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- mattosaurus
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Re: Jumbo Hex Map *V2*
Oh yeah, I forgot comments on the actual map, first, I'm glad you're keeping it simple. Keep it that way. You might make it better by making it a bit more visually appealing though, with a cool name. You could call it Hex Wars, Battle of the Hexagons, Honeycomb, or something else similar. That would get more interest and attract more people. Maybe change it from a white background. I'd still use a neutral color, such as black, or something. I think the font is good though, it fits in the Hex/ programming type theme. If you change the theme to a honeycomb idea the font and things will probably need to change, but hey, that's doable right? The Lines between territories are hard to see in all but the purple color. That might be something to work on as well.
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
Re: Jumbo Hex Map *V2*
I personally think the map would have more appeal if it had some sort of graphical hook to it... something like Pixel World would have a lot more potential.
Here's my take on the direction that I would want to take the map, if it were my project... you could still break the continents up into smaller regions, and represent them using variegated colours, but this is my 5-minute interpretation...
Here's my take on the direction that I would want to take the map, if it were my project... you could still break the continents up into smaller regions, and represent them using variegated colours, but this is my 5-minute interpretation...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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WidowMakers
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Re: Jumbo Hex Map *V2*
I am looking into Mr Benns idea. Basically I would try to keep the same layout but edit how I do the borders.
Right now the names are: A1-20 --- S1-S20
My idea is to name them based on the continent the occupy:
N. America = N
S. Americ = S
Europe = E
Africa = F
Oceania = O
Asia = A
Water would be :
Pacific = P
Atlantic = L
Indian = I
Arctic = T
Then I would sub divide them based on countries/regions by 3-9 hexes per and bonuses accordingly
Then entire regions (similar to World 2.1)
But i need to figure out how to make the oceans not over power the land since there is much more.
I think this will probably require the loss of at least 1 row of hexes but we shall see.
I don't really want to but it is apparent that this map is not popular in its current form.
WM
Right now the names are: A1-20 --- S1-S20
My idea is to name them based on the continent the occupy:
N. America = N
S. Americ = S
Europe = E
Africa = F
Oceania = O
Asia = A
Water would be :
Pacific = P
Atlantic = L
Indian = I
Arctic = T
Then I would sub divide them based on countries/regions by 3-9 hexes per and bonuses accordingly
Then entire regions (similar to World 2.1)
But i need to figure out how to make the oceans not over power the land since there is much more.
I think this will probably require the loss of at least 1 row of hexes but we shall see.
I don't really want to but it is apparent that this map is not popular in its current form.
WM

- thenobodies80
- Posts: 5400
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- Location: Milan
Re: Jumbo Hex Map *V2*
[Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
- Evil DIMwit
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- Location: Philadelphia, NJ
Re: Jumbo Hex Map *V2*
What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.
- killerpit4e
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Re: Jumbo Hex Map *V2*
Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.
you would have to speak to WM as he was the one doing the grafis

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WidowMakers
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Re: Jumbo Hex Map *V2*
It died because people did not like the "no Theme" idea.killerpit4e wrote:Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.
you would have to speak to WM as he was the one doing the grafis
Its theme was TONS OF TERRITORIES.
I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.
WM

- Evil DIMwit
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- Location: Philadelphia, NJ
Re: Jumbo Hex Map *V2*
WidowMakers wrote:
Its theme was TONS OF TERRITORIES.
I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.
WM
I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.
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WidowMakers
- Posts: 2774
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- Location: Detroit, MI
Re: Jumbo Hex Map *V2*
Evil DIMwit wrote:WidowMakers wrote:
Its theme was TONS OF TERRITORIES.
I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.
WM
I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.
Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.
I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.
WM

- killerpit4e
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Re: Jumbo Hex Map *V2*
WidowMakers wrote:Evil DIMwit wrote:WidowMakers wrote:
Its theme was TONS OF TERRITORIES.
I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.
WM
I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.
Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.
I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.
WM
me and Evil DIMwit could do the xml and you could do the grx

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WidowMakers
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Re: Jumbo Hex Map *V2*
No killer, you would get to do teh XML. I am not worried about that. All i am saying is that there needs to be people who want this map. 4 or 5 is not good enough for me.killerpit4e wrote:
me and Evil DIMwit could do the xml and you could do the grx
Get more people in here and have them post on the idea and if there are enough who like it, then I will keep going.
WM

- Evil DIMwit
- Posts: 1616
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Re: Jumbo Hex Map *V2*
Just for yuks I tried to see how long the XML for this map would take me. Just about four hours flat. Now popular support is your only problem 
- jackin_u_up
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Re: Jumbo Hex Map *V2*
Bigger is Better...isn't that what all the Chicks say ?
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BoganGod
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Re: Jumbo Hex Map *V2*
I'm a lazy prick so haven't read through 3pages of comments. Suggestion for themes "Battleships" after that "board game" Make some of the larger areas aircraft carriers, smallest ones subs or life rafts, etc. 

