The winner takes a little bit [Abandoned]

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The Mantis
Posts: 254
Joined: Thu Aug 07, 2008 9:00 pm
Location: Auckland - New Zealand

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by The Mantis »

Count me in please



- The Mantis
- 2516
- Classic
- Standard
- Escalating
- Chained
- Foggy
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godnushi
Posts: 17
Joined: Mon Oct 16, 2006 6:46 am

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by godnushi »

godnushi
score 2296
new world
seq
standard
flat
fog
chained
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by AAFitz »

AAFitz
3034
World 2.1
Standard
Escalating
Unlimited
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
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OliverFA
Posts: 2295
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Location: Somewhere in Spain

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by OliverFA »

Marino_1 wrote:Any way to "hide" the player list? Kinda like what DBZ did in his tourny... (Here: viewtopic.php?f=90&t=78099)

It takes sooooooo long to load up! lol
Marino


I checked the thread you told me about and the players list and game results are now hidden. Thanks for the suggestion!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Marino_1
Posts: 59
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Location: Toronto, I think... Sometimes I get confused.

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by Marino_1 »

No problem.

Looks great!
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reptile
Posts: 3064
Joined: Fri Dec 15, 2006 6:34 am
Location: Highest Score: 3191 Highest Rank: 26th

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by reptile »

hey man, i guess i will take a shot at this.

looks very organized and fun already!

- Reptile
- 2305
- classic shapes
- Standard
- Escalating
- Chained
Image
babagonosh
Posts: 1882
Joined: Sat Jul 26, 2008 8:20 am
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Location: Bangkok

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by babagonosh »

- Babagonosh
- score 2466
- WWII Europe
- Standard
- No Spoils
- Chained
intenespi
Posts: 10
Joined: Wed Oct 24, 2007 2:03 am

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by intenespi »

Sound well. I ll play

Intenespi
2402
classic
standard
flat
chained
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Vuk Samotnjak
Posts: 13
Joined: Sun Sep 30, 2007 1:56 pm

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by Vuk Samotnjak »

Vuk Samotnjak
Current Score 2286, best 2400+
Philippines
No Spoils
Chained
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scorpion86
Posts: 39
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Location: Pennsylvania

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by scorpion86 »

scorpion86-
2491-
classic
standard
seq
no spoils
unlimited
sunny
Freedom is a fragile thing. It is never more than one generation away from extinction. It is not ours by inheritance. It must be fought for and defended constantly by each generation. Ronald Wilson Reagan
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OliverFA
Posts: 2295
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Location: Somewhere in Spain

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by OliverFA »

Thanks to everybody who accepted the invitation. Thanks to you we are now 138 players!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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karelpietertje
Posts: 801
Joined: Mon Sep 03, 2007 1:43 pm
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Contact:

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by karelpietertje »

does this mean we have to wait for 256?
Chuuuuck
Posts: 1298
Joined: Thu May 31, 2007 11:09 am

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by Chuuuuck »

I am in. 2356, New world, no spoils, foggy
Hornet95
Posts: 154
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Location: U.S., Central Time Zone (UT-5 hrs)

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by Hornet95 »

in please

1354
New World
Escalating
Sunny
Unlimited.

PM me if I left anything out.
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Fipa
Posts: 211
Joined: Mon Jun 23, 2008 10:42 am
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Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by Fipa »

Fipa wrote:Sounds really fun, I'm in.

Crossword, terminator, escalating, chained



And since I saw that some put fog, I'll take fog too.
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OliverFA
Posts: 2295
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Location: Somewhere in Spain

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by OliverFA »

Fipa wrote:
Fipa wrote:Sounds really fun, I'm in.

Crossword, terminator, escalating, chained



And since I saw that some put fog, I'll take fog too.


