[GP/UI] No Fortifications / Reinforcements
Moderator: Community Team
- lozzini
- Posts: 897
- Joined: Thu Dec 21, 2006 10:46 am
- Gender: Male
- Location: Closer than you may think
Re: Suggestion: No Fortifications as a game option
yer, do it
Top Rank: Captain
Top Score: 1835
Top Pos: 1707
Nothing ventured... nothing gained
Top Score: 1835
Top Pos: 1707
Nothing ventured... nothing gained
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Suggestion: No Fortifications as a game option
Night Strike wrote:Already on the To-Do list.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=18608
thanks, I see that the thread is marked "to-do" but when I click on the actual to-do list, I don't see this in the works anywhere.
- MusicTrooper
- Posts: 7
- Joined: Thu Jul 05, 2007 10:19 pm
- Location: Wheeling, IL. USA
- Contact:
No Reinforcements Option
Am wondering if this has been discussed before and what are some opinions of
no reinforcements as a game option.
no reinforcements as a game option.
Last edited by spiesr on Fri May 31, 2013 3:07 pm, edited 1 time in total.
Reason: Edit title
Reason: Edit title
- obliterationX
- Posts: 953
- Joined: Tue Dec 23, 2008 1:52 pm
- Gender: Female
- Location: Yeah
Re: __No Reinforcement as a game option.
That sounds horrible.
I guess there's always someone who would want to play it, though.
I guess there's always someone who would want to play it, though.
- JoshyBoy
- Posts: 3750
- Joined: Mon May 26, 2008 6:04 pm
- Gender: Male
- Location: In the gym. Yeah, still there.
Re: __No Reinforcement as a game option.
There actually wouldn't be a point in playing.... imagine if you decided to have no spoils too! It would be pretty pointless... actually, no, it would be ridiculously pointless.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Re: __No Reinforcement as a game option.
So when you get down to 1's on every territory do you just wait for someone to deadbeat?
Re: __No Reinforcement as a game option.
I'm playing no spoils adjacent and I want to poke my eyes out. I can't imagine no reinforcements. Why not just have some friends over and watch paint dry?
- hwhrhett
- Posts: 3120
- Joined: Fri Jun 02, 2006 8:55 pm
- Gender: Male
- Location: TEXAS --- The Imperial Dragoons
Re: __No Reinforcement as a game option.
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
i think he means no fortification, not no reinforcements...

-
Knight2254
- Posts: 378
- Joined: Tue May 01, 2007 9:21 pm
- Gender: Male
Re: __No Reinforcement as a game option.
hwhrhett wrote:Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
i think he means no fortification, not no reinforcements...
Agreed. It'd make troop placement all the more important. Would be interesting...
Re: __No Reinforcement as a game option.
This has been suggested before (in the Suggs & Bugs forum, no less), and I believe it was placed on the "To-Do List" (AKA- the place where good ideas go to die).
Re: __No Reinforcement as a game option.
hwhrhett wrote:Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
i think he means no fortification, not no reinforcements...
OOOH ok. That makes a ton more sense, thank you.
- SuicidalSnowman
- Posts: 1022
- Joined: Fri Aug 22, 2008 7:40 am
- Gender: Male
Re: __No Reinforcement as a game option.
I'll play a test game (gentleman's rules) if people are up for it.
- MusicTrooper
- Posts: 7
- Joined: Thu Jul 05, 2007 10:19 pm
- Location: Wheeling, IL. USA
- Contact:
Re: __No Reinforcement as a game option.
Much thanks for the thoughts on this subject,
To help clear up my question,
The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.
----------------------------------
Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.
With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.
With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.
----------------------------------
I was thinking that adding ____________none________as a choice,
would make _________deployment & Advance________more interesting.
To help clear up my question,
The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.
----------------------------------
Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.
With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.
With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.
----------------------------------
I was thinking that adding ____________none________as a choice,
would make _________deployment & Advance________more interesting.
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: __No Reinforcement as a game option.
Please visit the Sugs&Bugs forum for putting forth suggestions. And I believe you will find this idea already being discussed.
Moved.
Moved.
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: __No Reinforcement as a game option.
In theory good idea but bad idea in practice
Re: No Fortifications [To-do]
it'll make gameplay much more complex in team games 
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: __No Reinforcement as a game option.
sailorseal wrote:In theory good idea but bad idea in practice
Disagree.
C.

Highest score : 2297
-
FredVIII
- Posts: 132
- Joined: Sat Mar 14, 2009 10:15 pm
- Gender: Male
- Location: if you call yourself something like the.killing.44, you are probably gay.
Re: __No Reinforcement as a game option.
it might not be a favourite setting but im sure thered still be a lot of people thatd play it.
i would... occasionally.
i would... occasionally.
-
ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: __No Reinforcement as a game option.
Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ??
I wonder if this couldn't be coded into the next map XML upgrade - X can conquer Y, but X cannot reinforce to Y.
I wonder if this couldn't be coded into the next map XML upgrade - X can conquer Y, but X cannot reinforce to Y.
- MusicTrooper
- Posts: 7
- Joined: Thu Jul 05, 2007 10:19 pm
- Location: Wheeling, IL. USA
- Contact:
Re: __No Reinforcement as a game option.
ManBungalow wrote:Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ??![]()
1 vs 1 would be resolved by _______deployment______
tho a game with no spoils, would seem tedious
Re: __No Reinforcement as a game option.
SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.
I'd like to give that a try, actually
To achieve balance, first you must grow.
To grow, first you must learn.
To learn, first you must listen.
To listen, first you must shut the hell up.
-Buddhist saying
To grow, first you must learn.
To learn, first you must listen.
To listen, first you must shut the hell up.
-Buddhist saying


