Gilgamesh; Coordinates on pg 20

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MrBenn
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Re: Gilgamesh; Coordinates on pg 20

Post by MrBenn »

          Beta - Quenching

---The Final Forge period has concluded for the Gilgamesh map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
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--MrBenn
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the.killing.44
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Re: Gilgamesh; Coordinates on pg 20

Post by the.killing.44 »

Bout damn time! =D>
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Incandenza
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Re: Gilgamesh; Coordinates on pg 20

Post by Incandenza »

Right on, congrats oak!
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Danyael
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Re: Gilgamesh; Coordinates on pg 20

Post by Danyael »

8-[ =D>
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sully800
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Re: Gilgamesh; Coordinates on pg 20

Post by sully800 »

Now Incandenza will think whatever he says goes :(

Incandenza wrote:Quench this?

Benn wrote:Quenched!

Incandenza wrote:Ohhhh the power


Nice work on the map!
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Incandenza
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Re: Gilgamesh; Coordinates on pg 20

Post by Incandenza »

:lol:
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MrBenn
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Re: Gilgamesh; Coordinates on pg 20

Post by MrBenn »

It looks like the map is up 8-)
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oaktown
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Re: Gilgamesh; Coordinates on pg 20

Post by oaktown »

Indeed it is!

Here's a private game for any of you foundry rats to get in on...

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RjBeals
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Re: Gilgamesh; Coordinates on pg 20

Post by RjBeals »

nice work too short. guess the middle earth revamp got a couple nice maps out of it.
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iancanton
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Re: Gilgamesh; Coordinates on pg 20

Post by iancanton »

congrats, oak!

ian. :)
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waseemalim
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Re: Gilgamesh; Coordinates on pg 20

Post by waseemalim »

its really difficult to see the cities and projects of gods (or whtever they are called). Can we make those a bit darker on the map?
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oaktown
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Re: Gilgamesh; Coordinates on pg 20

Post by oaktown »

waseemalim wrote:its really difficult to see the cities and projects of gods (or whtever they are called). Can we make those a bit darker on the map?

personally I think they stand out pretty well, but if there are additional concerns in this area I'll work on it.
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MrBenn
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Re: Gilgamesh; Coordinates on pg 20

Post by MrBenn »

Does anybody else have concerns to raise about Gilgamesh? Speak now, or forever hold your peace...
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oaktown
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Re: Gilgamesh; Coordinates on pg 20

Post by oaktown »

MrBenn wrote:Does anybody else have concerns to raise about Gilgamesh? Speak now, or forever hold your peace...

Yeah, this map is a piece of turd. Lose it.

;)
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MrBenn
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Re: Gilgamesh; Coordinates on pg 20

Post by MrBenn »

              Quenching

---The Beta period has concluded for the Gilgamesh Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations oaktown, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
saaimen
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Re: Gilgamesh; Coordinates on pg 20

Post by saaimen »

Woohoo!

I've been waiting for this moment eversince you entered the Centerscape revamp competition.
And the map has made a great deal of progress since then.
Congratulations!

=D>
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MrBenn
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Re: Gilgamesh; Coordinates on pg 20

Post by MrBenn »

And lo it came to pass =D>
MrBenn wrote:
              Quenching

---The Beta period has concluded for the Gilgamesh Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations oaktown, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Arducius
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Re: Gilgamesh; Coordinates on pg 20

Post by Arducius »

First time playing the map currently and i just thought i would let you know i'm enjoying it alot, seems well thought out and i love the styling. Congrats and thanks!
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