Deadbeat points -TELL ME I GOT THIS WRONG PLEASE!!
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- General Mayhem
- Posts: 197
- Joined: Fri Mar 17, 2006 6:29 am
- Location: Leeds, England, UK
Deadbeat points -TELL ME I GOT THIS WRONG PLEASE!!
Ive only just noticed this!!
Players (and some of them good well known players!!) realise they cant win a game and turn into deadbeats thus saving them from losing points at the end!!!!!!!!!!!! So thats how they're doing so well!!
WHAT THE f*ck!!!!
THEY SHOULD LOSE DOUBLE THOSE COCK SUCKING NOB JOCKEY DICK MUNCHING COCKROACHES!!
HAVE I GOT THIS RIGHT!!!
Lackattack please sort it out man!!
Players (and some of them good well known players!!) realise they cant win a game and turn into deadbeats thus saving them from losing points at the end!!!!!!!!!!!! So thats how they're doing so well!!
WHAT THE f*ck!!!!
THEY SHOULD LOSE DOUBLE THOSE COCK SUCKING NOB JOCKEY DICK MUNCHING COCKROACHES!!
HAVE I GOT THIS RIGHT!!!
Lackattack please sort it out man!!
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
- hairingtons
- Posts: 122
- Joined: Thu Mar 16, 2006 10:58 am
- fubarcivic
- Posts: 31
- Joined: Tue Jan 24, 2006 5:18 pm
in one of my games, a doubles, my partner has blabbed out that he hates this map, without having taken a turn in two rounds... obviously, he/she is going to do their best to be deadbeats, leaving me to defend and conquer all by myself on a huge map like Montreal (so many countries).
Again, its not fair, but its the game, and I've just been burned for the last time in general/public doubles games.
Again, its not fair, but its the game, and I've just been burned for the last time in general/public doubles games.
Well, clearly we can't have deadbeats lose double points - a lot of the time deadbeats are such because they go away for the weekend and cannot finish a game etc.
If you can think of a system that punishes those who deadbeat as a strategy to skip bad deployments, but does not overly punish those who miss things because of unavoidable circumstances, please, let me know and we will work it through, but until then, the current system is the best any of us can think of.
Twill
If you can think of a system that punishes those who deadbeat as a strategy to skip bad deployments, but does not overly punish those who miss things because of unavoidable circumstances, please, let me know and we will work it through, but until then, the current system is the best any of us can think of.
Twill
- jaydog
- Posts: 468
- Joined: Fri Jan 27, 2006 7:24 pm
- Gender: Male
- Location: on the other side of the planet
I feel that as soon as you sign up for a game you are putting your points on the table... just as everyone else is, and there fore should lose them if you deadbeat, 1st 2nd or 30th round. If you know your not going to be able to play for 3 days don't join a game, it ruins it for everyone else.
There should be some way of keepiong track of how many times a person deadbeats, and after say 3 times they get the boot, ot suffer a hundred point penalty.
nothing worse than having to wait 3 days for a deadbeat.
There should be some way of keepiong track of how many times a person deadbeats, and after say 3 times they get the boot, ot suffer a hundred point penalty.
nothing worse than having to wait 3 days for a deadbeat.
- Jolly Roger
- Posts: 346
- Joined: Sun Feb 19, 2006 11:46 am
- General Mayhem
- Posts: 197
- Joined: Fri Mar 17, 2006 6:29 am
- Location: Leeds, England, UK
jaydog wrote:I feel that as soon as you sign up for a game you are putting your points on the table... just as everyone else is, and there fore should lose them if you deadbeat, 1st 2nd or 30th round. If you know your not going to be able to play for 3 days don't join a game, it ruins it for everyone else.
There should be some way of keepiong track of how many times a person deadbeats, and after say 3 times they get the boot, ot suffer a hundred point penalty.
nothing worse than having to wait 3 days for a deadbeat.
'HERE HERE'
dont join the game if you cant stay in it.
Besides even if you do miss the weekend, that only 48hrs and 2 misses. Your back in on Monday so theyve no excuse
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
- fubarcivic
- Posts: 31
- Joined: Tue Jan 24, 2006 5:18 pm
Seriously, if you're going to join a game you're on the hook for playing. Why should it be the other player's fault that you couldn't fulfill your commitment?!
If you start a poker game with a buy in of $20, you don't get your $20 if you happen to have to leave for whatever reason.. you forfeit. Maybe we should change the "name" of a "deadbeat" to a "forfeitter", meaning that you understand if you cannot commit to a game you then forfeit, losing the game and losing your points.
In my game 24817, my partner is quitting on me, and I'm on the hook for my points against two players. He's flat out said he's quitting...
