the map at all! LOS(?) lagos is its commercial centre and merits a place between ACC accra and YND yaounde.

http://en.wikipedia.org/wiki/List_of_Af ... erritories

ian. :)
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