Map title: Colisevm (Arena for Gladiators)
Map maker: PepeAtila
Number of territories= 52 (22+14+10+5+1)
No continents, 4 rings and the center.


GamePlay:
Players will start each one in just one 'Helmet' area.
Movements inside each ring are only one way...
clockwise (outer and 3rd rings)
anti-clockwise (2nd and 4th rings)
'Scutum' areas protect the 'Helmet' ... start with 9 or 7 neutral troops, so if you want to eliminate a player, you have to broke the 'Scutum' behing his 'Helmet'.
Movements to change ring (between rings)
crossing the red puddles in both directions, or from outer to inner as arrow shows.
'Gladius' and 'Medius' areas are bonus areas.
Also might be bonus area the 'Scutum' but you would need to have a 'gladius'.
Helmet area is autodeploy.
[bigimg]http://img685.imageshack.us/img685/8749/colisevm225small.png[/bigimg]
version 22 .... changing grandstand...
[bigimg]http://img594.imageshack.us/img594/7823/colisevm225num.png[/bigimg]
[spoiler=others 22]22.5
[bigimg]http://img96.imageshack.us/img96/1948/colisevm225.png[/bigimg]
22.3
[bigimg]http://img341.imageshack.us/img341/2979/colisevm223.png[/bigimg]
22.2
[bigimg]http://img265.imageshack.us/img265/8339/colisevm222.png[/bigimg][/spoiler]
[spoiler=other 19 20 and 21]v 21.1
[bigimg]http://img710.imageshack.us/img710/8079/colisevm211big.png[/bigimg]
v 20.2
[bigimg]http://img291.imageshack.us/img291/1738/colisevm202med.png[/bigimg]
[bigimg]http://img808.imageshack.us/img808/3299/colisevm20med.png[/bigimg]
version 19 .... changing grandstand...
Last version 19.5
[bigimg]http://img88.imageshack.us/img88/4766/colisevm195big.png[/bigimg]
this is 19.4
[bigimg]http://img85.imageshack.us/img85/6338/colisevm194big.png[/bigimg][/spoiler]
[spoiler=Other 19 and 18][bigimg]http://img72.imageshack.us/img72/4691/colisevm193med.png[/bigimg]
[bigimg]http://img6.imageshack.us/img6/5892/colisevm192.png[/bigimg]
Begining version 18 I made again ... similar to v.17
[bigimg]http://img299.imageshack.us/img299/271/colisevm18med2.png[/bigimg][/spoiler]
[spoiler=version 17]v17 main last change:
Reduced one-way arrows. Added shadow to the weapons. Numbers with 2 digits.
In largest size I included last changes.
[bigimg]http://img97.imageshack.us/img97/3902/colisevm17smalln1.png[/bigimg]
[bigimg]http://img514.imageshack.us/img514/1597/colisevm17n1.png[/bigimg]
largest size
[bigimg]http://img695.imageshack.us/img695/9233/colisevm17big.png[/bigimg]
v16.3 main last change:
Changed the areas accessing directly from helmet to gladivs from 3 to 4.
[bigimg]http://img3.imageshack.us/img3/4446/colisevm16n3.png[/bigimg][/spoiler]
[spoiler=version 16_2]v16.2main last change:
Changed the 3rd ring from 3 to 2 neutral troops.
The scutums changed to 7 or 9 neutral (it makes the game safer from a quick attack).
[bigimg]http://img267.imageshack.us/img267/8071/colisevm16n2.png[/bigimg][/spoiler]
I think is going the idea, perhaps some discussion about graphics (that it is difficult to agree), also a development a little 3D and we will also discuss about some changes in the neutral drop. Really I took some ideas from each participant ... some I changed, some I will try to change in next step. Thank you
Here is where the bulk of a maps development takes place. Gameplay and graphics will undergo discussion at this point to ensure that:
o Gameplay is balanced
o Graphics are of a suitable foundry standard.
well, once Gp is earned
To earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) Both large and small maps athetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must, where possible, reduce any disadvantage that can be caused to a colorblind individual.
4) All map makers are expected to take all graphical comments into consideration and must either accepted them or give sound reasoning as to why not to take paticular advice.
[spoiler=version 1]Number of territories: 45 (10 with bonus)
No continents, 4 rings and the center.
Every ring has an only direction to move to.
You can change to the next/previous ring following the direction. Once you change the ring, the direction change.
[bigimg]http://img403.imageshack.us/img403/2790/colosseum630x600.jpg[/bigimg]
Perhaps you can understand better the allowed movements with this diagram:
[bigimg]http://img17.imageshack.us/img17/2108/coliseomover.jpg[/bigimg][/spoiler]
[spoiler=version 2]I add the circles for deployment... and change smthing in the 3rd ring.
