Castle Lands [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Post by oaktown »

pikkio wrote:oak, i wasn't afraid with you for your asking about neutrals, it's clear that before you give a stamp you must be sure that everything is ok and with the last changes there was a possibility that i changed the neutrals. ;)

Don't worry about it, pikkio. I'm used to being unpopular around here.

Keep in mind that just because the map has hit the Forge there may still be concerns that people raise and discussions about problems. But at this I personally think that the mapmaker should be able to make the final decisions - the community has had ample time to comment.
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Post by thenobodies80 »

A busy week for me...

Anyway...
I think i'll be ready in few time ;)

This is just a preview.

Castle Lands XML V1.0

TNBDS
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Post by thenobodies80 »

ok guys, i tested the xml.
Everything seems ok...

Xml checked.
xml is valid.See test results.
Summary: 0 errors and 0 warnings detected in CastleLands.xml (10 continents, 42 territories)


CastleLands.xml
Big Version
Small Version

Waiting for Forza AZ approval ;)
.44 try a test with 888
i think there's nothing wrong but i like to know your opinion about :

888 on small map:
  • Duke is partially covered
888 on big map:
  • Duke is covered (only a bit)
  • Forest Tower is covered (only a bit)
  • Savannah is covered
  • Rye blue flag is covered (only a bit)

I think that only duke on the small and savannah on the big need a fix.
What do you think?
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Post by the.killing.44 »

Centering's all good.
Small
888 hits "D" on Duke
    move the circle ~3px to the left, along with the co-ords
Large
888 clips "S" on Savannah
    move the name ~2px left
Yeah, nobodies got it. On a graphics standpoint, there seems to be an extra space between the "a" and "i" of the "Mountain" in Mountain Tower. Also, the peak on Peak seems to have a box around it …

=D>
.44
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Forza AZ

Post by thenobodies80 »

User avatar
pikkio
Posts: 188
Joined: Mon Mar 05, 2007 8:58 am
Location: UK
Contact:

Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Post by pikkio »

i corrected all the tweaks. those are the final versions:

Castle Lands Big
[bigimg]http://img213.imageshack.us/img213/7411/castlelandsb.jpg[/bigimg]

Castle Lands Small
[bigimg]http://img262.imageshack.us/img262/4815/castlelandss.jpg[/bigimg]
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by thenobodies80 »

Pikkio made the graphic changes, as requested.
And i fixed these coordinates:

  • Savannah on the big version
  • Duke on the big version
  • Duke on the small version

Everything is right now... :D

Big version: http://img213.imageshack.us/img213/7411/castlelandsb.jpg
Small version: http://img262.imageshack.us/img262/4815/castlelandss.jpg
Xml: http://www.fileden.com/files/2009/3/21/2373685/CastleLands.xml

TNBDS
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by iancanton »

why are the names of the eight castle courts listed at the start of the xml, before the bridge bonuses? it doesn't look right to me, though i'm not an xml expert. if there's nothing wrong, then ignore my comment! look forward to playing this one!

edit: i see it now - they're the 8 start positions!

ian. :)
Image
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by the.killing.44 »

Image

:)
.44
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by thenobodies80 »

iancanton wrote:edit: i see it now - they're the 8 start positions!

ian. :)


Yes,exactly! they're starting position ;)

the.killing.44 wrote:Image

:)
.44


Thank you friend! :D

TNBDS
User avatar
pikkio
Posts: 188
Joined: Mon Mar 05, 2007 8:58 am
Location: UK
Contact:

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by pikkio »

YEEEEEEEESSSSSSSSS!!! =D> :mrgreen:

thanx to all! i can't wait to play with this map!!! :geek:
Image
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by Hopscotcher »

Just throwin in my 2 cents. This looks really cool! can't wait to see it on the game list!
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by AndyDufresne »

I'm not seeing much else to add---what does everyone else think?


--Andy
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by sailorseal »

AndyDufresne wrote:I'm not seeing much else to add---what does everyone else think?


