Random Map / Random Map settings

Suggestions that have been archived.

Moderator: Community Team

Would you enter into a game with random settings?

Random Map Only
3
14%
Random Settings Only
0
No votes
Random Map / Settings
5
23%
Anything not selected is randomized
10
45%
Hate this idea
4
18%
 
Total votes: 22

Skiman
Posts: 61
Joined: Mon Aug 14, 2006 10:41 pm
Location: Oz

Re: Random Map / Random Map settings

Post by Skiman »

This is a great idea, but I think we might need to set it around TYPE of random map, possibly organized by map complexity.

So random simple maps (with standard, territory-based bonuses, no autodeploys, no bombarding and no one-way traffic)

Medium maps (with one or two twists - like feudal)

Complex maps (crazy maps with lots of difficult features that time to understand - like waterloo or bamboo jack)
User avatar
Woodruff
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Random Map / Random Map settings

Post by Woodruff »

Skiman wrote:This is a great idea, but I think we might need to set it around TYPE of random map, possibly organized by map complexity.
So random simple maps (with standard, territory-based bonuses, no autodeploys, no bombarding and no one-way traffic)
Medium maps (with one or two twists - like feudal)
Complex maps (crazy maps with lots of difficult features that time to understand - like waterloo or bamboo jack)


We COULD do that, certainly. For me though, that would take away a lot of the "spice". "Will I get Doodle Earth or Waterloo?"

Possibly make those OPTIONS where more than one can be selected. If one or two are selected, then randomize only within that/those group(s). And if no option is selected, then randomize among all groups.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Thezzaruz
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Gender: Male
Location: OTF most of the time.
Contact:

Re: Random Map / Random Map settings

Post by Thezzaruz »

Skiman wrote:This is a great idea, but I think we might need to set it around TYPE of random map, possibly organized by map complexity.


I like it but it would require CC to do such a organization first (IMO a good idea on its own).


+ what Woodruff said.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Random Map / Random Map settings

Post by AndyDufresne »

I assume the first step, would be simply a random draw from the available maps. If it proves to be a popular feature---then probably additional steps towards selecting from a "pool" of maps could come down the road. But the first step is still a step. :)


--Andy
neanderpaul14
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Random Map / Random Map settings

Post by neanderpaul14 »

There should actually be a box that must be clicked to randomize each option, and not anything left blank is random. Because people who hurriedly make games will wind up with all sorts of random stuff they did not intend.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
lozzini
Posts: 897
Joined: Thu Dec 21, 2006 10:46 am
Gender: Male
Location: Closer than you may think

Re: Random Map / Random Map settings

Post by lozzini »

neanderpaul14 wrote:There should actually be a box that must be clicked to randomize each option, and not anything left blank is random. Because people who hurriedly make games will wind up with all sorts of random stuff they did not intend.



yer just another checkbox for each variable
Top Rank: Captain
Top Score: 1835
Top Pos: 1707
Nothing ventured... nothing gained
User avatar
danalan
Posts: 368
Joined: Wed Jan 23, 2008 9:11 pm
Gender: Male
Location: Last house on the left.
Contact:

Re: Random Map / Random Map settings

Post by danalan »

I came to the forum to post this very idea. Random game generator, with anything not specified being random. An 'exclude' function would be nice, also. It could be implemented in the current 'Start a Game' menu by placing a 'Random' radio button with every setting.
http://flippingout.tumblr.com http://bitterrootbrakes.blogspot.com Best Score: 2564, Colonel. Ranked #223
Wondering about my Avatar? It's a Bullet Ant.
User avatar
s3xt0y
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm
Gender: Female

Re: Random Map / Random Map settings

Post by s3xt0y »

Skiman wrote:This is a great idea, but I think we might need to set it around TYPE of random map, possibly organized by map complexity.

So random simple maps (with standard, territory-based bonuses, no autodeploys, no bombarding and no one-way traffic)

Medium maps (with one or two twists - like feudal)

Complex maps (crazy maps with lots of difficult features that time to understand - like waterloo or bamboo jack)


Kind of against the whole randomness, but could work i suppose.

s3x
Image
Post Reply

Return to “Archived Suggestions”