The winner takes a little bit [Abandoned]
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- sandman175
- Posts: 997
- Joined: Sun Feb 01, 2009 4:31 pm
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
- sandman175
- 1152
- Solar System
- Terminator
- Escalating
- Unlimited
- 1152
- Solar System
- Terminator
- Escalating
- Unlimited
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
auggiemaster wrote:are we suppose to update our scores? cuz in that case i have more than what i had posted earlier..
You can do if you wish to. But only until the 22nd!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
and flat rate spoils please
-
demonscarnage
- Posts: 20
- Joined: Fri Apr 10, 2009 11:31 pm
- Gender: Male
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Assuming Freemium is ok... (also, how many slots are required? If 1, sign me up for sure. if 2 I may need to do a bit of messing around due to other tournaments I am signed up for that have not yet started, but it is probably still possible. As soon as the current game I am in finishes up I am ok either way)
- Your name : Demonscarnage
- Your score : 1018
- Your choosen map (8 players, not beta) : 8 Thoughts
- Standard/Terminator : Standard
- No Spoils/Flat/Escalating : Escalating
- Chained/Adjacent/Unlimited : Chained
- Your name : Demonscarnage
- Your score : 1018
- Your choosen map (8 players, not beta) : 8 Thoughts
- Standard/Terminator : Standard
- No Spoils/Flat/Escalating : Escalating
- Chained/Adjacent/Unlimited : Chained
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Mgall
Score at the moment is 2242 (major)
- Map: Supermax Prison Riot/Waterloo. Most maps are okay, though, except for City Mogul, the age of realms maps, discworld or midkemdil.
Standard and terminator is fine by me. If any of the two I prefer terminator.
- Flat, but no spoils can also be accepted.
- Chained/Adjacent/Unlimited. I'm indifferent, but chained if anything.
Score at the moment is 2242 (major)
- Map: Supermax Prison Riot/Waterloo. Most maps are okay, though, except for City Mogul, the age of realms maps, discworld or midkemdil.
Standard and terminator is fine by me. If any of the two I prefer terminator.
- Flat, but no spoils can also be accepted.
- Chained/Adjacent/Unlimited. I'm indifferent, but chained if anything.
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
In please
Name: 25128153
Score: 1021
Map: Classic Shapes
Terminator
Flat Rate
Chained
Cheers
Name: 25128153
Score: 1021
Map: Classic Shapes
Terminator
Flat Rate
Chained
Cheers
-
demonscarnage
- Posts: 20
- Joined: Fri Apr 10, 2009 11:31 pm
- Gender: Male
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
On second thought, it would probably be best if I didn't join. Sounds fun though.
edit: guess I'm in
edit: guess I'm in
Last edited by demonscarnage on Mon Apr 20, 2009 8:50 pm, edited 1 time in total.
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
in please if room 1429, Cairns Metro, Sequential, terminator, no spoils, chained
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Sorry for the lack of updates. Have been away this weekend celebrating my gf's birthday (one of the reasons why I placed the starting day AFTER this weekend
) but I am updating tomorrow again as usual.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
DIBS
1480
Tamriel
Standard
Flat
Chained
Sunny
1480
Tamriel
Standard
Flat
Chained
Sunny
-
smithers777
- Posts: 9
- Joined: Thu Aug 21, 2008 10:38 am
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
count me in please
smithers777
1294
World 2.1
standard
no spoils
chained
fog of war
smithers777
1294
World 2.1
standard
no spoils
chained
fog of war
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Updated. 278 players. Remember that we start on the 22nd!
Players
[bigimg]http://www.arrakis.es/~oliverfa/Players.jpg[/bigimg]
Reserves / Extra players:
[bigimg]http://www.arrakis.es/~oliverfa/Reserves.jpg[/bigimg]
Players
[bigimg]http://www.arrakis.es/~oliverfa/Players.jpg[/bigimg]
Reserves / Extra players:
[bigimg]http://www.arrakis.es/~oliverfa/Reserves.jpg[/bigimg]
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
World 2.0, Standard, Flat Rate, Unlimited
-
Fortworthian
- Posts: 34
- Joined: Tue Apr 10, 2007 7:38 pm
- Location: Oklahoma, USA
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
I want in please
Re: The winner takes a little bit (Starting Round 1)[Prize!]
In 5 minutes it will be April 22nd (at least here in GMT+1 timezone
) so the Tournament is finally starting!
The first 256 players to join have been distributed acording to their score in 32 groups. Each group follows a tennis-like distribution, with top 4 players and top bottom players acording to CC score. If the score means anything, the top 4 players of each group should pass to second round. Also, the first 32 players have been assigned different groups so they don't fight each other. Players 33-64 have also been distributed to different groups and so on.
If a players fails to join without giving a reason, he will be substituted by one of the reserves. The reserve will be "misplaced" acording to this CC score, but I can't change all groups. Anyway, for tie breakers is the substitute player score and not the original player score the one that will be used.
Don't expect all 32 games to be created today. I will be creating them slowly a few each day. I prefer to do it in this way, because if I have to wait for a moment in which I have the time to create the full 32 games I will never do it.
After one or two week, we will talk about the choice (not the obligation) to play additional simultaneous games to speed up the tournament.