--Andy

Agreed 100%
User avatar
pikkio
Posts: 188
Joined: Mon Mar 05, 2007 8:58 am
Location: UK
Contact:

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by pikkio »

sailorseal wrote:
AndyDufresne wrote:I'm not seeing much else to add---what does everyone else think?


--Andy

Agreed 100%


SO DO I !! :D
Image
neanderpaul14
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by neanderpaul14 »

AndyDufresne wrote:I'm not seeing much else to add---what does everyone else think?


--Andy



Let's PLAY
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Post by AndyDufresne »

thenobodies80 wrote:Pikkio made the graphic changes, as requested.
And i fixed these coordinates:

  • Savannah on the big version
  • Duke on the big version
  • Duke on the small version

Everything is right now... :D

Big version: http://img213.imageshack.us/img213/7411/castlelandsb.jpg
Small version: http://img262.imageshack.us/img262/4815/castlelandss.jpg
Xml: http://www.fileden.com/files/2009/3/21/2373685/CastleLands.xml

TNBDS


Just a clarification---are the above links to the Final images and XML?


--Andy
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by AndyDufresne »

Pikkio, Nobodies?


--Andy
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by thenobodies80 »

Yes!
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [D,Gp,Gr,FF,X] up. 05-05: final version and XML

Post by AndyDufresne »

          Beta - Quenching

---The Final Forge period has concluded for the Castle Lands Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [Beta]

Post by AndyDufresne »

Map Medals will be given out once the map is removed from BETA.


--Andy
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Castle Lands [Beta]

Post by thenobodies80 »

\:D/ YES! \:D/

i want to play this map!
User avatar
pikkio
Posts: 188
Joined: Mon Mar 05, 2007 8:58 am
Location: UK
Contact:

Re: Castle Lands [Beta]

Post by pikkio »

HORRAAAAYYYY!!! =D> :D
Image
User avatar
Lupo
Posts: 180
Joined: Fri Sep 15, 2006 1:33 pm

Castle Lands' future

Post by Lupo »

Hello my friends!

I would like to congratulate with you for this nice map and the good and hard job you did.

I am really sorry about not having had enough time to read the whole 20 pages discussion about this map, so I apologize in advance if I will talk about something you're already discussed here before.

Probably, I am in late to make any kind suggestion, anyway I try to point out the following ones:


-> Personally, I believe that between the four external continents, the MOUNTAINS be the better ones to start with:

- FORESTS (5 territories, 3 borders, +3 bonus)

- MOUNTAINS (6 territories, 3 borders, +4 bonus)

- FIELDS + Savannah (8 territories, 3 borders, +5 bonus)

- DESERTS + Peak (8 territories, 3 borders, +5 bonus)


-> I would like to typify the four external continents:

- the FORESTS, inserting 1 or more rivers crossing the continent, making these waterways the only possible path to move troops across its territories;

(NOTE: eventually some of this rivers could have their wellsprings in the adjacent MOUNTAINS)

- the MOUNTAINS, inserting 1 or more extra neutral territories and 1 way borders, in order to penalize the movement inside this continent;

- the FIELDS, inserting some production bonus, similar to the "Age Of Merchants" map;

- the DESERTS, inserting a central oasis bonus and around it setting some territories with negative bonuses, something similar (on a smaller scale) to the "Oasis" map.


-> About the graphics, it would be very cool if you used perspective and someone with enough skills started to make a draft of this map.


Well, I know I am asking so much and too in late with map foundry process, but I hope you could keep this suggestion for your future update or re-make.

thank you for your attention,

[player]Lupo[/player]
"Nature is a temple in which living pillars
Sometimes emit confused words;
Man crosses it through forests of symbols
That observe him with familiar glances."
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Castle Lands [Beta]

Post by AndyDufresne »

...the army coords for "Peak" on large version of Castle lands is off


Mind looking into this?


--Andy
Post Reply

Return to “The Atlas”