The HIVE [Quenched]
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Re: Jumbo Hex Map *V2*
I'm not an official anyone... but if your were to be looking for some sort of theme or something to call it beside the hex map, i think it kind of looks like a honeycomb or bee hive...maybe you've already decided to keep it vague...
But nevertheless I applaud the ingenuity...
But nevertheless I applaud the ingenuity...
Re: Jumbo Hex Map *V2*
I realise the columns are a-s, but lowercase letters would make them much easier to read except for L. Maybe skip all the hard to disambiguate letters: b, i, L, o, q, and s; the letters will then go to y.
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sunshining
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Re: Jumbo Hex Map *V2*
first thank u 4 the pm about your map i think u r onto a good thing and i would play on your map cheers and good luck with it 
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brownstonie
- Posts: 2
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Re: Jumbo Hex Map *V2*
I didn't read all post; it's a Great map but without some special I think it's too much depending on the dices\luck.
Theme: how about a lawn with ant colonies and create the nodes as aerosol to kill the vermin
in the surrounding area of 3 hexes max. so not all hexes are in the dangerzone (limit bombard to 1 each turn?).
Keep up the good work
.
Theme: how about a lawn with ant colonies and create the nodes as aerosol to kill the vermin
Keep up the good work
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barnyard monkey
- Posts: 2
- Joined: Thu May 14, 2009 6:15 pm
Re: Jumbo Hex Map *V2*
Do you have a number in mind for total players?? I would set a min and max for a game with this many territories. I think it'll work fine.
- frozen_flame
- Posts: 199
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Re: Jumbo Hex Map *V2*
Yea, stumbled upon this via PM, and I remember the other huge maps, one based on the CC star, the other I think RJBeals (sp) started.
Do want this map, hard.
Do want this map, hard.

- shortcake710
- Posts: 32
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Re: Jumbo Hex Map *V2*
I agree the borders need to be more clear. It would definately make a more interesting game. Good luck with your endeavor.
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Master Yoda
- Posts: 10
- Joined: Sat Feb 10, 2007 3:08 pm
Re: Jumbo Hex Map *V2*
great idea
great map
when can I start playing ;> ?
great map
when can I start playing ;> ?
Re: Jumbo Hex Map *V2*
I personally would play this map! Go ahead and make it happen! Thanks!
- e_i_pi
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Re: Jumbo Hex Map *V2*
Yes, great idea for a map. I don't see any problems with the borders, but the instructions on bonus aren't clear. I can't understand what constitutes a bonus - perhaps a rewording of the instructions would help?
- g4s racerke
- Posts: 46
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- Location: Beveren - Waas
Re: Jumbo Hex Map *V2*
Surely would play this map. 
Re: Jumbo Hex Map *V2*
I' play, I think the idea has merit.
If you still have niggling doubts about a theme, as you said the theme is huge so why not go intergalactic. Each hex as a solar system and nodes as worm holes or stargates.
If you still have niggling doubts about a theme, as you said the theme is huge so why not go intergalactic. Each hex as a solar system and nodes as worm holes or stargates.
- General Brewsie
- Posts: 274
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Re: Jumbo Hex Map *V2*
I'd try it, but I'm skeptical, because it looks like it would take forever to play a game. That investment in time and effort (analysis, communication, waiting for slow players, etc.) may be disproportionate to the potential gains made in points and rank, relative to other games available.
Re: Jumbo Hex Map *V2*
I like it, seems like it would be a great map to play, especially for team games.
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nippersean
- Posts: 784
- Joined: Sat May 30, 2009 7:47 am
Re: Jumbo Hex Map *V2*
Hi and thanks for asking for input,
Would I like to see it made yes.
Would I play it myself, no. Too much looking up ters n dice rolling for me.
But that's what's great about CC. Should cater for all styles n tastes.
It looks clear enough and playable enough.
Good luck and I hope it gets made
Nippersean
Would I like to see it made yes.
Would I play it myself, no. Too much looking up ters n dice rolling for me.
But that's what's great about CC. Should cater for all styles n tastes.
It looks clear enough and playable enough.
Good luck and I hope it gets made
Nippersean
- Lt. Strike
- Posts: 49
- Joined: Mon Oct 08, 2007 4:52 am
Re: Jumbo Hex Map *V2*
I think the map is a really good idea but there should be a minimun of players preferably 8 of some way to distribute the territories so people won't get bonusses in the first round.
- SouthernWarrior
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Re: Jumbo Hex Map *V2*
How about MegaPlex for a name?
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Ogrecrusher
- Posts: 250
- Joined: Thu Aug 16, 2007 2:55 pm
Re: Jumbo Hex Map *V2*
Seems interesting to me, not sure how it would play, but I'd try it at least once!!
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ufjohnny16
- Posts: 7
- Joined: Fri Sep 19, 2008 5:32 pm
Re: Jumbo Hex Map *V2*
i voted no on the specific map even though i like ur idea. if u can tie in some theme, whether it be made up lands, or countries. the hexagons just look too plain and jumbled.i would still probably play on it as is, but u can create an amazing board if u can put that basic map and tie itinto some theme with better graphics
Re: Jumbo Hex Map *V2*
I LOVE this idea! I would definately play it!
Premier2k
Premier2k
Re: Jumbo Hex Map *V2*
i do not like the max of 10 tert bonus as that means once you have a purple continint your at your biggest size your going to get. i think the max should be twice that.
i would however enjoy playing this map and would like to see it produced.
i would however enjoy playing this map and would like to see it produced.
- stringybeany
- Posts: 551
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- Gender: Male
Re: Jumbo Hex Map
cairnswk wrote:...
But i also ask the foundry to consider that in creation of this map perhaps we can no longer deny other creations such as the beehive, yes???
YES!
- josta59
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Re: Jumbo Hex Map *V2*
Like Pickalock said back on page 4, it reminds me of BattleTech, which is why I like it. In fact, I would probably only play on this map if the theme were giant mechs battling it out! Maybe call it something like Mech War and have mech drawings here and there?
- GreazzzzMaster
- Posts: 91
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- Gender: Male
Re: Jumbo Hex Map *V2*
i voted no simply because i would never play it. that being said, i think its a nice map and seems like it would play well for someone that was into that sort of thing. nice work 

