a.sub wrote:imagine the new level of strategy involved with this.
Hahahaha! Yeah, cause there's already a lot of strategy in unlimited games.
Options are no good if they're just going to create trashy games. If you want to get rid of strategic play because it hurts to think, I can tell you how to make Doodle Earth games. If those are still to complicated then you should probably leave. I'm sure there's an online tic-tac-toe site somewhere.
a.sub wrote:imagine the new level of strategy involved with this.
Hahahaha! Yeah, cause there's already a lot of strategy in unlimited games.
Options are no good if they're just going to create trashy games. If you want to get rid of strategic play because it hurts to think, I can tell you how to make Doodle Earth games. If those are still to complicated then you should probably leave. I'm sure there's an online tic-tac-toe site somewhere.
the amount of strat in these games would be negative 10%
to me, this could almost be like playing troups in hand.
Many times me and my friends would play risk, get the random teritories, put one on each, and then dump all the leftovers on a single tert.
Unlimited flying reinforements is almost the same thing ( if players choose to implement this strategy). By the end of round one, every player has consolidated all his armies onto one tert, and the rest of the board is filled with 1's
Concise description: You can reinforce one territory with the troops from another, regardless of if they are connected or not.
Specifics/Details: This would be an alternative to the current Reinforcement options of Unlimited, Adjacent & Chained.
It would be similar to Adjacent and Chained in that you can only make the one reinforcement but you can Paratroop them to anywhere on the map.
How this will benefit the site and/or other comments: This will add a new element to the strategy of troop placement & movement. It would be particularly useful on maps that have an auto-deploy.
Last edited by greenoaks on Wed Oct 27, 2010 11:13 pm, edited 2 times in total.
I can think of no reason to reject this setting as an optional configuration along side all the others currently offered. I don't think I would knowingly join a game using it and I think I would never set up a game using it, because it seems to me that it negates all the strategy and hard work a player or team puts into the first rounds of a game, but I may be wrong. "The proof of the pudding is in the eating," as the proverb goes. In other words, try it and see if it is appreciated. If it is tried and then not used any more, delete it. My only fear is that one might try it, decide never to use it, then find himself in a tourney or a random game where it is a setting. That would not be a calamity, since it would be a rare occurrence; it would be only a nuisance.
I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify? One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy. Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.
Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify? One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy. Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.
how is it any different to the British parachuting troops in behind German lines in WW2
yes, divide and conquer is a staple of warfare but surely so is up and over
edit: typo
Last edited by greenoaks on Thu Oct 14, 2010 4:07 pm, edited 1 time in total.
This sounds interesting. It would completely change the logic of how the game moves. And it's only an option, so anyone can choose not to play with it. I can't see any down sides.
Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify? One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy. Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.
If you want to do the "divide and conquer" strategy, consider not choosing Paratroop Reinforcements (Love the name you've chosen, btw, Prof. Oaks)