Do you not think he should lose double points for being a shit?!
If you start a poker game with a buy in of $20, you don't get your $20 if you happen to have to leave for whatever reason.. you forfeit. Maybe we should change the "name" of a "deadbeat" to a "forfeitter", meaning that you understand if you cannot commit to a game you then forfeit, losing the game and losing your points.
In my game 24817, my partner is quitting on me, and I'm on the hook for my points against two players. He's flat out said he's quitting...
Do you not think he should lose double points for being a shit?!
- wcaclimbing
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- fubarcivic
- Posts: 31
- Joined: Tue Jan 24, 2006 5:18 pm
Twill, surely you must agree with me that if my partner in a doubles game states that they want to be a deadbeat, they should lose points, if not double or even triple!!! I can't understand what kind of argument anyone can come up with in that kind of situation. I mean, yeah, you can go away for a weekend if you want, that's fine with me (I do it all the time). But if you tell me ahead of time you're going to be a deadbeat, that leaves me to fend for myself in a doubles game. Not very fair, not very classy, and most definetly not appreciated by this member. I can't surrender now since that option is gone, and I can't have another player replace my deadbeat partner.
If you disagree with my points please enlighten me. My partner has since then changed his/her mind and decided to play. But I really think this is something that should be addressed. Not playing for three turns is one thing, stating that you're gonna be a deadbeat because you don't like this map is another.
Maybe an option of having a partner replaced during a game could be something to look into... just thinking out loud!
Cheers!!
If you disagree with my points please enlighten me. My partner has since then changed his/her mind and decided to play. But I really think this is something that should be addressed. Not playing for three turns is one thing, stating that you're gonna be a deadbeat because you don't like this map is another.
Maybe an option of having a partner replaced during a game could be something to look into... just thinking out loud!
Cheers!!
Yes, it is unfair... and in that situation yes, they should be docked points, but there's no way to code so that you can tell between a geniune reason for not being able to play and simply doing it so as not to lose points. Therefore Lack and Twill would have to do it on a case by case basis, which would mean a lot of wasted time, especially if this case set a precedent of it working. Also as soon as that happened they'd just start covering their tracks so to speak, making it all rather pointless anyway.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Grey Mouser
- Posts: 7
- Joined: Sat Feb 11, 2006 9:15 pm
missing the point
I think that the problem is not the deadbeats but who creates them. I have noticed a high ranking player who is winning games in which there are deadbeats. He usually plays doubles in a 6 man game so thereby eliminating 1 team. I am curious to know if a repository of ip addresses could be kept of deadbeats so that players could not create acounts on another computer to win a game. Take for example: Dan_the_man 23129,23130,23132, NoFate 22844,Stresstothemax 22064, Padewale 20503, General Bismo 20503, Wreckless Idiot 19977, 19976, Discostu 18684, Balugianshadow65 19540, Ming8 23131, continent 17606, 7nationarmy 17606, chickenTaco 15032, lars_a_rus 15028, 9039 (not a deadbeat but no attacks), gotham 14976, 308 14517 & 14506, Pompy 13495, CobraCommander 22064 & 12145, Vulture 12143, Swaz CfChrismo Thomaz 89 12087, Nashor 12085 and the list goes on....
Did any of these originate from the same computer?
Did any of these originate from the same computer?
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Semanticprison
- Posts: 8
- Joined: Wed May 10, 2006 3:25 am
Re: missing the point
Grey Mouser wrote:I think that the problem is not the deadbeats but who creates them. I have noticed a high ranking player who is winning games in which there are deadbeats. He usually plays doubles in a 6 man game so thereby eliminating 1 team. I am curious to know if a repository of ip addresses could be kept of deadbeats so that players could not create acounts on another computer to win a game. Take for example: Dan_the_man 23129,23130,23132, NoFate 22844,Stresstothemax 22064, Padewale 20503, General Bismo 20503, Wreckless Idiot 19977, 19976, Discostu 18684, Balugianshadow65 19540, Ming8 23131, continent 17606, 7nationarmy 17606, chickenTaco 15032, lars_a_rus 15028, 9039 (not a deadbeat but no attacks), gotham 14976, 308 14517 & 14506, Pompy 13495, CobraCommander 22064 & 12145, Vulture 12143, Swaz CfChrismo Thomaz 89 12087, Nashor 12085 and the list goes on....
Did any of these originate from the same computer?
Since it was a reference to me, here is your answer, Mouser, again:
http://www.conquerclub.com/forum/viewtopic.php?t=1678
Happy? Me too.

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Pedronicus
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- Location: Busy not shitting you....


