WWII - Eastern Front-statistic page 1 [Quenched]5000 finish

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Guiscard
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Post by Guiscard »

Try 2px with a bit of blur to smooth it out. That should look fine.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Qwert
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Post by Qwert »

ok i put army circle biger, and blur terittory lines i think its good now.
I put circle more transparent.


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Guiscard
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Post by Guiscard »

Looking classy Qwert. New borders are perfect. :D
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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bedplay
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Post by bedplay »

I love the idea and would play it, but it doesn't look very nice....
what about white army circles, I know it's meant to be dark, but it needs something to brighten it up.

The font also, I think need so be changed to something a bit more... German/soviet (font)

Territory lines are great (although I add glow to mine instead of blur) but thats upto you.

Also the textures for the countries aren't that nice... they need to be more textured... or have rivers .etc. added in, also, bigger lines on the legend.

Thats a bit picky I know, but it's just what I think, other people might have different views...
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Qwert
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Post by Qwert »

before you say something, please look all my topic not just these 1 pages.
i see you create map too.
you will se that create map its not easy job.
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bedplay
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Post by bedplay »

I'm sorry, I was jsut putting my opinion out there. No need to go ape...

:D your map is very nice, I was just saying what I thought, it's upto you whether to take anything I've said...
I have opinions different to everyone else, I don't generally like darker things, even though it represents the setting of the eastern front... (I never play games like resident evil, because the gloominess puts me off)

I was a bit harsh when saying it wouldn't look very nice.. :? it does look nice.

But one thing, what about using the font for the title for all the fonts?
thats the main thing that bugs me about the map, font looks like times new roman. But everything else is just picky... and not really needed.
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Teya
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Post by Teya »

the font discussion has been going on for about 10 pages. Most people agrees with the current font. It was the only decent 1 qwert could find.
bedplay, qwert is right, he has put alot of work into this map and pretty much everything you brought up has been talked about.... LOTS.
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boberz
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Post by boberz »

love the new boundries they are now great and must have taken loads of work. But could the circle for "Orel" and "Perkop" and "Donets" be centralised more they are almost on the boundry.
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Post by Qwert »

bedplay i change several time text font and colors,and manualy resize.
Now i have text font who people say its good,its can read and whats more importan can stay in terittory.
If you go back you will find what text font i use in map, ofcourse if you interesting to know these.
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Qwert
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Post by Qwert »

boberz wrote
love the new boundries they are now great and must have taken loads of work. But could the circle for "Orel" and "Perkop" and "Donets" be centralised more they are almost on the boundry.

ok no problem :wink:
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Teya
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Post by Teya »

maybe move mozhaisk shadow down a little bit as well. It is nearly touching the shadow for rzhev
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Qwert
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Post by Qwert »

i move circle in terittory where its can be posible:Ternopil,Talin,Gomel,Kiev,Uman,Mozhaisk,Don and in these what you say Boberz-Orel,Perekop and Donets.


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AndyDufresne
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Post by AndyDufresne »

Qwert, looking good. I think you should start to centralize the army coordinates. And what I mean, you see how Brest and Poltava are aligned in the center? Try to make them all look about like that.


--Andy
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Qwert
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Post by Qwert »

andy these army numbers its only a pictures not real i just put hem to people say what think, if i understand when map in final forge then go in second stage writing code for army coordinate?
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Post by reverend_kyle »

qwert wrote:andy these army numbers its only a pictures not real i just put hem to people say what think, if i understand when map in final forge then go in second stage writing code for army coordinate?


holy shit, wait, so you typed all those numbers?


WOW!
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Qwert
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Post by Qwert »

well something like that :wink:
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Post by reverend_kyle »

well this looks about done..


good job everyone, lets get the xml written and this forged and quenched
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Qwert
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Post by Qwert »

WOW senate map broke all records 29 day in work and final forge
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reverend_kyle
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Post by reverend_kyle »

CCU went pretty fast too.

edit: yep quenched in 15

http://www.conquerclub.com/forum/viewto ... 66&start=0
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Gilligan
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Post by Gilligan »

Think it is ready for fianl forge.
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DIRESTRAITS
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Post by DIRESTRAITS »

Gilligan wrote:Think it is ready for fianl forge.


second
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Qwert
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Post by Qwert »

DIRESTRAITS wrote
Gilligan wrote:
Think it is ready for fianl forge.


second


What you mean?
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qeee1
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Post by qeee1 »

qwert wrote:DIRESTRAITS wrote
Gilligan wrote:
Think it is ready for fianl forge.


second


What you mean?


as in seconded... as in I support what he said.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Qwert
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Post by Qwert »

ok here maps


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large

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Teya
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Post by Teya »

I think Rzhev and its army shadow could swap positions. It may look a little less cluttered.
Oh, and maybe Novgorod and its army shadow need to be adjusted a bit so they aren't touching.
If you made the arrows a bit smaller, it may be better, a few of them are a bit close to army shadows.
The Narva shadow would look better if it was moved off the border, even if you just move the arrows a little to allow you to move that shadow.
Apart from that, I think you are pretty close to being finished. Well done qwert!
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