The Third Crusade [Quenched] Revamping

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -Version 10 [D] - Gameplay discussion

Post by Kabanellas »

iancanton wrote:the entire western half of bohemia region was actually part of saxony. can u redraw the borders so that bohemia borders saxony but not lorraine?


forgot to reply :) - I see what you mean... though Bohemia in this map is not intended to represent the exact historical borders of the Kingdom of Bohemia itself, I could enlarge Ratisbon region further north, breaking that connection (assuming that the Duchy of Franconia is incorporated in the Ratisbone region)
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Third Crusade -Version 11.1 [D] -Small version ready

Post by MrBenn »

The graphics on this map are first class - at an initial glance it looks like qwerts' Holy Roman Empire map, and the area is (obviously) broadly the same as the map of the first crusade...

The numbers on the map don't really do anything for me - and all the greeny-browns on the legend are a bit indistinct; and I can't think of anything clever to suggest right now :-k

Once you've got the gameplay stamp, I don't think it will be long before the map is graphics-stamped... I'll have to try and find some time to sit down and have a proper think about what you've got going on here - it won;t be tonight, but hopefully later on this week :P
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -Version 11.1 [D] -Small version ready

Post by Kabanellas »

Thanks Benn,

well, though the map would look cleaner without them, the bonus numbers really help to get a wider and immediate perspective of game-play and bonus distribution.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -Version 12 (minor updates made)

Post by Kabanellas »

Version 12 is ready.

Ian, made that change in Bohemia ans some other minor changes

V12
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V12.jpg[/bigimg]
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade -Version 12 (minor updates made)

Post by AndrewB »

Looks good.

Maybe to satisfy the voices of no bonus numbers by putting up the poll again? But this time record the results :)
Image
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: The Third Crusade -Version 12 (minor updates made)

Post by ender516 »

I'm not sure I want to suggest adding more to the legend, but since you have some additional bonus areas like Normandy marked with hashing, perhaps, for completeness, a small circle coloured and hashed to match should appear in the legend.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -Version 12 (minor updates made)

Post by Kabanellas »

If I had a lot of space I could do that, for sure :)
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -Version 12 (minor updates made)

Post by Kabanellas »

Ok, I'll have a POLL concerning bonus numbers in regions, and get results recorded now :)
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by AndrewB »

Leave them in, please
Image
User avatar
00iCon
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Gender: Male
Location: Sydney NSW

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by 00iCon »

Could we get another option in the poll about removing numbers and adding texture. You may feel it's ugly, but it's a relative notion, and we might like it.
Or we could have a poll afterwards, if the numbers are removed.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by Evil DIMwit »

A very nice map, Kabanellas. Praises in order. Should be quite fun to play-test.

A couple of graphical nitpicks, I suppose:
- The +1 off Normandy is a little hard to discern what with the Graham Chapman picture there.
- When I saw this map I wondered and wondered what the diagonal stripes meant. If you add some kind of indication -- maybe something as simple as adding an extra striped circle in the key next to the appropriate solid ones -- you might save players some confused searching.
ImageImage
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by Kabanellas »

Thanks a lot Evil!
I guess that when people read the +X in the bottom legend they will figure all out. :)
I'll try to make that Normandy (+1) more readeable...
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

The Third Crusade - Version 13

Post by Kabanellas »

Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)

V13
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13.jpg[/bigimg]
Last edited by Kabanellas on Sat Aug 29, 2009 10:45 am, edited 2 times in total.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by Evil DIMwit »

Kabanellas wrote:I guess that when people read the +X in the bottom legend they will figure all out. :)


But why would people want to read the legend when you have these beautiful bonus numbers all over the map?
Ehh, their lazy fault if they're confused.
ImageImage
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade - Version 13

Post by AndrewB »

Kabanellas wrote:Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)



=D> =D> =D>
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade -POLL- please vote | bonus numbers

Post by Kabanellas »

Thanks Andrew, it all came from our long last chat :)
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

The Third Crusade Version 13 - small version ready

Post by Kabanellas »

to summon up things:

Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)

Large version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13a.jpg[/bigimg]

Small version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13_small.jpg[/bigimg]
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: The Third Crusade Version 13 - small version ready

Post by iancanton »

Kabanellas wrote:England's bonus from 2 to 1
Cyprus bonus from 3 to 2

good! the +2 behind the protection of the english channel was a point of concern. the only way i can think of to keep the +2 london bonus is to make the one-way attack to cyprus start from the english channel and not from london. if the london bonus is +1, then i think this won't be necessary.

a neutral of perhaps 1 army is needed on norman kingdom, which is a 2-region +2.

the county of tripoli, another 2-region bonus, can maybe be treated differently by paired with any knight's templar cross for +2.

more later!

ian. :)
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Post by Kabanellas »

yes, I think that we should probably put neutrals in Norman Kingdoms, Edessa and Tripoli :roll:
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Post by AndrewB »

Yes, i think we need to.
Image
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Post by captainwalrus »

So are all the territories that aren't marked as nutural just normal territories? Can you make different starting values for starting positions?
~ CaptainWalrus
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Post by Kabanellas »

captainwalrus wrote:So are all the territories that aren't marked as nutural just normal territories? Can you make different starting values for starting positions?


Hi Captain! Yes, you they are - normal distributable territories, and yes we can - they will all start with 6 troops (except London)
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade Version 14 - game-play in discussion

Post by Kabanellas »

posting latest version

V14
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V14.jpg[/bigimg]

V14small
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V14_small.jpg[/bigimg]
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade Version 14 - gameplay in discussion

Post by Kabanellas »

I'm feeling that we've reached a point here, where I can't remember of nothing more to add in this map.

What will it take to reach the next step?
User avatar
00iCon
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Gender: Male
Location: Sydney NSW

Re: The Third Crusade Version 14 - gameplay in discussion

Post by 00iCon »

Kabanellas wrote:I'm feeling that we've reached a point here, where I can't remember of nothing more to add in this map.

What will it take to reach the next step?

Bug the moderators until they give some stamps.:lol: PM's work best. ;)
Post Reply

Return to “The Atlas”