In a nutshell what are the most important, key, positions in classic? I'm a newbie and i know that for each scenario the crux points change, but generally speaking i'm thinking N4, F3, E7 and A5 because of the attacking options they offer. On the other hand, of late i have seen people choosing blocking positions (again i dont really know what Im talking about), example forces on E6 A1 or any of the positions that singularily link continents or areas. To show my point i give you Game 5363123 in which [player]waicicha[/player] choose to leave 5 troops on A1 and E6 when he could have placed 9 on E7, cutting the map in half.
Apologies again for perhaps introducing an old or obvious thread and thanks in advance for any advice.
Werealldevodad
Most important positions on Classic
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ManBungalow
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Re: Most important positions on Classic
By the looks of it, waicicha is just keeping troops in places he can use to get easy spoils next turn (next to 1s).
I don't think anyone can say which the most important regions are on that map...it's different depending on your position.
I don't think anyone can say which the most important regions are on that map...it's different depending on your position.
- sinctheassasin
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Re: Most important positions on Classic
Probably all the bottleneck continent connecions are the hardes to keep
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Who LIkes finishing what they started?

Who LIkes finishing what they started?

Re: Most important positions on Classic
i'd say the winning position is the most important 
- dhallmeyer
- Senior SoC Training Instructor

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Re: Most important positions on Classic
werealldevodad wrote:In a nutshell what are the most important, key, positions in classic? I'm a newbie and i know that for each scenario the crux points change, but generally speaking i'm thinking N4, F3, E7 and A5 because of the attacking options they offer. On the other hand, of late i have seen people choosing blocking positions (again i dont really know what Im talking about), example forces on E6 A1 or any of the positions that singularily link continents or areas. To show my point i give you Game 5363123 in which [player]waicicha[/player] choose to leave 5 troops on A1 and E6 when he could have placed 9 on E7, cutting the map in half.
Apologies again for perhaps introducing an old or obvious thread and thanks in advance for any advice.
Werealldevodad
Your observations are mostly correct. If you're playing escalating, lots of access is important, as well as space between stacks so nobody can take you out from one pile. when you get into the later rounds it can be beneficial to protect a player so you can kill them yourself, which may explain what wac was up to.

