When planning an attack I calculate how many troops I need to win. The mathematical odds are in favour of the attacker so the defender should lose more then the attacker. Reality doesn't always follow math.
I always figure on losing about the same number as the attacker. Then I add 2 (or 4 if the attacker has a large stack) to allow for a bad roll. Then I add 1 for the region. Plus 3 as a base to attack with.
To attack an army of 1 I want a minimum of 5. I figure on losing just 1. To attack 4 I want to use an army of 10. To attack 20 I would use 28 (or 30 to make it a nice round number).
Does anyone use a different formula to calculate troop deployment?
My most memorable success was when I when I attacked an army of 4 with just 4 (I was desperate). 2 lucky rolls and victory.
Calculating the deployment for an attack
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waseemalim
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Re: Calculating the deployment for an attack
Grifter wrote:When planning an attack I calculate how many troops I need to win. The mathematical odds are in favour of the attacker so the defender should lose more then the attacker. Reality doesn't always follow math.
I always figure on losing about the same number as the attacker. Then I add 2 (or 4 if the attacker has a large stack) to allow for a bad roll. Then I add 1 for the region. Plus 3 as a base to attack with.
To attack an army of 1 I want a minimum of 5. I figure on losing just 1. To attack 4 I want to use an army of 10. To attack 20 I would use 28 (or 30 to make it a nice round number).
Does anyone use a different formula to calculate troop deployment?
My most memorable success was when I when I attacked an army of 4 with just 4 (I was desperate). 2 lucky rolls and victory.
yea u are too conservative. simply remember that on average attacker will win. so 4v4 is actually something that you should do pretty often - not only when you are desperate. Obviously doesnt mean u should go around hitting 3v2 or 2v2
Your deploy should depend on how many troops u can spare, not how many it would take to win a certain terrs. There is usually a better place for deploying around the map. So there, no generalized formula.
BUT -- since law of large numbers suggest that attacker wins more on average, you can decrease the gap when you are hitting 15+ armies. winning 15v15 is much likelier than winning 4v4 or 7v7. Infact if you are hitting a stack of 30, you can probably do with just 25-26 armies.
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- Scott-Land
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Re: Calculating the deployment for an attack
Re: Calculating the deployment for an attack
Thanks for telling me about the Assault Odds plugin. I could have used it on my last game.
- Ray Rider
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Re: Calculating the deployment for an attack
This is the formula which I use:
I believe I learned that from [player]EmperorOfDaNorth[/player]
Number of armies + (Number of territories/3) + (Number of fronts from which you are attacking x 3) = The absolute minimum of armies you need to kill the opponent
Advice: If you can add to this number a couple more because if you get a bad dice you may fail, do not even attempt a kill with less armies then this.
I believe I learned that from [player]EmperorOfDaNorth[/player]


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- dhallmeyer
- Senior SoC Training Instructor

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Re: Calculating the deployment for an attack
Ray Rider wrote:This is the formula which I use:Number of armies + (Number of territories/3) + (Number of fronts from which you are attacking x 3) = The absolute minimum of armies you need to kill the opponent
Advice: If you can add to this number a couple more because if you get a bad dice you may fail, do not even attempt a kill with less armies then this.
I believe I learned that from [player]EmperorOfDaNorth[/player]
Mine is similar, but more simplified.
Armies on this front + territories on this front. Repeat for each front. If you have leftovers in your deployment spread between all fronts, with larger piles requiring less because of attacker's advantage.

Re: Calculating the deployment for an attack
One thought on calculating odds in esc for a takeout. If you have several mid odds attacks (75% for instance), the likelihood of them all succeeding is A*B*C, so 3 75% attacks actually have about a 42% chance of succeeding. As a result, for a takeout situation in escalating it's important to improve those individual attack odds to around 90%. That means 8 v 3, 12 v6, etc.