pikkio wrote:oak, i wasn't afraid with you for your asking about neutrals, it's clear that before you give a stamp you must be sure that everything is ok and with the last changes there was a possibility that i changed the neutrals.
Don't worry about it, pikkio. I'm used to being unpopular around here.
Keep in mind that just because the map has hit the Forge there may still be concerns that people raise and discussions about problems. But at this I personally think that the mapmaker should be able to make the final decisions - the community has had ample time to comment.
move the circle ~3px to the left, along with the co-ords
Large 888 clips "S" on Savannah
move the name ~2px left
Yeah, nobodies got it. On a graphics standpoint, there seems to be an extra space between the "a" and "i" of the "Mountain" in Mountain Tower. Also, the peak on Peak seems to have a box around it …
why are the names of the eight castle courts listed at the start of the xml, before the bridge bonuses? it doesn't look right to me, though i'm not an xml expert. if there's nothing wrong, then ignore my comment! look forward to playing this one!
edit: i see it now - they're the 8 start positions!
---The Final Forge period has concluded for the Castle Lands Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Lack vetoes).
I would like to congratulate with you for this nice map and the good and hard job you did.
I am really sorry about not having had enough time to read the whole 20 pages discussion about this map, so I apologize in advance if I will talk about something you're already discussed here before.
Probably, I am in late to make any kind suggestion, anyway I try to point out the following ones:
-> Personally, I believe that between the four external continents, the MOUNTAINS be the better ones to start with:
-> I would like to typify the four external continents:
- the FORESTS, inserting 1 or more rivers crossing the continent, making these waterways the only possible path to move troops across its territories;
(NOTE: eventually some of this rivers could have their wellsprings in the adjacent MOUNTAINS)
- the MOUNTAINS, inserting 1 or more extra neutral territories and 1 way borders, in order to penalize the movement inside this continent;
- the FIELDS, inserting some production bonus, similar to the "Age Of Merchants" map;
- the DESERTS, inserting a central oasis bonus and around it setting some territories with negative bonuses, something similar (on a smaller scale) to the "Oasis" map.
-> About the graphics, it would be very cool if you used perspective and someone with enough skills started to make a draft of this map.
Well, I know I am asking so much and too in late with map foundry process, but I hope you could keep this suggestion for your future update or re-make.
thank you for your attention,
[player]Lupo[/player]
"Nature is a temple in which living pillars
Sometimes emit confused words;
Man crosses it through forests of symbols
That observe him with familiar glances."