- azezzo
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Re: Jumbo Hex Map *V2*
sorry, its an ugly map
- HighlanderAttack
- Posts: 10746
- Joined: Sun Jul 27, 2008 9:01 am
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Re: Jumbo Hex Map *V2*
I would play it for sure.
I think it is a map that would not be good for 1v1 because whoever went first would win.
I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.
Just my thought. Good Luck
I think it is a map that would not be good for 1v1 because whoever went first would win.
I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.
Just my thought. Good Luck
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
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WidowMakers
- Posts: 2774
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Re: Jumbo Hex Map *V2*
The territory bonus is capped at 10 (see teh legend)HighlanderAttack wrote:I would play it for sure.
I think it is a map that would not be good for 1v1 because whoever went first would win.
I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.
Just my thought. Good Luck
If a player had no bonuses at teh beginning (which I think we can make sure of with XML) they would only get 10 armies

Re: Jumbo Hex Map *V2*
nice WM, this will be a blast on unlimited.
had i been wise, i would have seen that her simplicity cost her a fortune
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wolfpack0530
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Re: Jumbo Hex Map *V2*
for asthetics, what about trying to bring in a certain level of 3-D. With certain groups of hexs raised or lowered vs their neighbors. maybe all of your impassable lines could be changed to different tiers. you can attack a tier 1 above or below you, but not a 2 tier difference. The impassable boundries could represent regions that are seperated by more than 1 tier of height.
Personally, I am colorblind, so I would liketo see more bright and vibrant colors that arent to similar in shade (like the europe 1914 map). Right now, the coloring looks alot like the colors chosen for gilgamesh, and it just seems a little drab. But that is just me.
I love mega maps, and good luck with this one. This reminds me of a question i have about conquerman. Since it is so big, my computer has a hard time loading it. I actually have to turn BOB off because there is soo much information on that map. do you see anything like this resulting from your map?? Is there a way to make a map with 300+ terts, and keep the information level down so that it doesnt bring my CC experience to a crawl
Personally, I am colorblind, so I would liketo see more bright and vibrant colors that arent to similar in shade (like the europe 1914 map). Right now, the coloring looks alot like the colors chosen for gilgamesh, and it just seems a little drab. But that is just me.
I love mega maps, and good luck with this one. This reminds me of a question i have about conquerman. Since it is so big, my computer has a hard time loading it. I actually have to turn BOB off because there is soo much information on that map. do you see anything like this resulting from your map?? Is there a way to make a map with 300+ terts, and keep the information level down so that it doesnt bring my CC experience to a crawl
- Teflon Kris
- Posts: 4236
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Re: Jumbo Hex Map *V2*
I reckon plenty of players would be interested in playing - would make for some good Battle Royales too.
I dont imagine games would be too quick
But I do imagine build-up wouldn't be so much of a problem.
Go for it - it will be something very different.
It just needs a name- The Desert? The Eternal Desert? The Uncharted Planet?
The rest of the setting is up to the players' (and tournament organisers') imagination.
I dont imagine games would be too quick
But I do imagine build-up wouldn't be so much of a problem.
Go for it - it will be something very different.
It just needs a name- The Desert? The Eternal Desert? The Uncharted Planet?
The rest of the setting is up to the players' (and tournament organisers') imagination.
- the.killing.44
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Re: Jumbo Hex Map *V2*
Ehhh, to be honest after looking at it again I don't see the appeal in an unthemed map. Sorry =\
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wolfpack0530
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Re: Jumbo Hex Map *V2*
Also,
Has anyone played RISK on the original sony playstation?? It had like 3 mega maps on it (the only one on this site is Europe). But the PS 1 game had Asia and Americas (with carribean) both were well over 250 terts. They were themed, balanced, and pretty damn fun. The game is oop, so you will have to get it on ebay or something.
Has anyone played RISK on the original sony playstation?? It had like 3 mega maps on it (the only one on this site is Europe). But the PS 1 game had Asia and Americas (with carribean) both were well over 250 terts. They were themed, balanced, and pretty damn fun. The game is oop, so you will have to get it on ebay or something.
Re: Jumbo Hex Map *V2*
Looks like a pretty cool idea, especially with the territory bonus cap. That would make it much more about strategy.


