Arms Race! [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Re: Arms Race! [Quenched]

Post by mibi »

nick11 wrote:playing a speed on "Arms Race" (game #2741788). we got to the end of the game and we had both wiped each other out with troops remaining only on the top of the missile. when i started the next round i lost and lost heavy. This can't be correct. the game was ended because i started a round? thats really screwed up.

Nick



yep when you are both stuck out in the vastness of outer space (missile launch) the first person to try to take a breath, loses.
seamusk
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

Re: Arms Race! [Quenched]

Post by seamusk »

nick11 wrote:playing a speed on "Arms Race" (game #2741788). we got to the end of the game and we had both wiped each other out with troops remaining only on the top of the missile. when i started the next round i lost and lost heavy. This can't be correct. the game was ended because i started a round? thats really screwed up.

Nick

We just had this happen (not double death but someone dieing on missile launch) in a doubles 4 player game. My partner was the one left on the launch. He hit start, got killed, and then... it was my turn. Which was wrong because it shouldn't have been. Both teams were down to 1 now so I went and then the other team's remaining player got deferred armies. Red was eliminated, blue was skipped, and I was green. Yellow was already dead. This seems like a glitch in the gaming code.
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: Arms Race! [Quenched]

Post by TaCktiX »

People stuck on missile launch was an accepted worst case scenario. If you look on some of the last pages prior to Quench, you'll see a more indepth discussion on it.
seamusk
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

Re: Arms Race! [Quenched]

Post by seamusk »

TaCktiX wrote:People stuck on missile launch was an accepted worst case scenario. If you look on some of the last pages prior to Quench, you'll see a more indepth discussion on it.

That doesn't explain the glitch I describe above.
User avatar
bomberman760
Posts: 36
Joined: Fri Sep 28, 2007 12:22 pm
Gender: Male
Location: Kansas City

Re: Arms Race! [Quenched]

Post by bomberman760 »

I looked everywhere for an answer to this, but no luck.

In a doubles game, why can I only fortify to about half of my teammate's territories? Not all are listed as an option to fortify to, and after several turns now I cannot figure out any rhyme or reason. I have not been able to fortify to any teammate territory where armies were actually needed.

Thanks.
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Arms Race! [Quenched]

Post by edbeard »

seamusk wrote:
TaCktiX wrote:People stuck on missile launch was an accepted worst case scenario. If you look on some of the last pages prior to Quench, you'll see a more indepth discussion on it.

That doesn't explain the glitch I describe above.


you managed to leave out the most important part of the game log from your post


2008-07-01 19:32:07 - cptbighead lost Titan II MISSLE LAUNCH to neutral player
2008-07-01 19:32:07 - neutral player eliminated cptbighead from the game
2008-07-01 19:37:04 - neutral player was kicked out for missing too many turns



a neutral player being kicked out for missing turns is not something a mapmaker can fix. I think it's safe to assume that is why the other follies came about. I can only hope you brought this up in the bugs forum.
User avatar
Kenwhite1973
Posts: 10
Joined: Sun Jan 20, 2008 3:38 pm
Contact:

Arms Race Board is broken

Post by Kenwhite1973 »

Arms Race Board is broken

You do not get the +50 troops when holding the President, launch code, and entire missile.
also you no longer have to occupy all the regions on the missile to still be allowed to Bombard enemy regions in the other country.
PLEASE FIX IT as it is not right
game example :
4411041
Thank you
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Re: Arms Race Board is broken

Post by sully800 »

Its fog of war so your link does not help.

You don't have to hold anything except for the missile launch to be able to bombard the enemy. No launch code, president or missile territories required.

And I assure you the +50 bonus works properly. Make sure you are holding the correct launch code and president/premiere to correspond with your missile. Also make sure that you are still holding the entire missile at the start of your turn (no territories bombarded by the enemy).
User avatar
ben79
Posts: 472
Joined: Tue Dec 04, 2007 4:29 pm

Re: Arms Race Board is broken

Post by ben79 »

Kenwhite1973 wrote:Arms Race Board is broken

You do not get the +50 troops when holding the President, launch code, and entire missile.
also you no longer have to occupy all the regions on the missile to still be allowed to Bombard enemy regions in the other country.
PLEASE FIX IT as it is not right
game example :
4411041
Thank you



i'm playing arm's race everyday and you don't need the entire missile to be able to bombard the enemy's region, i do get 50 armies to hold president launch code and entire missile, the only problem with this map it's that the rolls are like a beta map

ben
User avatar
cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Arms Race Board is broken

Post by cicero »

Moved from Suggestions & Bug Reports to Map Foundry > Drafting Room: New Projects.
Foundry mods to merge with quenched Arms Race thread.

