I hate unlimited fortification games

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
Pedronicus
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Gender: Male
Location: Busy not shitting you....

I hate unlimited fortification games

Post by Pedronicus »

'nuff said
Image
Highest position 7th. Highest points 3311 All of my graffiti can be found here
User avatar
Mr. K
Posts: 291
Joined: Thu Mar 16, 2006 9:14 pm
Contact:

Post by Mr. K »

So.... don't play them anymore?
User avatar
Hoff
Posts: 861
Joined: Thu Mar 16, 2006 1:46 am
Location: Philadelphia, PA

Post by Hoff »

I hate single fort.
User avatar
Mjolnirs
Posts: 180
Joined: Fri Mar 17, 2006 9:22 am
Location: Charleston, SC
Contact:

Post by Mjolnirs »

Hoff wrote:I hate single fort.

I agree with Hoff.
User avatar
SMITH197
Posts: 623
Joined: Sat Jan 21, 2006 3:33 pm
Location: Gouverneur NY

Post by SMITH197 »

you dont like anything pedronicus
Image

"Did you fortify New Guinea or are you just happy to see me?"
User avatar
wicked
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Post by wicked »

I LOOOOOOOVE unlimited fort's! :P :P :P :P
Pedronicus
Posts: 2080
Joined: Tue Jan 24, 2006 2:42 pm
Gender: Male
Location: Busy not shitting you....

Post by Pedronicus »

you dont like anything pedronicus


I like winning,

But when I'm looking to join a game thats not got some newbies in it, the whole list with escalating armies is unlimited forts.

If i start my own style of game that i've been brought up on (i.e. 1 site) they tend to be joined by a deadbeat or two and the first 3 rounds ltake ages
Image
Highest position 7th. Highest points 3311 All of my graffiti can be found here
User avatar
dissolution
Posts: 54
Joined: Mon Feb 06, 2006 7:24 pm
Location: South Shore of Montreal

Post by dissolution »

escalating cards is what really sux. it takes a lot of the skill factor out of the game, it makes baby jesus, buhda, vishnu, shiva, mohamed and etc cry
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

I also hate one fortification.

But I disagree what you said about escalating cards, dissolution... you use skill to build up your armies until the attack hour, and mainly to see the opportunities. Many times, you need prepare them... you need follow a player, having armies next to all his troops... what player choose to do this? You use skill.
Image
User avatar
kingwaffles
Posts: 718
Joined: Mon Jan 23, 2006 9:05 am
Location: Pseudopolis Yard, Ankh Morpork, Discworld

Post by kingwaffles »

I wouldn't say that escalting requires no strategy it just requires a different strategy then flate rate....
Image
User avatar
Mr. K
Posts: 291
Joined: Thu Mar 16, 2006 9:14 pm
Contact:

Post by Mr. K »

kingwaffles wrote:I wouldn't say that escalting requires no strategy it just requires a different strategy then flate rate....

I agree, i'm kind of sick of my one friend complaining about how escalating cards takes all the strategy out. Infact I think it adds more strategy, because without the cards thats just one less thing you have to worry about. The more things going on, the more things you have to keep in mind when you make your every move.
User avatar
agarvin
Posts: 21
Joined: Wed Mar 29, 2006 11:48 am
Location: Dallas, TX
Contact:

Re: I hate unlimited fortification games

Post by agarvin »

Well, they really help make up for the even-distribution of armies at the start of a game (instead of choosing the countries to place each army in, which would admittedly be interminable with subsequent 24-hour turns on here). I think it'd be interesting to allow one- or two-turn unlimited fortifications, and then drop to a single fortification only.

That'd keep strategy somewhat more like the standard board-game rules, where you have to be careful not to attack yourself into a hole, where it's impossible to move the armies out, but you'd get build up your initial starting points.

Another interesting fortification variant would be allow a single fortification, from one country to another, but allow any number of armies from a single country to move to any other country topologically connected by ownership... that is, allow them to fortify along any contiguous path of countries owned by the player.
User avatar
qeee1
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Post by qeee1 »

The latter of those options is already being considered agarvin http://www.conquerclub.com/forum/viewtopic.php?t=705

As for what I hate... escalating freestyle. Escalating sequential requires skill but freestyle is just about who gets online at the right time.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Post Reply

Return to “Conquer Club Discussion”