[bigimg]http://img510.imageshack.us/img510/9473/colosseumv2.jpg[/bigimg][/spoiler]
[spoiler=VERSION 3]. I think the movements allowed are more understable.
I made more ordered... now every ring countries has similar allowed movements, I increased 1 more region and 1 more bonus.
[bigimg]http://img233.imageshack.us/img233/5111/colosseumv3.jpg[/bigimg]
ALLOWED MOVEMENTS in v3 map][bigimg]http://img20.imageshack.us/img20/281/gladiatorsv3move.jpg[/bigimg][/spoiler]
[spoiler=version 4]To understand the allowed movements you should see the map below and think that you are in one territory (just one of them) you would realize that you can atack any place forward you.
[bigimg]http://img269.imageshack.us/img269/9410/arenav4.jpg[/bigimg]
OUTER RING: Clockwise you can atack the next and the forward diagonal of 2nd ring.
RED RINGS(2nd and 4th): Counter-clockwise you can attack the next in the same ring, one forward diagonal in the inner ring and two territories forward diagonal in the outer ring.
3rd RING: Clockwise you can atack the forward diagonal in the 2nd ring and one forward diagonal in 4th ring.
MEDIUS(center): You can attack every territory from the 4th ring.[/spoiler]
[spoiler=map 5_1][bigimg]http://img199.imageshack.us/img199/4310/colosseumv5.jpg[/bigimg][/spoiler]
[spoiler=version 5_2]Number of territories: 46 (11 with bonus - will begin neutral 3 - medius neutral 4)
well I hope I reach an easy to understand way ... just between rings movement is free and there is indication how to go in each ring and if it would be a good idea that players only take a bonus place at the start and all the other zones of the map neutral with diferent number of neutral troops.
[bigimg]http://img23.imageshack.us/img23/945/colosseumv52.jpg[/bigimg]
I am thinking if it is good idea a bonus for more than 3 zones in the same ring.[/spoiler]
[spoiler=map 6][bigimg]http://img299.imageshack.us/img299/4862/arenav61medium.jpg[/bigimg][/spoiler]
[spoiler=map 7]what blood do you think is better for a game?
this is 7.1
[bigimg]http://img141.imageshack.us/img141/4679/colosseum7m1.png[/bigimg]
this is 7.0
[bigimg]http://img34.imageshack.us/img34/4861/colosseum7m.png[/bigimg]
Please write comments what is not clear to improve it. I think with that example should be clear the NEW form.
[bigimg]http://img190.imageshack.us/img190/6443/arenav6example.jpg[/bigimg]
[bigimg]http://img38.imageshack.us/img38/6940/colosseum7m2.png[/bigimg][/spoiler]
[spoiler=version 8][bigimg]http://img143.imageshack.us/img143/416/colosseum8m.png[/bigimg][/spoiler]
[spoiler=version 9 to 12]version 12
We remove curves and to return from v7. Just looking for the straight line.
[bigimg]http://img171.imageshack.us/img171/1930/arena12.png[/bigimg]
A quick try ... 12.4
[bigimg]http://img59.imageshack.us/img59/3170/arena124.png[/bigimg]
version 12.3
[bigimg]http://img180.imageshack.us/img180/7746/arena123.png[/bigimg]
version 12.2
icons have been reduced
[bigimg]http://img24.imageshack.us/img24/8932/arena122.png[/bigimg]
version 10
[bigimg]http://img215.imageshack.us/img215/961/arena10.png[/bigimg]
version 9
[bigimg]http://img179.imageshack.us/img179/856/arenav9n.png[/bigimg][/spoiler]
[spoiler=v13]try 13.3
[bigimg]http://img89.imageshack.us/img89/9569/arena133.png[/bigimg]
try 13.2
[bigimg]http://img193.imageshack.us/img193/5130/arena132.png[/bigimg][/spoiler]
[spoiler=v14 the draft]Initial drop with 2 neutral troops (outer and second ring free areas).
with 3 neutral troops in 3rd and 4th rings (including gladius bonus).
and with 5 neutral troops in Medius (center area).
[bigimg]http://img185.imageshack.us/img185/340/arena14num.png[/bigimg]
try 14.0
[bigimg]http://img504.imageshack.us/img504/459/arena14.png[/bigimg]
[bigimg]http://img30.imageshack.us/img30/4277/arena143.png[/bigimg][/spoiler]
[spoiler=version 14 to 15][bigimg]http://img49.imageshack.us/img49/9949/arena15num.png[/bigimg]
version 14
[bigimg]http://img11.imageshack.us/img11/8288/arena145.png[/bigimg][/spoiler]
[spoiler=version 15]main last change: The gladius comes from 3 neutral to 5 neutral (it make the game play more balanced but also more slow.
version 15.2
[bigimg]http://img692.imageshack.us/img692/3191/arena15num2.png[/bigimg][/spoiler]


<- img courtesy of Zoebear1