Hmm, well of course it does give people to aim for, the thing is I believe that the only two times it will be even thought of as an option are: when one's opponent only has battleships remaining, and someone wants an easy win (like the castles on Feudal … in fact this is what I'd really compare it to); secondly when someone is in a casual freestyle someone wishes to double turn (in this case like the City Mogul objective). I guess it isn't that bad to have the option, as long as there is the ability to eliminate the opponent(s), but I just don't see it being executed.
On another note, I'm just going to go down the legend:
BATTLESHIPS
[spoiler=current]
Battleships* killer reducers
* -2 per round
* bombard any
position marked
[/spoiler]
I suggest:
Battleships
- lose two
troops per round
- can bombard
any position
marked by: Ø
Changes * to -, puts the first two lines into one and the last line with "can" and the symbol immediately following a colon.
LANDING BEACHES
[spoiler=current]
Landing Beaches
S, V, W, X, Y, Z
A, B, C & others
* killer reducers
* -1 per round
* can bombard respective landing craft
[/spoiler]
I suggest:
Landing Beaches
(A,B,C,S,V,W,X,Y,Z
& others marked by yellow*)
- lose 1 troop
per round
- can bombard
respectively named
landing craft
* you should make "yellow" have the same effect on it as the title/territories themselves
Changes list to alphabetical, gets rid of spaces in between letters, adds parentheses, * to -, condenses first two lines, adds "named" to craft note.
FORTS
[spoiler=current]
Forts: normal
land attack,
or sea bombard
in the Dardanelles
and the Narrows
[/spoiler]
I suggest:
Forts: normal
land attack
and can bombard
sea terts in
the Dardanelles
and the Narrows*
*have to specify what the Narrows are?
Changes "sea bombard". also note I'm not sure what we can or cannot use as the word for terts
SEAMINES
[spoiler=current]
Seamines:
killer neutrals
per turn
[/spoiler]
I suggest:
Seamines:
turn neutral
per turn
CROSSING PTS
are good~ for those above I think you need some way to separate the blocks of text, whether by a line or just extra spacing ~
All land territories for each position held (per turn autodeploy)
Not quite sure what each position is in the first place, and where is the auto-deploy put?
All convoy landing ships (not L#
or MS#) for each ship held (per
turn autodeploy)
Once again, where is the auto-deploy placed? If it's on each individual convoy landing ship, I'd think:
Auto-deploy on each convoy landing ship
(ships not shown as L# or MS#) per each ship held
Another graphical note, maybe you could give the impassables some depth?
Looks sweet,
.44