Malta [Quenched]
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- insertnamehere
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- Ruben Cassar
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I know Im supposed to dont make any more comments on this one. And Im doing this. But I was awaiting to someone to mention this and (although Im not really reading the thread), I think no one has mentioned, because its this way since a good time ago.
In the hills and mountains chains there are some badly placed, that are not behind, but over the others that should be in front of them... I marked some in this image:
Plus, the mountains seem smaller than the hills, this is very strange...
Maybe you could consider keep just the hills.
In the hills and mountains chains there are some badly placed, that are not behind, but over the others that should be in front of them... I marked some in this image:
Plus, the mountains seem smaller than the hills, this is very strange...

- Ruben Cassar
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- Ruben Cassar
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- Ruben Cassar
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KEYOGI wrote:I can still see some gaps in your mountains and hills. If you look at the image Marv posted as an example, just above the red circle on the mountains of Qormi/Paola you can see the background between the mountains.
I have amended that problem but I still haven't posted the amended image of the map as I am working (very slowly) on the XML.
- clapper011
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- Ruben Cassar
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clapper011 wrote:i like this map..my father and all his side of the family are maltese..interesting to see
Yes, there are a lot of Maltese living in Canada and Australia. Actually some people say that if all of them were to return to Malta we wouldn't have enough space to fit them on our island as the population would more than double!
- insertnamehere
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- Ruben Cassar
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When's this thing going to be Final Forged? Surely it meets the requirements.
What's left to be done? The xml which he's working on.
Once the Foundry agrees that the respective map is finished, the Foundry Foreman will make a quick check to make sure that all major suggestions have been either implemented or refuted with logical reasoning. This is the 'Final Forge'.
What's left to be done? The xml which he's working on.
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speckknoedelsup
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- gavin_sidhu
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Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.
http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
- Ruben Cassar
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gavin_sidhu wrote:Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.
http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
Well...people should know where Malta is...and if they don't it means they just don't care about geography but want to play a game on a map.
Many people in Europe know where Malta is, I guess even in Australia they know where Malta is as 1/40th of the population if of Maltese descent! Anyway maybe the map will stimulate some interest and people will make a search on Malta like you did!
- Ruben Cassar
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Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)
- Ruben Cassar
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Forza AZ wrote:Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)
Yes they block. It's obvious I think. The only small gap I can see is in the trees between Mgarr and Ghajn Tuffieha but I think it's clear that they are impassable.
Edit: Fixed trees in Mgarr and Ghajn Tuffieha if you look at the map again