Cicero
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Arms Race! [Quenched]

Post by MrBenn »

cicero wrote:Foundry mods to merge with quenched Arms Race thread.
Cicero

Merged.

If you have a bug like this again and you're playing in the fog, try taking a screenshot. Otherwise, I'd agree precisely with what sully said ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Teflon Kris
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Gender: Male
Location: Lancashire, United Kingdom

Re: Arms Race! [Quenched]

Post by Teflon Kris »

Yes, nothing wrong with the missile / bonus scenario - its entirely possible to win without holding the +50 and just bombarding with what you have - my opponent has just proved it lol :cry:
User avatar
Blitzaholic
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Arms Race! [Quenched]

Post by Blitzaholic »

sully800 wrote:This bug has happened to several people in different games where its possible to get eliminated by the neutral army. :?



It does not let you kill Titan II MISSILE Launch, not from SS-18 Missile launch to bombard anyways, what an ERROR on this map, wow

happening to me in a game, i killed all the green, but 1 left on titan II missile launch and I go to attack or bombard from SS-18 Missile launch and it and it does not let me?????, instead green goes and I get NO points cause it is terminator and I had him easy 11 vs 1 to bombard it? :?


get the map maker to fix it or eliminate it til worked out, shame too, cause nice little map


game # Game 5060631 to view




also, it happened to me and my partner in this game


AndrewB wrote:Game 5051315

After a player was terminated by the neutral in the missile lunch, no one has a turn pending.

Concise description:
No one has a turn pending

Specifics:
In the doubles game one player was eliminated by neutral in the missile lunch.

The turn should go to the next person in the queue (blue in this specific case).

Currently no one has a green dot defining those turn is that.
Image
User avatar
Blitzaholic
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Arms Race! [Quenched]

Post by Blitzaholic »

widowmakers please fix this asap!!!!!!!!!

it is a nice map, but needs that bug corrected immediately, thx for listening
Image
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Arms Race! [Quenched]

Post by the.killing.44 »

it's not a bmap bug, but a recurring issue in the game engine. The same thing happes on the Naval Superiority tert on Eaatern Hemishpere, or on any map where a player's last tert reverts to neutral. Sucks.

.44
Txflier
Posts: 88
Joined: Tue Apr 07, 2009 5:38 pm
Gender: Male
Location: usa

Re: Arms Race! [Quenched]

Post by Txflier »

I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.
User avatar
Bones2484
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Arms Race! [Quenched]

Post by Bones2484 »

Txflier wrote:I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.


You don't need to hold the top of the missile for the bonus.
Txflier
Posts: 88
Joined: Tue Apr 07, 2009 5:38 pm
Gender: Male
Location: usa

Re: Arms Race! [Quenched]

Post by Txflier »

Bones2484 wrote:
Txflier wrote:I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.


You don't need to hold the top of the missile for the bonus.


ok so basically you just have to kill the 15 if you want to bombard the other territory
User avatar
Juan_Bottom
Posts: 1110
Joined: Mon May 19, 2008 4:59 pm
Location: USA RULES! WHOOO!!!!

Re: Arms Race! [Quenched]

Post by Juan_Bottom »

Suggs and Bugs
Game 5666243

I'm not getting my +50 bonus(2 times yo). That's pretty much it I suppose.
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Arms Race! [Quenched]

Post by the.killing.44 »

2009-10-20 06:58:29 - Thrak: You have to hold all three - president, launch code and missile. I took out the Launch code in every turn.
User avatar
fumandomuerte
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Gender: Male
Location: The Cinderella of the Pacific

Re: Arms Race! [Quenched]

Post by fumandomuerte »

Game 6162303
Can someone explain what the heck happened from round 18 to 19? Here's the log (nobody missed a turn)