Standings are in the first page. I expect to update them regularly (not much work to do. Just change the Excel sheet and upload the new image). If the image does not change, reload or clear the cache.
IMPORTANT: If you cannot join your game for a valid reason, please PM so we can wait for you. If you don't do that you will be replaced by a reserve after a few days.
I want to thank to everybody who joined the game for your interest. Finally it was 280 players. Thanks to all!
The first 256 players to join have been distributed acording to their score in 32 groups. Each group follows a tennis-like distribution, with top 4 players and top bottom players acording to CC score. If the score means anything, the top 4 players of each group should pass to second round. Also, the first 32 players have been assigned different groups so they don't fight each other. Players 33-64 have also been distributed to different groups and so on.
If a players fails to join without giving a reason, he will be substituted by one of the reserves. The reserve will be "misplaced" acording to this CC score, but I can't change all groups. Anyway, for tie breakers is the substitute player score and not the original player score the one that will be used.
Don't expect all 32 games to be created today. I will be creating them slowly a few each day. I prefer to do it in this way, because if I have to wait for a moment in which I have the time to create the full 32 games I will never do it.
After one or two week, we will talk about the choice (not the obligation) to play additional simultaneous games to speed up the tournament.
Standings are in the first page. I expect to update them regularly (not much work to do. Just change the Excel sheet and upload the new image). If the image does not change, reload or clear the cache.
IMPORTANT: If you cannot join your game for a valid reason, please PM so we can wait for you. If you don't do that you will be replaced by a reserve after a few days.
I want to thank to everybody who joined the game for your interest. Finally it was 280 players. Thanks to all!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- reptile
- Posts: 3064
- Joined: Fri Dec 15, 2006 6:34 am
- Location: Highest Score: 3191 Highest Rank: 26th
Re: The winner takes a little bit (Starting Round 1)[Prize!]
none of the games have been made as of yet though right?
Re: The winner takes a little bit (Starting Round 1)[Prize!]
I am afraid I spent most of the time answering PMs
so I only could create 2 games.
PS: Never place all the tournament players in the CC field instead of the BCC or you will get dozens of messages warning you that someone could use that list to spam everybody else

PS: Never place all the tournament players in the CC field instead of the BCC or you will get dozens of messages warning you that someone could use that list to spam everybody else
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Starting Round 1)[Prize!]
How will we know which games we are to join?
Will we be PMed the game #?
Just want to make sure I don't miss out on the fun.
Will we be PMed the game #?
Just want to make sure I don't miss out on the fun.
Re: The winner takes a little bit (Starting Round 1)[Prize!]
2dank wrote:How will we know which games we are to join?
Will we be PMed the game #?
Just want to make sure I don't miss out on the fun.
Hello 2dank. You are in group 21, so you will be in a game, don't worry
Yesterday I spent all the time discussing about CC and BCC
Good luck!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Starting Round 1)[Prize!]
OK guys... seriously... if you want the tournament to start anytime, stop spaming with complains about BCC 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Starting Round 1)[Prize!]
16 of the 32 games already created, and their players PMed. Tomorrow I will create the rest of games.
Thanks for your patience.
Thanks for your patience.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
-
auggiemaster
- Posts: 24
- Joined: Sat Aug 09, 2008 3:03 am
- Contact:
Re: The winner takes a little bit (Starting Round 1)[Prize!]
i was looking at the games, and i just wanted to let you know that you have two group 6 game one's...and obviously you have group 29 yet some other lower groups are not up yet.
Re: The winner takes a little bit (Starting Round 1)[Prize!]
Apologies to those who have PMed me and have not received a response. It has been a lot of messages, and only limited time for answering and creating games. I will answer all of you even if it's a couple of days late.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Starting Round 1)[Prize!]
auggiemaster wrote:i was looking at the games, and i just wanted to let you know that you have two group 6 game one's...and obviously you have group 29 yet some other lower groups are not up yet.
Right. One of the group 6 games is in fact group 5. But because games cannot be renamed (or I don't know how to do it) and some players had already joined, I decided not to delete and recreate the game.
The reason for creating some upper groups is because I was answering some PMs from players in those groups, and I wanted to answer their message and provide the game information in the same PM.
Apologies for the 128 players who don't have their game created yet. As I said, I will try to do it tomorrow. But unfortunatelly time is limited and only a limited number of things can be done with the time we have.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- ctgottapee
- Posts: 122
- Joined: Fri Feb 23, 2007 7:31 pm
- Location: north of the DMZ
- Contact:
Re: The winner takes a little bit (Starting Round 1)[Prize!]
your going to resend invitations to some people as my mailbox was flooded with autorplies or sends or whatever, and the invitation was buried in 30 msgs that all looked the same
most people will just delete all 30 msgs without hunting in each msgs that looks near identical for their game number
most people will just delete all 30 msgs without hunting in each msgs that looks near identical for their game number
'cHANCE favors the prepared mind' Louis Pasteur | Latest Tourney Wins:
Don't Take Too Long 2x2, Freemium with a Premium doubles tournament -RunnerUp
Don't Take Too Long 2x2, Freemium with a Premium doubles tournament -RunnerUp