Sorry, fog is not an option :oops: I decided to leave fog and freestyle out because I thougt this would remove too many players from the tournament. And I am trying to make it interesting to everybody so I get the 256 players.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Gender: Male
Location: Somewhere in Spain

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by OliverFA »

karelpietertje wrote:does this mean we have to wait for 256?


If inscriptions keep coming, I will wait for the 256 players. If there are no new inscriptions for a few days, I will start with the players that we have at the moment.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
_42
Posts: 29
Joined: Fri Nov 16, 2007 9:01 am
Location: Kotor, Montenegro, Crna Gora

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by _42 »

2283

new world
flat spoils or no spoils
standard



ps.
are you awared that if you create standard sequential no spoils Classic map 8 players game
that it could last forever....?
I say no spoils are good only if maps have auto bonuses
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Fipa
Posts: 211
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Gender: Male

Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by Fipa »

OliverFA wrote:
Fipa wrote:
Fipa wrote:Sounds really fun, I'm in.

Crossword, terminator, escalating, chained



And since I saw that some put fog, I'll take fog too.


Sorry, fog is not an option :oops: I decided to leave fog and freestyle out because I thougt this would remove too many players from the tournament. And I am trying to make it interesting to everybody so I get the 256 players.


No problem, I saw that earlierm but since you didn't correct anyone, I thought I'd ask :D
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OliverFA
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Re: The winner takes only a bit (115/256) [Premium Prize!]

Post by OliverFA »

Fipa wrote:
OliverFA wrote:
Fipa wrote:
Fipa wrote:Sounds really fun, I'm in.

Crossword, terminator, escalating, chained



And since I saw that some put fog, I'll take fog too.


Sorry, fog is not an option :oops: I decided to leave fog and freestyle out because I thougt this would remove too many players from the tournament. And I am trying to make it interesting to everybody so I get the 256 players.


No problem, I saw that earlierm but since you didn't correct anyone, I thought I'd ask :D


If I run a second tournament, I promise to put FoW as an option. And maybe even Freestyle ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
dexterdexter
Posts: 48
Joined: Thu Jun 07, 2007 5:07 pm
Location: Romania

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by dexterdexter »

dexterdexter
2314
Circus Maximus
Sequential
Standard
Escalating
Chained
Last edited by dexterdexter on Mon Apr 13, 2009 1:17 pm, edited 1 time in total.
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OliverFA
Posts: 2295
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Location: Somewhere in Spain

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by OliverFA »

_42 wrote:2283

new world
flat spoils or no spoils
standard



ps.
are you awared that if you create standard sequential no spoils Classic map 8 players game
that it could last forever....?
I say no spoils are good only if maps have auto bonuses


I answered you, but for some reason looks like the answer got lost. So I will rewrite it.

That is what I thougt to do in order to speed up tournament:

- Create second, third, etc, games in each group for players to join. So if players wish to start the 2nd game before the 1st is finished (and they have free slots if they are freemium) they can do it.
- If we reach a point when a particular game is taking too long, I will look at the group score. If the outcome of that game is not affecting who will pass to the next round, then I will proceed even if the first round is not finished.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
marcooo
Posts: 6
Joined: Tue Jul 01, 2008 7:28 pm

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by marcooo »

- Your name: marcooo
- Your score:2390
- Your choosen map (8 players, not beta): World 2.1
- Standard/Terminator: standart
- No Spoils/Flat/Escalating: escalating
- Chained/Adjacent/Unlimited: unlimited

I'll join :D
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delux77
Posts: 1
Joined: Fri Jan 18, 2008 4:17 pm

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by delux77 »

thanks for the invite!

delux77
2838
World 2.1
Standard
Escalating
Unlimited
User avatar
D3A7H
Posts: 255
Joined: Fri Apr 25, 2008 7:24 am
Location: Across the river

Re: The winner takes only a bit (138/256) [Premium Prize!]

Post by D3A7H »

Thanks for the invite. I'll play;
D3A7H
score 2425
africa
std
esc
unlimited
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