2009-12-24 01:25:10 - Incrementing game to round 18
2009-12-24 01:25:21 - DBandit70 lost ? to neutral player (was on the warhead)
2009-12-24 01:25:21 - neutral player eliminated DBandit70 from the game
2009-12-24 01:30:10 - neutral player ran out of time
2009-12-24 01:30:10 - Incrementing game to round 19
2009-12-24 01:30:40 - fumandomuerte got bonus of 2 troops added to USSR Bunker 1
2009-12-24 01:30:40 - fumandomuerte got bonus of 2 troops added to USSR Bunker 2
2009-12-24 01:30:40 - fumandomuerte received 2 troops for holding 2 Scientists
2009-12-24 01:30:40 - fumandomuerte received 2 troops for holding 2 Uranium Processing Plants
2009-12-24 01:30:40 - fumandomuerte received 3 troops for 10 regions
2009-12-24 01:30:40 - fumandomuerte received 7 deferred troops for missing 1 rounds (WTF?)
2009-12-24 01:30:47 - fumandomuerte deployed 7 troops on USSR Bunker 2
2009-12-24 01:31:00 - fumandomuerte deployed 7 troops on USSR Bunker 2
2009-12-24 01:31:24 - fumandomuerte reinforced USSR Bunker 2 with 2 troops from USSR Bunker 1
2009-12-24 01:31:31 - fumandomuerte reinforced USSR Bunker 2 with 1 troops from Sakharov
2009-12-24 01:31:32 - fumandomuerte ended the turn
2009-12-24 01:31:43 - Hopscotcher received 1 troops for holding ?
2009-12-24 01:31:43 - Hopscotcher received 2 troops for holding ?
2009-12-24 01:31:43 - Hopscotcher received 5 troops for 16 regions
2009-12-24 01:31:43 - Hopscotcher received 8 deferred troops for missing 1 rounds (WTF?)
2009-12-24 01:32:20 - Hopscotcher deployed 8 troops on ?
2009-12-24 01:32:23 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:28 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:34 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:38 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:59 - Hopscotcher deployed 8 troops on ?
2009-12-24 01:33:05 - Hopscotcher ended the turn
2009-12-24 01:33:05 - Incrementing game to round 20
Image
Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Arms Race! [Quenched]

Post by MrBenn »

It's a known bug that occurs when a player is eliminated by a neutral killer:
2009-12-24 01:25:21 - neutral player eliminated DBandit70 from the game
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
fumandomuerte
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Gender: Male
Location: The Cinderella of the Pacific

Re: Arms Race! [Quenched]

Post by fumandomuerte »

But why does the nutral killer give deferred troops? Could that be fixed? That game was lost for me... It was very unfair to my contrinctant.
Image
Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
User avatar
wolfmaster
Posts: 254
Joined: Fri Dec 29, 2006 12:23 am

Re: Arms Race! [Quenched]

Post by wolfmaster »

Hi please refer to the topic
viewtopic.php?f=4&t=106494

I am in a situation where only 2 missile launch land
i found that there is some info not state in the map
the problem i found is i want into a possible but rare situations
opposing missle launch could not bomard each other

On the map there is this statement missile launch could bomard any foreign territory and opposing missle.
If anyone could explain why the missle launch is not consider as a foreign territory or opposing missle

If it is possible that we put a statement that missle launch could not bomard each other

this would make the game more clear
Thanks
eddie2
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Gender: Male
Location: Southampton uk

arms race board

Post by eddie2 »

hi i am sure the mods in c and a are getting feed up with complaints of truce breaking backstabbing intentionally throwing of the game for this board. i think i have came up with a solution to this would it be possible to make a code for the board to say that you cann't attack the silo until all uraniums and bunkers are held . i dont know if this would be possible but think it would help with the following.

1) would stop putting the weakest of the 3 players in a bad situation having to make a choice of who he wants to win the game. not matter what anybody says this is what is actually happening.

2)would stop all the complaints coming in from the players that decide that the weaker player is either backstabbing or throwing games

3)would stop giving the mods a headache about this board where i feel that if all of this carries on they are just going to delete the board and none of us arms race fans want this to happen.

thank you for taking time to read this and hope i get decient responses to this thread
Post Reply

Return to “The Atlas”