blakebowling wrote:I, personally, would just use the colors, but it shouldn't be too much more difficult to do the names as well.
I don't know. Once in a while it is necessary to take a territory from a teammate, but you wouldn't want to take a territory where they would be getting a +2 bonus. I was thinking that you might as well just give all the information, your teammate could just type it in, but if it is possible to code the colors, it should be just as easy to code in the names as well.
Joodoo wrote:just ask your team mates in game chat
there are ways to go to rome from milano... 1/ you can use airways 2/ you can use railways 3/ you can use long way buses 4/ you can run 5/ you can walk
You should be able to see your team-mate's spoils in a team game.
Specifics:
Should not be too hard to code. A four man doubles game should be set up in two columns as so: Assume that column one shows the players (players 1 & 2 on one team, and 3 & 4 on the other), column two represents their own spoils and column 3 represents their team-mate's spoils.
Ability to see teammates (NOT OPPONENTS!) cards - posts 8 August to 29 September 2007 - first post here Team Games and Card Visibility - posts 7 to 8 February 2009 - first post here See team-mate's spoils ? - posts 11 April 2009 - first post here
It may be worth noting that the first of these threads is marked as "pending".
I personally dislike this. Team games are all about communication. In my games I usually tell my partner "set" or "2 pair, 2r 2g" etc. With this feature, teams would communicate less, and those that do talk to their partner lose an advantage to lazy teams.
so... the only real benefit is if you have to take out your partner and get his/her spoils? If he/she is in agreement, then you are likely already communicating well. If they are not in agreement, then well...Not a very good partner are you?
Joodoo wrote:just ask your team mates in game chat
This is what I do in team games, it's really not hard to do either.
Do we really need this when the information can so easily be shared in team chat?
Your point is valid, but what do you do when you get stuck with a team-mate who, for whatever obscure reason, does not communicate? You're likely to lose the game anyway, but knowing what spoils they have increases your odds.
In team games, you should be able to see teammates cards, so you don't have to constantly ask. This will make the game better by allowing players to make more strategic moves, and help players who's teammates are silent.
I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
I fully agree that if your teammate is silent it will be much more difficult to win, and there is a good chance of losing, however the idea is to help the other teammate who IS trying.
I think they should allow teammates to see each others cards as well. Where you would fit it in the design? no idea.
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
So you think that the well accustomed teams that prey on beginners should have an advantage?
I think they could fit it between the Action area and the Game log.
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
So you think that the well accustomed teams that prey on beginners should have an advantage?
I think they could fit it between the Action area and the Game log.
It has nothing to do with good players vs bad. A simple post your cards in team chat round 1 works. If your teammates do not read chat you have other issues.
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
So you think that the well accustomed teams that prey on beginners should have an advantage?
I think they could fit it between the Action area and the Game log.
It has nothing to do with good players vs bad. A simple post your cards in team chat round 1 works. If your teammates do not read chat you have other issues.
Then after each turn you have to write the card you received and the color, so in the long run it would help to just show your teammates cards. Is there any reason whatsoever not to do it? Would anyone at all be opposed to having their teammates cards showing? If not I say we do it.
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
So you think that the well accustomed teams that prey on beginners should have an advantage?
I think they could fit it between the Action area and the Game log.
It has nothing to do with good players vs bad. A simple post your cards in team chat round 1 works. If your teammates do not read chat you have other issues.
Then after each turn you have to write the card you received and the color, so in the long run it would help to just show your teammates cards. Is there any reason whatsoever not to do it? Would anyone at all be opposed to having their teammates cards showing? If not I say we do it.
if you cannot take the 2 seconds to put 1r 2b 1g at least then you do not need to know which cards your teammate(s) have. It is that simple. Keep it this way. It is another added layer of strategy.
cowboyz wrote:I think part of playing team games is communication...if you cant be bothered to communicate with your team about what cards you have...you are probably gonna lose anyway
So you think that the well accustomed teams that prey on beginners should have an advantage?
I think they could fit it between the Action area and the Game log.
It has nothing to do with good players vs bad. A simple post your cards in team chat round 1 works. If your teammates do not read chat you have other issues.
Then after each turn you have to write the card you received and the color, so in the long run it would help to just show your teammates cards. Is there any reason whatsoever not to do it? Would anyone at all be opposed to having their teammates cards showing? If not I say we do it.
if you cannot take the 2 seconds to put 1r 2b 1g at least then you do not need to know which cards your teammate(s) have. It is that simple. Keep it this way..
If the admins thought the way you did we wouldn't have a "go to your next game" button after finishing your turn, because "if you cannot take the 2 seconds to click 'my games' and then click the next game..."
Bruceswar wrote:It is another added layer of strategy
What exactly is the "added layer of strategy"?
Listen Bruceswar, you are opposed to the idea for God knows why, but there is no reason whatsoever to NOT have it display your teammates cards except for the fact that it requires time to program in, but that is why there is a to-do list and you can prioritize things.
Hey for a wile I was thinking how about if you could see your teamates cards? And now that they have Nuclear spoils that seams like a great idea. What do you think?