The winner takes a little bit [Abandoned]

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OliverFA
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Re: The winner takes a little bit (Round 1 - 18%)[Prize!]

Post by OliverFA »

I am back in the tournament after my one week break.

Today I updated groups 1 to 8, including creating some needed games on those groups. Tomorrow I will continue with groups 9 to 16.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Supermarioluigi
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Re: The winner takes a little bit (Round 1 - 18%)[Prize!]

Post by Supermarioluigi »

Round 1 - Group 23 - Game 2 Completed! Game 4900722

shaggybb - 1st Eliminated
thenybuffs - 2nd Eliminated
DBandit70 - 3rd Eliminated
Supermarioluigi - 4th Eliminated
ppgangster - 5th Eliminated
scorpion86 4.9 - 6th Eliminated
cm3207 4.8 - 7th Eliminated
killmanic - WINNER
Image
Achieved August 27, 2009
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OliverFA
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Re: The winner takes a little bit (Round 1 - 18%)[Prize!]

Post by OliverFA »

Supermarioluigi wrote:Round 1 - Group 23 - Game 2 Completed! Game 4900722

shaggybb - 1st Eliminated
thenybuffs - 2nd Eliminated
DBandit70 - 3rd Eliminated
Supermarioluigi - 4th Eliminated
ppgangster - 5th Eliminated
scorpion86 4.9 - 6th Eliminated
cm3207 4.8 - 7th Eliminated
killmanic - WINNER


Thanks for reporting the game ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: The winner takes a little bit (Round 1 - 21%)[Prize!]

Post by OliverFA »

Groups 9 to 16 updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: The winner takes a little bit (Round 1 - 23%)[Prize!]

Post by OliverFA »

Updated groups 17 to 24
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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e_i_pi
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Re: The winner takes a little bit (Round 1 - 23%)[Prize!]

Post by e_i_pi »

Still waiting for [player]bamage[/player] to join Game 5047237, it's gonna expire soon. He's premium, so it's not a slots problem :|
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OliverFA
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Re: The winner takes a little bit (Round 1 - 23%)[Prize!]

Post by OliverFA »

e_i_pi wrote:Still waiting for [player]bamage[/player] to join Game 5047237, it's gonna expire soon. He's premium, so it's not a slots problem :|


I have sent him a reminder. Thanks for letting me know.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
AR
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Re: The winner takes a little bit (Round 1 - 23%)[Prize!]

Post by AR »

I quit with this tournament, didn't realise the no cards game were so extremely boring and take so extremely long.
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OliverFA
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Re: The winner takes a little bit (Round 1 - 23%)[Prize!]

Post by OliverFA »

AR wrote:I quit with this tournament, didn't realise the no cards game were so extremely boring and take so extremely long.


Sorry to read that :(

You have been removed from future games, so will not receive any more game information
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

Updated groups 25 to 32
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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squishyg
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by squishyg »

Thanks again Oliver for running this tourney! I've played on several maps I've never played on before and met lots of new players. I appreciate how quickly you get back to us on questions. This is quite an undertaking and I think you're managing it really well.
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OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

squishyg wrote:Thanks again Oliver for running this tourney! I've played on several maps I've never played on before and met lots of new players. I appreciate how quickly you get back to us on questions. This is quite an undertaking and I think you're managing it really well.


Thanks for your nice words.

It's my pleasure to know that you enjoy this tournament. Because despite I like to run all the stuf and to create all the statistics, the fun would not be complete if my players (or at least most of them) didn't enjoy their time in the tournament.

I know that I still have to improve some points in my tournament orginizing skills. After all this is the first time I do it. But I hope to improve with time.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

Updated groups 1 to 8.

I have also created a new global player score list for round 1 (in page 1). It will be updated at the same time than the rest of statistics. Acording to this lisr, Vertigo is the top player (congrats Vertigo ;) )

That list is only informative, and just for fun. Because the score that really determines who goes to the next round is the score inside each group. But I thougt you would like to see a global comparison.

[bigimg]http://www.arrakis.es/~oliverfa/Round1Score.jpg[/bigimg]
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

Some of you have asked me about the criteria to sort the global score table.

The column Score has two numbers. The first number is the points already achieved by the player, and the second smaller number is the number of points he can still achieve. Scores are sorted first by maximum possible points and second by already achieved points.

This is the same criteria that I use in each group. As you see, at the end the achieved points and the maximum possible points are the same. The only change is in the provisional order.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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owenator
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by owenator »

Why is this game taking forever to start? Game 5084238 If it doesn't start within the next 24 hours I'm going to drop out. Thanks.
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Falkomagno
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by Falkomagno »

Our second game, in our group, the group 20 (we are the one with 0% of progress) is just waitng for one player to start. But the one who hasn't joined already is freemium, and after looking his games he probably will not able to join soon. What we can do??
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OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

Falkomagno wrote:Our second game, in our group, the group 20 (we are the one with 0% of progress) is just waitng for one player to start. But the one who hasn't joined already is freemium, and after looking his games he probably will not able to join soon. What we can do??


Hello!

Looks like his game in North America should finish soon, as he is the weaker player. Also, he has a escalating game and they tend to finish soon. I hope that he understands the need of speeding up your group and joins the game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: The winner takes a little bit (Round 1 - 26%)[Prize!]

Post by OliverFA »

owenator wrote:Why is this game taking forever to start? Game 5084238 If it doesn't start within the next 24 hours I'm going to drop out. Thanks.


Hello owenator. Your group progress is more or less aligned with overall tournament progress, so remaining players are not forced to join if they don't wish to. If this changes and the group falls behind overall progress I will encourage them to join.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: The winner takes a little bit (Round 1 - 27%)[Prize!]

Post by OliverFA »

Updated groups 9 to 16 and global standings
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by OliverFA »

Groups 17 to 32 updated. Next update will be on Monday 29th of June
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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kennys777
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by kennys777 »

As our third game comes to a close in the next 24-48 hours, could you start the fourth? I don't think group 4 will mind. We seem to all log in daily!
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OliverFA
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by OliverFA »

kennys777 wrote:As our third game comes to a close in the next 24-48 hours, could you start the fourth? I don't think group 4 will mind. We seem to all log in daily!


Done. Thanks for updating me about the progress in your group.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Vertigo
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by Vertigo »

Woohoo! I'm at the top of the scoreboard! Almost makes me hesitate to report that game 5047189 has ended so that you can change that. ;-)

Anyway, here's the report:

AAFitz - did not play
murphy16 - 2nd eliminated
wahid - 3rd eliminated
tumpi - 4th eliminated
kennys777 - 5th eliminated
marcello93 - 6th eliminated
Vertigo - 7th eliminated
Gargalee - Winner
btown80
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by btown80 »

Game 4874070 is finally finished... after 2 months....

[player]btown80[/player] wins - 7pts
[player]PLAYER57832[/player] 2nd - 6pts
[player]JMLRL[/player] - 3rd - 5pts
[player]SirSebstar[/player] - 4th - 4pts
[player]auggiemaster[/player] - 5th - 3pts
[player]dtellis[/player] - 6th - 2pts.
[player]growler[/player] - missed this game - 0pts
[player]stellaman[/player] - quit the tournament - 0pts
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OliverFA
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Re: The winner takes a little bit (Round 1 - 28%)[Prize!]

Post by OliverFA »

I know I schedulled today as the day in which I would retake the tournament.

Unfortunatelly other duties have prevented me from doing so. Apologies for that. I hope to be able to retake the tournament tomorrow.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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